Jump to content

Home

Opinions on Star Wars: Battlefront II


Commander Obi-Wan

Recommended Posts

  • Replies 59
  • Created
  • Last Reply

1. cap. ships need to be better

2. a massive space battle

it would have at least 3 cap ships that you can drive like in bf 1942

the frigits would be deastroyable spawn points that hold 3 of the basic ships and would have 2 life boats if they were about to blow up

3. more ships in cap. ships

4.make it so that humans can use heavy turrets to have cap. ships fight each other

5. make dukoo look better he looks the same as he did on the 1st game right now

6. bring back the old maps espicialy harbor and cloud city plats

7.give pc heavy troopers 4 mines

8. make the atst like it was in bf 1

9. make the aat like it was in bf1

10. bring back the rebel land speeder

11.mix up the classes

in bf1, the teams didnt have the same guys with different models

now every1 is the same except the special units

 

 

also maybe if possible, make hero ships in space battles

like the rebels could have the millinium falcon and i dont no what the imps would have

Link to comment
Share on other sites

imps wold have slave One,lol

 

I have the PSP version,and if they could make a patch for the game for the memory stick,that would be awesome.

 

The PSP version needs at least a room or 2 in the intererior of starships in space,some Heros switched around on some maps and this Jedi Temple map thats on the full version(instead theres that damned Polis Massa map that I think sucks).

 

altho the PSP version is watered down,its still fun,just a couple things they coulda done,ya know...

Link to comment
Share on other sites

The number one thing needed is just to slow down the game a little. At the moment, running in little circles beats aiming, and there's not enough time in a lot of firefights for skill to come into play to great extent, except maybe for snipers who are really good at anticipating lag-warping. Adding to this is the over-use of thermal detonators. I mean, yes things were chaotic in the movies, but the people on Tantive IV weren't running backwards and forwards lobbing grenades, they were taking cover and defending.

 

To improve the space in a simple way, they could just make the point cap adjustable so the matches can go on a little longer at least. If somebody's determined, he can end the match very quickly with a bomber, even with pursuit fighters. Being able to blow up the cap ships would be much appreciated too. What I don't understand is why they had to make the tie fighter the equivalent of the xwing, with torpedoes and everything. They could have made it faster and more maneuverable and still had a good balance, and likewise the interceptor feels a little spastic to me, but maybe I just haven't put ennough time into it. Yeah, I'm an old x-wing buff.

Link to comment
Share on other sites

Fun game, but the omitted features, and changes to gameplay, should be re-added/tweaked.

 

.Bring back proning.

 

Can't believe they took this out, I loved it. It adds depth, more player options, and is essentially for snipers and people playing support (Commander laying down heavy fire).

 

.Vehicle balance/tweak

 

They are too weak. Ground vehicles seem to soft, even AT-ATs take two shots to even kill a single foot soldier! Theres no splash damage anymore for explosive shots from vehicles.

 

I say bring the attack strength/splash damage back to vehicles, and to balance it out make AT infantry stronger against vehicles. Mines, rockets could do more damage to vehicles per hit/shot, vehicles would be more effective in their own role attacking. I think this would play out better than the weaker vehicles of SWBFII.

 

.Bring back air vehicles in ground based maps

 

This was a great feature of original SWBF. Especially the gunships like others have said. More combat choices make for a varied gameplay experience, more depth, more realplay value, and just more fun.

 

.Gameplay speed (tone it down to SWBFI levels)

 

I think the original SWBF was better, felt less like Quake and more like the BattleField series of games (which appears to have inspired the StarWars BattleFront series). We already have sprinting in SWBFII (which is good), I say a return to the SWBFI roots would be much appreciated in gameplay speed.

 

.Suggesting more jedi/sith per conquest game (server option)

 

I think it would be great if you could set more jedi/sith per conquest game (like 3 jedi/sith per side). This would be especially fun in Co-Op games against the AI.

 

.AI tweak (making Jedi/Sith available to AI, server option)

 

Be nice if when playing in singleplayer, or Co-Op, that the AI would occasionally play as either Jedi or Sith. This would be a great server option again.

 

SWBFII is great, but could be better. Again, re-implementing many SWBFI options, and tweaking existing ones, would really elevate this game to a new status of fun/marketability.

Link to comment
Share on other sites

Gotta agree. The only prob with aircraft is that unless the maps get way bigger, than aircraft will buzz around and spend all their time in circles, like Bespin.

