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Star Wars Battlefront 3 (wishlists)


lordzack
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For a death star Surface level, how about some turrets, such as the Turbo Lasers, Not THAT effective against small craft, but still good.

For a story mode mission you get sent to the death star, and you must fly into the trench and provide cover for luke. Then an option comes up saying "Do you want to play as luke?" Press yes, and you are in his X-Wing (With en-suite R2) and you must fire the torpedoes into the exhaust port. this level would also be available as a space battle. If you want to control turrets as the empire (Everybody spawns from a hangar on Yavin IV or On the Death star) go into the turret control room and fire. As rebels, you have a loading time to get to the death star, but it is very short. You get treated to a (skippable) movie clip of the X-wings going to the Death star. Also in galactic conquest you can build a death star, which can enter a space battle. When you are near to winning, you see an on screen prompt saying "The Death Star Is Cleared to Fire!" then, in game, you see it fire. And you win. Pwned.

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Yes, but to be fair it might be kind of hard to scroll through all the information and ideas we have been brainstorming. Maybe someone should make a definitive list of all the stuff that's been agreed upon. Maybe we should try expanding on ideas instead of just throwing out random stuff and forgetting about it.

 

Now I do think it would be cool if frigates and capital ships in general played more of a role in space combat. Actually manuvering them and having them blast at each other would add a whole new dimension to the game. I always did find it kind of cheesy that those heavy blasters did no damage to starfighters, let alone another capital ship. It would be cool if the ships had whole ranges of heavy turrets that did considerable damage unless disabled. Meaning you would have to strategicly plot your ship so it's not to exposed to enemy turrets.

 

I'm not too sure I want frigates spawning fighters to tell you the truth. Really I think that should be left to the capital ships. The frigates should be turret covered gunboats designed to devestate groups of starfighters or bombard enemy capital ships in my opinion. Maybe they could be controlled by the AI, in case no one feels like driving it around. But have a "crew" capacity allowing a certain number of players to spawn within and control movement/turrets.

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I think they should just fu**ing make a Expansion, "F" the BF3 just make an expansion, and this time put in the graphs, iff they cant do it, kill george and get the graphic designers to do it all, loool :p:D, but yeah, expansion, no BF3, its waste, expansion is what we should have.

 

(e.g. Graphics fix, bug fix, hack protection, jedi jump should be limited to 2 jumps, [jedi jump spammer], voice support, AI Voice, Real time voice compatability, Jedi council map, You should be able to fly out into the thick of the corruscant battle, smoother internet support)

 

These are some of the things it needs fixed, no SWBF3 it will cost more to re-make a whole new game again, anyway expansions excite people to buy them cause it's not just an expansion, it's an extension to make the game BIGGER and BETTER... get me?:D

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Yes, but to be fair it might be kind of hard to scroll through all the information and ideas we have been brainstorming. Maybe someone should make a definitive list of all the stuff that's been agreed upon. Maybe...
Yes good idea. I nonimate ParanoidAndroid for the task. All in favor?

 

For SWBF3 I wish it can't be considered an expansion of SWBF2, like SWBF2 can be though of as an expansion of SWBF1.

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Remember people that not everyone is a mass star wars fan so they only know the basic story and this game will have to appeal to eveyone so lets keep the levels and stuff basic. Not everyone will know what a Manderlorian (spelling?) is and will porbably have no idea what the war was. Let's make sure we have a game everyone can enjoy. I'm not syaing your ideas are terrible but I think massive star wars fans are going to have to compramise so that not so massive star wars fans can enjoy SWBF3

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Just because most people don't know alot of EU doesn't mean it shouldn't be in. Of course from what I've seen so far, new Eras seem to be a no-no. Battlefronts, heroes, vehicles ect. from the Clone Wars Video Games and Microseries could be used to flesh out the early days of the conflict in this game, though. Kudos with Galactic Civil War things like a few Rogue Squadron missions could be turned into Battlefronts.

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You obviosuly have no idea of how to get a game sold. They must appeal to the widest possible audience and that isn't going to happen in they're throwing in a load of EU that confuses anyone who dosn't have a knowledge outside the Star wars saga. What if they havn't watched the mini series? like me I would have no idea what was going on. Keep things simple. Not everyone likes the same ideas. And in the end it dosn't matter how much we all argue it's up to the games creators.

