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Star Wars Battlefront 3 (wishlists)


lordzack

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There will inevitibly be a Star Wars Battlefront 3. So what do you think will be included? I've complied a list of Battlefronts I think could be included, by era. I will eventuall y list them alphabetically. I've inlcuded Great Sith War and Yuzhan Vong Invasion maps. As you can see I've pretty much included every map I think might have some chance of getting in.

 

Great Sith War Battlefronts

*Onderon: Iziz

*Basilisk: Barrens

*Koros Major: Space

*Deneba: Mount Meru

*Koros Major: Cinnagar

*Kuar: Plains of Harkul

*Thule: Sith Temple

*Foerost: Space

*Coruscant: Space

*Coruscant: Galactic City

*Vento: Space

*Coruscant: Senate Hall

*Kemplex IV: Space

*Kemplex IV: Station

*Ossus: Space

*Ossus: Jedi Temple

*Al’Har: Space

*Yavin IV: Space

*Yavin IV: Jungle

*Yavin IV: Temple

 

Clone Wars Battlefronts

*Troiken: Pirate Base

*Troiken: Space

*Troiken: Forest

*Alaris Prime: Jungle

*Alaris Prime: Trade Federation Fortress

*Lok: Space

*Lok: Wasteland

*Lok: Nym's Stronghold

*Eos: Droid Foundry

*Eos: Space

*Droid Control Ship: Interior

*Naboo: Theed (Naboo: Palace)

*Naboo: Swamp (Naboo: Otoh Gunga)

*Naboo: Core

*Naboo: Space

*Tatooine: Mos Espa (Tatooine: Boonta Eve)

*Zonama Sekot: Surface

*Zonama Sekot: Space

*Maramere: Space

*Maramere: Spaceport

*Maramere: Mt. Meraken

*Nod Katha: Space

*Nod Katha: Bio-Weapon Factory

*Coruscant: Galactic City (Coruscant: Uscuru District)

*Kamino: Cloning Facility

*Geonosis: Space

*Geonosis: Spires (Geonosis: Droid Foundry)

*Tatooine: Dune Sea

*Geonosis: Arena

*Geonosis: Dust Plains

*Bakura: Hidden Fortress

*Rhen Var: Harbor

*Tatooine: Mos Osnoe

*Eredeen: Weapons Production Facility

*Alaris Prime: Research Facility

*Raxus Prime: Wasteland

*Raxus Prime: CIS Fortress

*Bespin: Platforms

*Bespin: Cloud City

*Rhen Var: Citadel

*Sivvi: Shield Generator

*Thule: Kessia

*Thule: Sith Temple

*Sarapin: Space

*Sarapin: Mt. Corvast

*Sarapin: Power Facility

*Aereen: Mining Facility

*Krant: CIS Fortress

*Muunilist: Space

*Muunilist: Harnaidan

*Mon Calamari: Oceans

*Mon Calamari: City

*Datooine: Space

*Dantooine: Plains

*Ilum: Temple

*Ilum: Outpost

*Yavin IV: Jungle

*Yavin IV: Temple

*Hypori: Space

*Hypori: Droid Foundry

*Hypori: Fallen Spaceships

*Coruscant: Jedi Temple

*Jabiim: Mud Field

*Duro: Space

*Duro: Jyvus City

*Honoghr: Space

*Honoghr: Temple

*Saleucami: Space

*Saleucami: Clone Facility

*Cato Nemodia: Space

*Cato Nemodia: Bridge City

*Cato Nemodia: Gunray’s Palace

*Mygeeto: War-Torn City

*Felucia: Marshland

*Coruscant: Space

*Invisible Hand: Interior

*Kashyyyk: Space

*Kashyyyk: Beachhead

*Utapau: Sinkhole

*Coruscant: Senate Hall

*Mustafar: Bunker

*Mustafar: Refinery

 