 

I really want to add that maps need to be larger. Now you might argue that is counter-intuiative with slower infantry movement, but then it'd actually make transports useful. Where are the transports/APCs? I want BFront to actually have some teamwork involved where vehicles are concerned. They need the space to lay some smack-down and aircraft can do bombing runs in a straight line! I want Hoth to be seen as "average" sized. Most of the new maps make Battlefront look smaller than Rainbow Six levels (Star Wars Swat Team Alpha, anyone?)

 

I don't mean to rid them all, they're fine in some instances, but in that case, make space for infantry to move!

Link to comment
Share on other sites

Yeah, I agree as well, I think many maps could be alot better if they were bigger, also I like the idea of transports, and vehicles in general playing a bigger role. If not just speed how about protection? You don't want to get sniped or gunned down running running from location to location, so you stay in the safty of a vehicle until you reach your destination, then unload all the troops at once.

Link to comment
Share on other sites

Improvements

- aircraft on land

- the ability to choose different uniforms

- random order for instant action battles

- more assault levels!

 

Liked

- space battles

- more units

- more game modes

- cool campaign

- better GC

- cooler looking clones

Link to comment
Share on other sites

Who else thinks there should really be more assault battles? Mos Eisley is the only one!

 

I think they should make a special map for hero assault maybe like coruscant streets with loads of high and low platforms and bridges to jump between and stuff.

I don't know why they chose Mos Eisley loads of other maps would be as good if not better, like Kamino or Utapau or the Jedi Temple.

Link to comment
Share on other sites

  • 1 month later...

lol....I forgot to list my opinion..i think. Well, anyway, I am not as into the game as I was before, but I still like the game. But, I did sell the game, but my friend has it and I can borrow it. :xp: Well, I think the game needs some improvements, as all games do. And that's what the expansion is for.

 

Things I like are the untis and the new levels. I also like the new vehicles. I like the ideas of the GC and the Campaign is much better. Also there is more of a variety of levels and modes to play. Which is good.

 

Things I don't like are some levels that are missing from BF1, like Bespin and Rhen Var. Also I thing some of the units could be better, like the Imperial Officer.

 

So I'd give SWBFII a: 7.5/10

 

-Commander Obi-Wan

Link to comment
Share on other sites

I agree with most of you - especially Paranoid Android. While this game is really really good - it still could be so much better!

Actually, what I miss most is the option to play Galactic Conquest in LAN mode. I read that there is some way to play it online - which would be great, yet where is the problem of making this possible for every type of multiplayer such as cozy little LAN match with friends? I think this mode is almost a necessity ... the usual gameplay is fine and nice -but sometimes one yearns for a little more sense to all those battles .. and that's what Galactic Conquest means.

By the way: Bigger & more varied space battles (Oh YES! PLEASE!) Indeed,there is this great gaping hole in the void that begs to be filled with new content! More playable classes, bigger interior etc ...

Another nice addition - as a mere game mode or perhaps an additional option for Galactic Conquest - might be a sabotage mode. I have this small idea floating in my head of a quick little game type that plays very differently from a normal match. Something vaguely Counterstrike-like. Not that I am a Counterstrike fan, but I think it might fit in very well. A mode where all the forces are already deployed at the start of the match - guarding various positions - and don't respawn (aside from players, possibly). Perhaps with a time limit. One team takes the side of infiltrators -a good opportunity for some new classes like shadowtroopers or whatever, but Dark Troopers, Bothan Spies and Wookies might also do the job - generally speaking: sneaky, mobile and specialised classes, maybe made significantly better than the normal troopers of the other side ... because the infiltrators would be clearly the minority. They'd have to destroy certain key points (like generators), maybe within a time limit. Such a sneak attack would a) be well suited to the Star Wars theme b) a nice option to weaken a fortified position in Galactic Conquest. c)offer many opportunities for further ideas (attacking an enemy fleet just with a force of starfighters / boarding a space station ...). Did I mention space stations? Now THAT would be a fine addition to GC ... I'd really love some fleet vs. space base action.

Oh- and one further thing: We Imperials need more skins! The Empire needs officers with caps and marines with big black helmets. This severe shortage in imperial variation is a significant threat to the moral of loyal troops! Sign this application now - and help pacify the galaxy! ;)

Link to comment
Share on other sites

i think they need more levels with jedi and accually having a jedi class, no time limits in hunt, more force powers, oh and to fly ships on land battles, more gun opinions. and no kill limit

 

Gun opinions? I tihnk you mean options. Yes, I agree that they need starfighters on land battles. But, with out a kill limit it just wouldn't work. No victory....it'd get boring.