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well, Ive gotta agree with you mostly jediofdoom, but I still think there could be room for one or two EU levels. Most of the maps would be stuff any fan could recognize and enjoy of course. But I don't think a few EU maps would completely throw off the majority of star wars fans. Heck, I know I didn't have a problem with Rhen Var or Kashyyyk in BF1 (this was before Episode III so I had never seen Kashyyyk before of course it's not EU to me now). Just so long as the focus remains on classic movie locations I think a few EU maps could possibly be thrown in for good measure. But as you said, It's up to the creators if they want to add it. I'm not asking for EU maps specificly. I'm just saying I'm not going to reject the game, or dislike the level merely because it's EU.

 

That said, if enough people seem to want EU maps/eras/armies maybe they could make an expansion chock full of that stuff just for the people who would want it. If the demand was great enough of course.

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After playing Rome: Total war, I wouldn't mind city sieges!

 

Y'know, for a War Game, Battlfront might as well be called a "Over-sized SWAT team" game. Where's the carnage? I want to be convinced that I'm fighting TO SAVE SOMETHING, no more running around like a lemming to save command posts, I want them to be seen as a critical loss/gain to have them because they're in strategic positions.

 

I do agree that mixing up eras should be at least allowed, especially as the classes as so similar that any lack of balance was chucked out ages ago. For example, why is the heavy class even in the game? They're all the same, and Destroyers get 0wned by grenades easily, as do tanks...so and and so on.

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You obviosuly have no idea of how to get a game sold. They must appeal to the widest possible audience and that isn't going to happen in they're throwing in a load of EU that confuses anyone who dosn't have a knowledge outside the Star wars saga. What if they havn't watched the mini series? like me I would have no idea what was going on. Keep things simple. Not everyone likes the same ideas. And in the end it dosn't matter how much we all argue it's up to the games creators.

 

Well I'm not saying put every map I listed. Just a few. The list was just for fun, which I've already stated. And who cares if they've never heard of the planet before? They'll hear of it if it's in the game. And alot of of planets not seen in the movies are mentioned, or they're inhabitants are seen.

 

Also why would Lucasarts market the game to someone who doesn't know EU? Games are EU. This is a game. Therefore someone who doesn't buy EU, would most likely not buy this game.

 

I never said, though, that EU had to be in it, or a central part.

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Also, aside from better, and more complex map design another thing I think the new maps could really use would be the ability to interact more with the enviroment. Now I don't mean that everytime you shoot a cannon it would leave a crater in the ground, or the ability to knock down tree's or maybe demolish a house in Mos Eisly if you plant enough time bombs on it, although those would be cool. I'm just talking about some simple stuff that would give the levels more depth.

 

Like on city levels like Theed or Mos Eisly you could open doors and enter buildings, heck the CP's could actually BE inside the buildings instead of just sitting randomly out their in the open. Maybe some choice destructable terrain as well like collapsable caverns in the Hoth tunnels, to help dissuade the use of explosives. Just simple stuff like that would really add somthing to the levels I think.

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heres another thought la

PUT THE FRICKEN CD KEY ON THE FRICKEN BOX

GOD I HATE U LA

because of that genus who decided to put the key in the manual is a complete moron

my dad threw it away on accident and now i can only play at my house on 1 computer

What are you babbling about? The CD key is usually on the manual and from the looks of it the only moron is you. It's not hard to find a keygen.

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...my dad threw it away on accident and now i can only play at my house on 1 computer

Its illegal to have the game installed on more than one computer at any given time (that goes with all software but free software). Read the EULA. You don't own the game, the comapny gives you the right to install and use it on one maching only, but it is still theirs.

Also, you can recover your game key, its in the Windows registry.

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um what the heck are u talking about machine

did u start playing games yesterday

cause for the 10 years of playing that i have done, i have seen keys in mauals only on new games

Games have only recently started needing CD Keys, and half of the games out right now don't even need them. It is perfectly acceptable to put the CD Key on the manual, you're meant to read the manual so I doubt LucasArts would take into consideration the fact that someone would throw it away, and like zerted said, it's illegal.

Next time you want to argue, use actual sentences, words and punctuation.

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This is off-topic, discuss it somewhere else please. I believe their is an entire forum for that kind of talk.

 

I believe that some frigates, such as Acclamator assault ships and Trade Federation Landers should spawn vehicles. Some might spawn fighters, such as LAAT/is for the Acclamator. Some might spawn lander corvettes (vehicles larger than fighters, smaller than frigates), including LAAT/cs (for AT-TEs) and LAAT/vs (for light scout vehicles or medium assault vehicles). Some might land themselves to allow vehicles to disembark as well as to pick them up and transport them.

 

And another minor concern. If a LAAT or other transport is just picking up, they should be able to turn off they're command post function, so the spawned units don't get murdalized when they're left behind or something. You might be able to dock down the transport so it can't move as well so bots do mess anything up by driving/flying it away or crashing it.

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