Galactic Civil War Battlefronts

*Kashyyyk: Beachfront

*Kashyyyk: Rwookrrorro

*Naboo: Theed

*Mustafar: Space

*Mustafar: Refinery

*Kamino: Cloning Facility

*Sulon: Barons Hed

*Death Star I: Detention Block

*Dantua: Space

*Dantua: Imperial Facility

*Polis Massa: Medical Facility

*Tatooine: Space

*Tantive IV: Interior

*Tatooine: Dune Sea

*Tatooine: Mos Eisley

*Rhen Var: Citadel

*Yavin IV: Arena

*Yavin IV: Space

*Death Star I: Space

*Fondor: Space

*Fondor: Shipyards

*Yavin IV: Jungle

*Yavin IV: Temple

*Talay: Tak Base

*Talay: Space

*Executor: Interior

*Corellia: Capitol

*Jabiim: Mud Fields

*Kessel: Strip Mines

*Kessel: Prison

*Dantooine: Plains

*Hoth: Ice Plains

*Hoth: Echo Base

*Hoth: Space

*Dagobah: Swamp

*Bespin: Cloud City

*Maw: Space

*Gall: Imperial Enclave

*Bakura: Space

*Geonosis: Space

*Geonosis: Dust Plains

*Coruscant: Space

*Tatooine: Jabba’s Palace

*Endor: Bunker

*Endor: Space

*Death Star II: Emperor’s Quarters

*Death Star II: Space

*Death Star II: Reactor Core

*Bakura: Capitol

*Coruscant: Galactic City

*Nyklon: Space

*Nyklon: Nomad City

*Mykyr: Jungle

*Mykyr: Hyllyard City

*Sluis Van: Maintenance Station

*Sluis Van: Space

*Myrkr: Space

*Bilbringi: Space

*Mon Calamari: Ocean

*Da Soocha V: Pinnacle Base

*Da Soocha V: Space

*Byss: Space

*Byss: Emperor’s Citadel

*Mon Calamari: Space

 

Yuzhaan Vong Invasion Battlefronts

*Helska: Space

*Helska: Tundra

*Datooine: Space

*Dantooine: Plains

*Ithor: Space

*Ithor: Mother Jungle

*Karbala: Space

*Karbala: Karbala City

*Hosk Station: Interior

*Duro: Space

*Duro: Jyvus City

*Mykyr: Jungle

*Coruscant: Space

*Coruscant: Galactic City

*Borleias: Space

*Borleias: Rainforest

*Bakura: Space

*Bakura: Capitol

*Ylesia: Space

*Ylesia: Peace City

*Ebaq 9: Space

*Ebaq 9: Tunnels

*Sartinaynian: Space

*Sartinaynian: Imperial HQ

*Esfandia: Space

*Esfandia: Barrens

*Bilbringi: Space

*Mandalore: Space

*Mandalore: Kedalbe

*Zonama Sekot: Surface

*Zonama Sekot: Space

 

Battlefronts by Alphabetical Order

*Aereen: Mining Facility

*Alaris Prime: Jungle

*Alaris Prime: Research Facility

*Alaris Prime: Trade Federation Fortress

*Al’Har: Space

*Bakura: Capitol

*Bakura: Hidden Fortress

*Bakura: Space

*Basilisk: Barrens

*Bespin: Platforms

*Bespin: Cloud City

*Bilbringi: Space

*Borleias: Space

*Borleias: Rainforest

*Byss: Space

*Byss: Tranquil Plains

*Byss: Emperor’s Citadel

*Cato Nemodia: Bridge City

*Cato Nemodia: Gunray’s Palace

*Cato Nemodia: Space

*Corellia: Capitol

*Coruscant: Galactic City (Coruscant: Uscuru District)

*Coruscant: Senate Hall

*Coruscant: Space

*Dagobah: Swamp

*Dantua: Space

*Dantua: Imperial Facility

*Da Soocha V: Pinnacle Base

*Da Soocha V: Space

*Datooine: Space

*Dantooine: Plains

*Death Star I: Detention Block

*Death Star I: Space

*Death Star II: Emperor’s Quarters

*Death Star II: Reactor Core

*Death Star II: Space

*Deneba: Mount Meru

*Droid Control Ship: Interior

*Duro: Space

*Duro: Jyvus City

*Ebaq 9: Space

*Ebaq 9: Tunnels

*Endor: Bunker

*Endor: Space

*Eos: Droid Foundry

*Eos: Space

*Eredeen: Weapons Production Facility

*Esfandia: Barrens

*Esfandia: Space

*Executor: Interior

*Foerost: Space

*Fondor: Space

*Fondor: Shipyards

*Gall: Imperial Enclave

*Geonosis: Arena

*Geonosis: Dust Plains

*Geonosis: Space

*Geonosis: Spires (Geonosis: Droid Foundry)

