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Would you willingly play EaW on Gamerspy?


Athanasios

Would you willingly play EaW on Gamerspy?  

56 members have voted

  1. 1. Would you willingly play EaW on Gamerspy?

    • Yes.
      18
    • No.
      38


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Since new year is in, i thought to heat up the place a bit :). No intention for a flame thread, i just wanted to see what people think about Gamespy though a voting procedure, so that petro could also see what we think about it.

 

The subject has already been discussed extensively, but, if someone answers that he will willingly play EaW on GameSpy Arcade, please, let us know the reason. That's the purpose of the "willingly" word; myself, if xFire won't host EaW (which is pretty impossible), i will be forced to play on EaW, i won't play willingly. Thus, i think the poll is clear.

 

Finally, the motivation for this poll was the new DVD-collectors (or not) case that popcorn posted, where we can see the "powered by Gamespy" logo......

 

PS1: "Gamerspy" is mispelled, GameSpy is the correct. Just noticed it.

 

PS2: [off topic] In the "12-new screens", the dollar ($) symbol is still on units'/buildings' cost, while over the minimap we see the imperial credits' symbol. Heh, i just hope Petro won't forget to fix this before the release date :smash:

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I won't willingly play on gamespy, but I probably will since the main multiplayer will be accessable through them. Im starting to think LA and Game Spy made a deal that game spy will host their multiplayer for any new games. Because BFII did the same thing, it got hosted by gamespy.

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GameSpy is intergrated into the backend game (behind the scenes). We have a very cool (themed), easy-to-use embedded online system that will make finding a game to play a snap. There is no reason to use Arcade to play Empire at War. Also, we are working very hard in making sure connection issues and matching are solid at ship. If we have to issue a patch to fix problems, than we will. Heck, if we have to post a day 1 patch to fix issues and add balance tweaks, we will.

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GameSpy is intergrated into the backend game (behind the scenes). We have a very cool (themed), easy-to-use embedded online system that will make finding a game to play a snap. There is no reason to use Arcade to play Empire at War.

 

Hm, so much fuss about nothing then? :)

 

Actually, many games i've played (Cossacks, Desrt Rats VS Afrika Korps and its sequel D-Day, Heroes of the Pacific etc etc) that did use gamespy "behind the scenes" had, unfortunately, inhereted the most major weeknesses of GameSpy Arcade which are: latency/stability issues (what most important in MP?), lack of descent chat rooms (which also had lag...), lack of a descent friends list, lack of private messaging/chat rooms sessions (without opening a game room) etc etc, few to mention. I don't know how Gamespy regards mp community, but they give me the sence as if they deal with robots that just log in to play and not to chat around (and play if it comes so)...

 

Thus, the Arcade console might have been put off as GUI, but its "power" engine (taken from "powered by..." *cough cough* :) ) is "on the scene". True though that having all features integrated within a game menu (mp, editor, downloading mods/players' campaigns etc) is always better than opening 50 processes and messing up with windows. So, leaving Arcade console is a good move, but the point is to leave the bad features of Arcade aside; if arcade was talor-made for our mp gaming, then i wouldnt mind using it for EaW.

 

Hope EaW will not fall in the same category with the above games which had a poor mp community dut to gamespy arcade. Multiplayer is "the half fun of a game"; don't risk it.

 

Always friendly ;)

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Actually, many games i've played (Cossacks, Desrt Rats VS Afrika Korps and its sequel D-Day, Heroes of the Pacific etc etc) that did use gamespy "behind the scenes" had, unfortunately, inhereted the most major weeknesses of GameSpy Arcade which are: latency/stability issues (what most important in MP?), lack of descent chat rooms (which also had lag...), lack of a descent friends list, lack of private messaging/chat rooms sessions (without opening a game room) etc etc, few to mention.

 

I worked on all the C&C’s and was a designer on Zero Hour and BFME. I'm very aware of the multiplayer issues players associate with GameSpy. We'll do what we can to make sure Empire at war is solid when we ship.

