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Sam and Max Are Returning In A New Fangame Series


Brushguy
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MID-MORNING PRODUCTIONS ANNOUNCES FREE DOWNLOADABLE SAM AND MAX ADVENTURE GAMES

http://www.flintlocked.com

 

The independent games developer Mid-Morning Productions announced today the development of three new adventure games based off of the beloved characters of Steve Purcell’s comic series, Sam and Max. The games will have separate release dates and will be available independently, but they will all be part of a single story arc, entitled Sam & Max: Flintlocked. After each game’s release, the new game will be available for download from http://www.flintlocked.com and/or other available mirrors, to run on most computers running a Windows-based operating system.

 

Although the games are "fan games" and Mid-Morning Productions does not own the legal rights for a video game based upon the characters, the games have been given the go-ahead by series creator Steve Purcell, and the developers are dedicated towards creating a hilarious pseudo-sequel to the cult 1993 PC hit, "Sam & Max Hit the Road," developed by Lucasarts. The new games are being developed on the highly flexible SLUDGE adventure game development software, developed by Hungry Software.

 

The demo of the first game should be released some time in 2006, with a closed beta beforehand to test system requirements and general flow of game play. Any further news on the games’ developments will be posted on http://www.flintlocked.com. Any questions or comments should be directed to the forums located at http://www.flintlocked.com/forum/. Registering at the site is not required for posting on the forums.

 

About Mid-Morning Productions

Appearing in its earliest form on the fan site http://www.samandmax.net’s forums (forums hosted by http://www.lucasforums.com) in March 2004, the original proposition of the creation of a Sam and Max fan game was received with many offering their services. However, as time went on and hard work began on the project, many team members dropped away, leaving only a skeleton crew of dedicated members to guide the project. These members have been working on the game for over a year and a half now, and it has become a true labor of love.

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Let's get to the bottom line. THE GAME YOU GUYS ARE GOING TO MAKE IS GOING TO SUCK. There is no way out of it.

 

It's cheap imitation and people with REAL talent never waste their time on fan material. Sorry. Don't bother, you ingrates.

Still the same old Gerbil. :)

 

Technically, this is the official announcement of the project. Most announcements come without any media at all, and definitely no demos, so don't get all "OMG THERS NO DEMOS THEY DUNT HAV ANYTHN LOL" on us, please.

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Still the same old Gerbil. :)

 

Technically, this is the official announcement of the project. Most announcements come without any media at all, and definitely no demos, so don't get all "OMG THERS NO DEMOS THEY DUNT HAV ANYTHN LOL" on us, please.

 

I don't know man, can you at least leave out the dialogue?

 

There's nothing worse than having someone unsucessfully ape what Steve Purcell would have Sam and Max say. Trust me, I've got my own embarassing moments with that also somewhere on the internet.

 

Or even see the cartoon for reference. Saturday morning toon scriptwriters have got nothing.

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Wait wait wait... let me get this straight... you want us to make a Sam and Max fangame... but Sam and Max don't talk. Hmm... it could work. While we're at it, lets replace Sam and Max altogether with these two characters I just made up: Franklin and Brick. Franklin is a motorcycle accident victim and is in fact dead. He solves puzzles by lying on the floor until they get bored and solve themselves. Brick is a brick and is therefore immobile, but a useful weapon for hoodlums, and is always under the risk of being stolen, so you have to play escort missions where you keep thugs away from Brick by firing Franklin's alien laser beams. And finally, let's set the game underwater. With fish. Zombie fish.

 

Gerbil, seriously. We can't have a Sam and Max game without dialogue. You can't even have a graphic adventure (SCUMM style, not Myst style) without dialogue!

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Franklin and Brick. Franklin is a motorcycle accident victim and is in fact dead. He solves puzzles by lying on the floor until they get bored and solve themselves. Brick is a brick and is therefore immobile, but a useful weapon for hoodlums, and is always under the risk of being stolen, so you have to play escort missions where you keep thugs away from Brick by firing Franklin's alien laser beams. And finally, let's set the game underwater. With fish. Zombie fish.

 

...I think I want this game.

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