*Helska: Space

*Helska: Tundra

*Honoghr: Space

*Honoghr: Temple

*Hosk Station: Interior

*Hoth: Echo Base

*Hoth: Ice Plains

*Hoth: Space

*Hypori: Droid Foundry

*Hypori: Fallen Spaceships

*Hypori: Space

*Ilum: Outpost

*Ilum: Temple

*Invisible Hand: Interior

*Jabiim: Mud Field

*Kamino: Cloning Facility

*Karbala: Karbala City

*Karbala: Space

*Kashyyyk: Beachhead

*Kashyyyk: Rwookrrorro

*Kashyyyk: Space

*Kemplex IV: Space

*Kemplex IV: Station

*Kessel: Strip Mines

*Kessel: Prison

*Koros Major: Cinnagar

*Koros Major: Space

*Krant: CIS Fortress

*Kuar: Plains of Harkul

*Lok: Nym's Stronghold

*Lok: Space

*Lok: Wasteland

*Mandalore: Kedalbe

*Mandalore: Space

*Maramere: Mt. Meraken

*Maramere: Space

*Maramere: Spaceport

*Maw: Space

*Mon Calamari: City

*Mon Calamari: Oceans

*Mon Calamari: Space

*Mustafar: Bunker

*Mustafar: Refinery

*Mustafar: Space

*Muunilist: Harnaidan

*Muunilist: Space

*Mygeeto: War-Torn City

*Mykyr: Hyllyard City

*Mykyr: Jungle

*Myrkr: Space

*Naboo: Core

*Naboo: Swamp (Naboo: Otoh Gunga)

*Naboo: Theed (Naboo: Palace)

*Naboo: Space

*Nod Katha: Bio-Weapon Factory

*Nod Katha: Space

*Onderon: Iziz

*Ossus: Jedi Temple

*Ossus: Space

*Raxus Prime: CIS Fortress

*Raxus Prime: Wasteland

*Rhen Var: Citadel

*Rhen Var: Harbor

*Sivvi: Shield Generator

*Saleucami: Clone Facility

*Saleucami: Space

*Sarapin: Mt. Corvast

*Sarapin: Power Facility

*Sarapin: Space

*Sluis Van: Maintenance Station

*Sluis Van: Space

*Sulon: Barons Hed

*Talay: Space

*Talay: Tak Base

*Tantive IV: Interior

*Tatooine: Dune Sea

*Tatooine: Jabba’s Palace

*Tatooine: Mos Eisley

*Tatooine: Mos Espa (Tatooine: Boonta Eve)

*Tatooine: Mos Osnoe

*Tatooine: Space

*Thule: Kessia

*Thule: Sith Temple

*Troiken: Forest

*Troiken: Pirate Base

*Troiken: Space

*Utapau: Sinkhole

*Vento: Space

*Yavin IV: Arena

*Yavin IV: Jungle

*Yavin IV: Space

*Yavin IV: Temple

 

Possible Concepts

*Campaigns for each side

*Sides made more different

*A.I. better

*Intense the forward fire power! (make capital ships' turrents better

*Make maps better

*Bring back flying ships on ground-based maps

*Increase the interior size of capital ships

*Put more ships into space battles

*Realistic Damage/Destrucible Buildings

*Campaign Editor

*Speed varied by map

*Transport Vehicles

*Space Heroes/Hero Vehicles

*Capital Ship Systems have a purpose, ships move

*Special Fighters

*Magnaguard's Electrostaff

*Map Design

*Classes Based Off Map

*Possible Jedi Class?

*Command Vehicles

*Artillery?

*Other Eras possibly?

 

Anything to add?