 

I’m not going to say there won't be problems, there always is. Being the EAW multiplayer designer and community activist, I'll do everything in my power to make sure the issues are brought to the attention of the team and addressed in a timely fashion.

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i remember having a lot of fun playing x wing alliance on the msn gaming zone. so.. as Athanasios said... community is really important (ok, dont take XWA as example ;) ), but at the end.. the community will be the decisive part of the question, if i want to play eaw more than just... once a month *exaggeration* :D

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I worked on all the C&C’s and was a designer on Zero Hour and BFME. I very aware of the multiplayer issues players associate with GameSpy. We'll do what we can to make sure Empire at war is solid when we ship.

 

I’m not going to say there won't be problems, there always is. Being the EAW multiplayer designer and community activist, I'll do everything in my power to make sure the issues are brought to the attention of the team and addressed in a timely fashion.

 

this is very nice to hear :) and yeah i guess it is normal for each game that ships that there always will be some bugs to be dealt with i aint seen many games without updates these days hehe but as long as it aint critical bugs that destroy the game we will have a great game when its out :D

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Guest DarthMaulUK

Dawn Of War sucks with gamespy. Friends list is not user friendly, auto match doesnt work, theres a new 'kick bug' floating around and trying to view player stats is very hit and miss.

 

The MSN Zone was such a decent place for hosting games. Dont get me started on gamespy arcade lol

 

DMUK

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why no compinies use the zone no more?

 

Zone turned to a free games/casino games place, so that Microsoft can make some profit. Besides, as mentioned, players prefers to have a "compact" game, in the sence that they want to see a "Multiplayer" option in the game's main menu and not logging in/downloading/updating etc etc in sites/consoles outside the game.

 

Check Trackmania, a stand-point game for this; modded cars/campaigns/tracks both by the official company and the players, editor and multiplayer, everything are very nicely implemented withing the game; it's just "hands-free" (and nerves calmed :) ) telling you that those guys spent some hours working on the game as whole ;)

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well, as delphi said, EaW is powered by Gamespy in the background, we arent using Gamespy Arcade, if i read correctly, so no worries there. But gamespy arcade itself, yes, it sucks. I use to use it for the old Klingon Academy..before they put all their restrictions in and charged you money for more access to their trashy program.

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wats da difference between gamespy and gamespy arcade ???? cus i'm really confused here

Anyone correct me if I am wrong but I believe that Gamespy Arcade is a standalone app that you can use to play game spy hosted games. Now a days, newer games use Game Spy "behind the scenes" were you can just join/create servers from the game itself even though it still uses game spies technology and servers.

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Anyone correct me if I am wrong but I believe that Gamespy Arcade is a standalone app that you can use to play game spy hosted games. Now a days, newer games use Game Spy "behind the scenes" were you can just join/create servers from the game itself even though it still uses game spies technology and servers.

 

Exactly. GameSpy (i refer to in the poll) stands mainly for the engine/servers the GameSpy company uses as hardware and services and secondly for the Arcade console, a standalone application as popcorn said.

 

Since GameSpy is not well-famed for its server-quality either (we don't even discuss about Arcade... :) ), it is to question about EaW stability and latency issues even if it's "behind the scenes".

 

Some people here stated that they had no problem with Gamespy, especially with FPS. True, Heroes of the Pacific (flight sim) i played had no lag (it used Gamespy "behind the scenes") but it had all the other issues, with the most important the no chat feature at all and ofcourse with no friends list. On the other hand, all RTS games i've played and used GameSpy behind the scene (Cossacks, DRvsAK, D-Day etc) suffered a lot by the quallity of servers, which ended up in noone playing the games. Even Cossacks series that have sold so much rarely break the limit of 150-200 people playing online (i don't know about Cossacks III).

 

EaW is RTS and that's why i worry about. Normally, FPS demand more bandwidth than RTS and they should lag, not the RTS (assuming that both categories have a well-programmed code for multiplayer) but i guess GameSpy is "again the odds" :) .

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