Link to comment
Share on other sites

Jevro, do you mean different secondary fire options when you speak of 'more gun options'? Like in the Jedi Knight series? Might indeed be a nice touch, though I think there are more important stuff that the developers could add. Like - as you said - the return of ships in land battles, though this would probably lead to problems in the currents system of ship handling. I guess things like using the 'afterburners' ( sorry, blame it to Wing Commander, but that's what I call everything that speeds up starships for a limited amount of time) would be none too practical in the small and obstacle-ridden ground battles. Maneuvers are perhaps not sensible here, either. Personally, I wouldn't object at all, if they'd just take the old BF1 system for this case - it seemed to work just fine. Ah yes - reintroducing cockpits for land based combat would be very welcome, too. The current 3rd-person-only view feels a little bland to me (for land battles, anyway).

As to 'no kill-limit' I have to agree with ObiWan ... what would you use as a replacement objective? Or do you want unlimited combat?? And Jedi as a regular class ... well, I doubt that this would find a majority here. They are just too strong for that - and Battlefront shouldn't be a playground for filthy Jedi anyway ;). It's a place where loyal imperial troops can shine.

Link to comment
Share on other sites

Gun options? I think that would be cool, I keep reading stuff about a "charged shot" that was planned for the rebel rifle and can think of some other cool modes for weapons (like setting the sensitivity of mines or explode times of grenades delayed or instant).

 

As for no-kill-limit, Well I'd say this would be kind of necessary unless somthing is introduced as a substitute. Like each team has a destroyable base, and the level doesn't end until one is blown up, or maybe a "king of the hill" type match, where one team must capture a VICP (Very Important Command Post) and hold it for a certain amount of time for victory.

 

As for playable jedi, well typically no I don't think that would be a good idea but I can think of execptions. Maybe certain scenarios could call for a jedi "elite class" with limited numbers and only high ranking players can use them. I could see this for all sorts of units and not just jedi though.

Link to comment
Share on other sites

The Good:

 

- The addition of space battles is cool. It's not a space sim like the old X-wing games, but it's still fun. The ships seem reasonably balanced and different enough to allow for alternate tactics.

 

- Some of the ground maps are cooler. I like Hoth a bit better than before, but I've only played it a few times.

 

- Sprinting is a nice addition.

 

- Graphics seem a bit better than before, or at least a bit less blocky.

 

- GC mode is a LOT more fun than it used to be.

 

The Bad:

 

- Gameplay is RIDICULOUSLY spammy and arcadey. Shooting a thousand bullets at someone who circle strafes reminds me of Quake or Unreal Tournament. I personally really dislike arcadey games. Some folks say they want this to be more like the Battlefield series, but I'd go one step further and make the game more like Red Orchestra in terms of its realism. I'd make it so it takes some skill to hit someone else, but if you do, they die in basically one hit. To me, that looks like how the movies operated.

 

- Ground maps seem quite small, even when they LOOK like they're larger. I think this is due to both the speed of the game and the layout of the maps. Maps seem wider rather than longer, so considering you spend most of your time rushing forward instead of to the sides, a wider map doesn't help much.

 

- Space combat still feels limited. "Fleets" are more like individual ships with a few escorts. That ain't a fleet. Wish these were larger scale.

 

- Spaceship turrets do exactly squat. A few work somewhat well as anti-fighter guns, but even those are limited in power. The big beam cannons don't do anything against other ships.

 

- Spaceship interiors are tiny.

 

- Too much emphasis on heroes/Jedi. Frankly, I'm bloody well sick of Jedi this and Jedi that. I LIKED just being a grunt. Yes, it's cool to have Boba Fett and Han Solo in the game, but they should've left them as non-controlled heroes or just not bothered to put them in at all. If people want to play as heroes, go load up a Jedi Academy mod and play as whoever you like. Or they could, you know, release a few games in the classic trilogy timeperiod instead of all this focus on crappy prequels...

 

- No mod support (yet). Makes for gameplay that gets old FAST.

 

- Not enough new maps and no reason to take out the old ones.

 

 

 

Overall:

 

It's a polished version of BF1 that still misses the mark. A lot of squandered potential due to the EXACT same problem as last time: LucasArts and kicking the game out the door way too early. The end result is that I don't feel like I bought a new game as much as that I bought an expansion with a patch that polishes the old one. I'd say it's worth about $30, but not the $50 pricetag. Luckily, I got it cheap.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...