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Probably because of all the unpatchable complaints about SBFII. This is a neat map list (somebody reads the books). I'd be suprized if they made all of these levels' date=' but some of them would be nice...maybe I could mod some of them when they come out with modding tools.[/quote']

 

Actually I read wikipedia. I think Lucasarts will make BF3, because they're greedy, and it would be the sequel to the sequel of the best-selling Star wars games of all time. For all we know BF2 could surpass BF in sales. I think there will be a Jedi class, similar to the heroes, except less powerful and with normal health. It will be useable in space and will give extra energy to any vehicle piloted. I also want to see space battles and land battles combined (like Gunships at Geonosis). We know they could've done it (Gunships on Kamino in the Campaign).

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I hope there will be a SWBF3, but please none of this obscure EU crap, Great Sith Wars? No. Lucasarts are trying to appeal to gamers, not superhardcore Star Wars fans. I do hope that they make the Clone armies different for each map and have the right commanders.

I wouldn't mind some EU heroes like maybe Ventress or Kyle Katarn, def. more Old Republic Jedi Heroes.

 

lordzack, your map list was an enormous waste of time, if Battlefront III is made then only a small fraction of those maps would be put in the game.

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I hope there will be a SWBF3, but please none of this obscure EU crap, Great Sith Wars? No.
I highly agree with you on this. Most Star Wars gamers (who aren't hardcore) would only care about the battles in the movies and those within the general time frame of the movies. I would let a bit of leeway go a bit before or after the saga, but that's it.

 

BUT, I highly doubt it ther will be a Battlefront III. Why? It's gotten to be the same ol', same ol'. The game engines have remained the same; the gameplay has remained the same. We need dynamic gameplay like in the Battlefield series; there needs to be more team involvement instead of everyone going solo and attempting to be the hero. Of coure Battlefront isn't supposed to to be Battlefield, but maybe it should. As it is right now, LucasArts isn't capable of creating a real Battlefront.

 

EDIT: Ah. TK beat me to the whole Battlefield bit.

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Depending on the current and projected battlefront 2 sales (anybody here have a link to that, might be useful) Lucas Arts probably will continue the series.

 

@Machine Cult, Please don't refer to the EU as crap, it has it's qualities.

If you compare the NT to the OT the entire clone war is crap, but it still makes a darn good game. Republic soldiers fighting against Sith soldiers on Manaan or Naar Shadaa (both from kotor) would be just as good gameplay wise as rebels vs troopers on Mustafar or Yavin 4.

As long as the current wars are improved upon there is no reason not to include "Official" EU wars, eventually people are going to get tired of playing the exact same soldiers and want something new, that's where EU battles (especially on the galactic scale of the Old Republic era battles) can add variety.

 

Besides battle settings and soldiers the gameplay itself needs to be deeper, and since Battlefront is, for the most part, Battlefield with lightsabers much can be applied from battlefield 2, mainly the leadership system, with a Commander and squad leaders. One way that LA could beat BF2 would be to integrate the galactic conquest with a BF2 leadership system where one player is the Emperor/Rebel Leader/etc. with an RTS view of the galaxy map, he has the power to decide which troops are sent to which area, what supplies they recieve (bought with money from winning and completing objectives, of course) and communicates directly with commanders (might have an option to appear as a superHero on a certain map, depending on a grade of his leadership abilities, the balance to having a SH on the map would be a decrease in organization and a halt to supplies...SH's might include Palpatine, Vader, Luke, and Yoda (all more powerful than their original versions) and Malak, Sion, Revan, and Exile EU XP) the commanders would assume the same role as those in BF2, directly commanding squad leaders and micromanaging every battle (access to higher ranks is based on an actual rank system so you don't have 9 year olds whining about how they would be a better commander).

 

One thing I want to see improved is the story games, There was only the 501st???

What about other groups who aren't famous because a bunch of fans dress like troopers (not hating on them by the way:))

I'd like to see more stories, and all of them adapted for coop mode.

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I wouldn't mind having "unlockable factions". Playing the Sith army might be a funny spoof as a reward for example, heck, I want to take over the univese as the Naboo! Something that'd actually make it worth playing the game more than 4 times (to complete galactic conquest).

 

More levels, bigger levels, I've said it on other threads.

 

I think the sides need to be differentiated slightly, at the mo, they're too similar, I don't mind the classes, but can't it be that the Imps have the higher HP, then clones, then Cis, then rebels, or that certain sides excel in one area, such as CIS are better against vehicles in comparisons with the Republic, who are advantaged at infantry fights? Nothing game ruining, but something that makes chosing the side more important than "I wuv Droidekas!"

