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GL or DX and if GL


zippydsm

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I have a question dose KOTOR use GL then if so could I use one of the alterante GL APIs that are out to help it along?

 

I have a 9700 PRO AIW ATI card

 

 

Ran across one fo my older posts about JK2 or JK3 and wicked GL and tohught Mmmmmm could I get past any of the ATI bugs by useing soemthign like it.

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So far I ahve found out that it will use the opengl dll that you palce by the kotor exe file wicked GL is of corse made for Voodoo cards and sicne I no longer ahve one cant test it *L* I am currently lookinf for a FX wraper I found soem for the NVIDA demos like dawn but thier more fixs for them and not ture wrapers.

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So far I ahve found out that it will use the opengl dll that you palce by the kotor exe file wicked GL is of corse made for Voodoo cards and sicne I no longer ahve one cant test it *L* I am currently lookinf for a FX wraper I found soem for the NVIDA demos like dawn but thier more fixs for them and not ture wrapers.

Have you tried Vodoo Files?

 

http://www.voodoofiles.com/

 

They have a few, not many, wrappers.. but I'd look in their Tools section or their Tweaks, as well.. might be able to find something in there :)

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Not been there sicne I upgradeing froma V5 :p

 

I ahve found ut that the atioglxx.dll for the DAWN demo helps minorly,you dont need the Disable Vertex Buffer Objects=1 and it seems to makes thigns better.altho you still get the odd texture coruptions now and then and the wild lil white pixels.

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Cant seem to do anyhtign aobut the texture probs I am haveing,the bush on tatoonie and Hutts mouths seem to have teture corputions I cant recall any others besides that and the lil white pixs that apper mostly in the ebon hawk.

I also noticed that extrime blur (Omega drivers) with AA off looks great and runs fast!

the GL blur (omega drivers) is to blury 0-o

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