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Chris-h11

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I have Decided to Combine all the Important Information of this Forum into one Thread, If you notice something that seems like it might be important Feel Free to tell me.

 

Server Commands:

- Kurgan's Command List

- Chris-h11's Command List

 

Server Creators:

- Zerted's Batch File Generator - Download

- Chris-h11's Server Code Generator

- Dedicated Server Files - Download PC Version ; Download PS2 Version

 

Server Batch File Templates:

- Dedicated Server Template

- Non-Dedicated Server Template

 

Downloading: To Download the Batch Files or any "Download" Text, Right Click and Select "Save Target (Link) As"

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  • 2 weeks later...

Nice.. thanks Chris.

 

I copied this info and added a few things (In-Game Server Admin Commands Reference and quick Server "How To").

 

 

 

Not sure where you got that link for the Dedicated Server Download... is that your own host? Sure is fast whatever it is.

 

If anyone would like me to take the link to their authored/hosted information down please let me know...

 

This site will eventually forward to the home page for my Server and other SWBF2 resources.

 

It can be found here: http://members.shaw.ca/carpaltunnal

 

CT

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  • 1 month later...

u mean this:

 

Remote Administration of a BATTLEFRONT II SERVER

• Commands are NOT case sensitive

• Remote admin commands can be typed in game through the chat system.

• Use global chat (CTRL+T)

• Start each command with /ADMIN.

• The first /ADMIN command must be /LOGIN (eg. /ADMIN /LOGIN 123456)

/LOGIN <password>

This is the first command given and will log the user in as an admin.

/WAITLATE or

/NOWAITLATE

Turn on and off waiting for late moves from clients (this will generally be

off by default on most servers).

/MAPS

List the current map rotation.

/ADDMAP <XXX> <XXX>

Add a map to the rotation; <XXX> is the number of reinforcements for each

team. (see the following page for a quick reference on map names).

/NEXTMAP

Skip to the specified map at the end of the current game.

/DROPMAP <mapname> Drop the specified map from the rotation or the current map if no map is

specified.

/BOOT <player number> Boot the specified player. To find the specified player number see the

above command.

/ENDGAME

end the current game

/SAY <text> Send a message to all players. Message will appear in red in the chat area

and will be from “Admin:”

/PLAYERS List the players in game, each player is given a number which allows you

to boot him/her by number.

/SHUTDOWN Shuts the server down. Server will not restart unless you can do so

manually on the host computer.

/BANDWIDTH <kbps> Sets the hosting bandwidth (like the /throttle command when starting a

server from the command line).

/ADMINPW <password>

Change the admin password used to login.

Example of an admin session

where Carpaltunnal is the

player and 123456 is the

password

>/admin /login 123456

Carpaltunnal logged in

>/admin /players

-> 0 – ‘Drone’

-> 1 – ‘Lindsey’

-> 2 – ‘Duurrp’

-> 3 - ‘KonKushn’

-> 4 – ‘Stryker’

-> 5 – ‘Darth Sinical’

>/admin /boot 0

Drone left

Player booted

Note about maps names and suffixes:

• Maps generally start with the first 3 letters of the location (eg. Tatooine),

• then a number (1 or 2 for land maps), and

• then an “era” code G for Galactic and C for Clone Wars.

• Finally the last 3 to 5 characters indicate the game type (this is preceded by an underscore).

o _CON is Conquest,

o _CTF is Capture the Flag (2 flags)

o _1FLAG is Capture the Flag (1 flag)

o _ASS is Assault (space)

o _HUNT is Hunt (allows you to play local species: Ewoks/Gamorreans/Gungans/Wampas)

• Not every map has every type of game

Mission Names for the /ADDMAP command.

Coruscant:

cor1c_con

cor1c_ctf

cor1g_con

cor1g_ctf

Dagobah:

dag1c_con

dag1c_ctf

dag1g_con

dag1g_ctf

Death Star:

dea1c_1flag

dea1c_con

dea1g_1flag

dea1g_con

Endor:

end1g_1flag

end1g_con

end1g_hunt

Felucia:

fel1c_1flag

fel1c_con

fel1g_1flag

fel1g_con

Geonosis:

geo1c_con

geo1c_ctf

geo1c_hunt

Hoth:

hot1g_1flag

hot1g_con

hot1g_hunt

Kamino:

kam1c_1flag

kam1c_con

kam1g_1flag

kam1g_con

Kashyyyk:

kas2c_con

kas2c_ctf

kas2c_hunt

kas2g_con

kas2g_ctf

Mustafar:

mus1c_con

mus1c_ctf

mus1g_con

mus1g_ctf

Mygeeto:

myg1c_con

myg1c_ctf

myg1g_con

myg1g_ctf

Naboo:

nab2c_con

nab2c_ctf

nab2c_hunt

nab2g_con

nab2g_ctf

Polis Massa:

pol1c_con

pol1c_ctf

pol1g_con

pol1g_ctf

Tantive IV:

tan1c_1flag

tan1c_con

tan1g_1flag

tan1g_con

Tatooine:

Mos Eisley

tat2c_con

tat2c_ctf

tat2g_con

tat2g_ctf

tat2g_eli (Heroes)

Jabba's Palace

tat3c_1flag

tat3c_con

tat3g_1flag

tat3g_con

Utapau:

uta1c_1flag

uta1c_con

uta1g_1flag

uta1g_con

Yavin 4:

yav1c_1flag

yav1c_con

yav1g_1flag

yav1g_con

Space Yavin

spa1g_1flag

spa1g_ass

Space Kashyyyk

Spa3c_1flag

Spa3c_ass

Space Mygeeto

Spa6c_1flag

Spa6c_ass

Space Felucia

Spa7c_1flag

Spa7c_ass

Space Hoth

Spa8g_1flag

Spa8g_ass

Space Tatooine

Spa9g_1flag

Spa9g_ass

PDF by Carpaltunnal

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  • 2 weeks later...

when i'm makeing a dedicated server it says admin password but when i type the password on the game nothing happens is there some sort of control thing like on some games when yopu press shift and something else a thing comes up where you can type a password

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  • 1 year later...
u mean this:

 

Is there not a way to set separate ticket counts? I want one side to have more reinforcements than the other. I tried:

 

/admin /addmap hot1g_con 150 250

 

When the server came up, both sides started with 15 reinforcements. I tried it again, with "50 100" and they both started with 150 reinforcements. I assumed that the 2nd number was somehow causing the error, so I tried this command:

 

/admin /addmap hot1g_con 128

 

This map still came up to have 150 reinforcements per side. My goal is that each reinforcement count will respond to my command independently, but right now neither one is working. It is, at least, loading the Hoth map, but that's the only thing it's doing right.

 

Can you help me out? All I want to edit is the ticket/reinforcement counts.

 

Thanks,

Zhardin

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  • 4 months later...

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