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Thats where Battlefront I excelled at. The Rebel vanguard shot 2 rockets instead of one, and Rebel and CIS snipers could zoom in farther than their enemy counterparts.

 

I think, though, to make the game more interesting, the way combat is played needs to change drastically. No more running and gunning until you croak; howzabout instead maybe only one life per class? You'd have to use cover effectively, and always look ahead for enemies. Though in this day and age of gaming, that is too drastic.

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Well, I think there should be some balance between appealing to hardcore fans and casual gamers. StarWars games are unlike StarTreks... many more normal people play StarWars games.

 

So the majority of SWBF series should be about gamous movie battlefrounds, after all SWBF series is more casual gaming than canon SW actions (don't get me started)

 

That having sait, it would be nice if they include a few EU maps, both for multiplayer and as story inserts (think the jabba palace map). It attracts more people to explore the EU world, without being too overwelming.

 

Sure the great sith wars would be fun, sure kotor maps would be fun, sure Vezhaan Vongs would be cool... but thats too drastic...

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I do miss the uniqueness between the armies now that you mention it, they were still balanced, but all had subtle details to make them unique. Right now the only thing that's really diffrent between the teams is the Super battledroid vs. all the other infantry units and all the speacial units/commanders.

 

I also agree, the game needs somthing to make playing it more interesting, somthing to give levels more of a point, capturing flags and CP's is an ok start, but how about somthing larger, more ultimate, some sort of objective to give purpose to the battles, also levels themselves could be made a bit larger and more intense but this has been gone over many many times before, just read the "custom maps" thread...

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I miss the differences between the different armies too. Though the rebel vanguard firing two missles to the empire's one was annoying. That could have been fixed by making the reload time of the empire's vanguard quicker or letting the rebel's vanguard carry two less missles.

 

the game needs somthing to make playing it more interesting, somthing to give levels more of a point

 

I def. agree with this statement. For the online play more teamwork forced goals would be nice. For 1-4 players, yes I said 4 players, having a Hoth type map with the empire star destroyers and the rebel cannons playable would be nice, along with a ground attack. Being able to coordinate the air and ground battle at the same time would be great. Even having something like that online would be fun. An AT-AT is destroyed and the empire would have to send another one down to the surface, this would give the rebels a chance. Even having the launch point for the AT-AT be in firing range of the rebels ground cannon so you have to figure out a way to bluff the rebels into firing and getting your ship in the spawn area for a AT-AT launch while waiting on the rebel cannon to recharge.

 

 

 

Aanything to increase the replay value in single player mode would work for me. Better graphics and maybe some more interesting classes of soldiers would be a step in the right direction too. The new classes they introduced were good, they need to be tweaked and have a few more added to them. I get tired of playing online and having everyone fighting as a vanguard or as a pilot

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I miss the differences between the different armies too. Though the rebel vanguard firing two missles to the empire's one was annoying. That could have been fixed by making the reload time of the empire's vanguard quicker or letting the rebel's vanguard carry two less missles.

 

For the record, I'd bet all my Imperial Credits that the vanguard's reload time was more than the shock trooper's. Or was the clip of rockets for the shock trooper different. Idk anymore bf1 was a huge glitchy, poorly patched blur for me.

 

 

As for SWBF3, I highly doubt LA could milk any more money out of people into another game. Considering they've already stopped listening to the gamers and denied us access to linux support for servers, which would help keep more gamers longer, I really don't think they're going to have a huge, loyal fan base to buy the game. ESPECIALLY alienating their PC and PS2 fanbase by making the new buyable update only available for those ******* console nubs on the xblow.

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I think one disadvantage this series has is it's concurrent development across multiple platforms. Battlefield 2 had the advantage of being exclusively developed for PC. The console version came out later. I think Pandemic needs to concentrate on one platform at a time, this way they can take advantage of the strengths of each player medium.

 

That being said, if SWBFII is doing well in sales, I cannot see why Lucasarts would abandon the franchise. After all, EA has been milking the Battlefield series for a few years.

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