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EAW like Imperium galactica II?


Rha
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EAW brings to mind some other games I Have played in the past.

 

Imperium galactica II the biggest similarity

Star Trek Armada for space combat

MechCommander for ground combat

 

Anyone else who have played these games see similarities. When I was playing "Imperium Galactica II" I was always thinking it would be nice to have a Star Wars, Star trek, or Battletech game like IG2. I can see lots of different mod possibilities for this game in different Sci-Fi related universes.

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I don't think MechCommander has much similarity to EaW. I have played it and it's simply Mech Warrior in RTS. It had many good features with all those turrets and how the mechs were modeled so that you can control it in many ways ( missile fire, jetpacks, run etc etc), yet, it lacked a lot in the fact that there was a limit on the mechs you can bring in each mission; you could only bring copters and repair tanks. The most important drawback was the limited number of units (if we refer to mechs as one single unit category).

 

EaW is way better than MechCommander, in many ways. More complex, more units, the way you play constantly etc. As for space battle you mention, i havent played the IG or STA.

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I don't think MechCommander has much similarity to EaW. I have played it and it's simply Mech Warrior in RTS. It had many good features with all those turrets and how the mechs were modeled so that you can control it in many ways ( missile fire, jetpacks, run etc etc), yet, it lacked a lot in the fact that there was a limit on the mechs you can bring in each mission; you could only bring copters and repair tanks. The most important drawback was the limited number of units (if we refer to mechs as one single unit category).

 

EaW is way better than MechCommander, in many ways. More complex, more units, the way you play constantly etc. As for space battle you mention, i havent played the IG or STA.

 

I disagree, EaW is a _lot_ like MechCommander. In MC, once a unit died you could not replace it; much like EaW. This allowed pure stratergy to become the key game element as opposed to economy which features stronly in RTS such as AoK etc. Additionally, as you've mentioned, MC made use of special skills for units - much like EaW does, this also further puts the emphasis on stratergy.

 

I contest your point on the "limited number of units" available in MC, allthough I conceed Mechs were the main unit, their variety and room for customisation allows the player plenty of stratergising possibilities (much as occurs with many unit types) thus your point is void.

 

Thinking about the topic raised by the thread starter, I believe:

 

EaW = MechCommander - Commandos + C&C Generals

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I don't know about the space battle, since I haven't played any of those other games you mention, but the ground battle (and the map) reminds me strongly of Emperor: Battle for Dune. Even the graphics slightly remind me of that (great) game from 2001. On Tatooine I was wondering why my Carry-alls weren't showing up when I needed them. ;)

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I don't think MechCommander has much similarity to EaW. I have played it and it's simply Mech Warrior in RTS. It had many good features with all those turrets and how the mechs were modeled so that you can control it in many ways ( missile fire, jetpacks, run etc etc), yet, it lacked a lot in the fact that there was a limit on the mechs you can bring in each mission; you could only bring copters and repair tanks. The most important drawback was the limited number of units (if we refer to mechs as one single unit category).

 

EaW is way better than MechCommander, in many ways. More complex, more units, the way you play constantly etc. As for space battle you mention, i havent played the IG or STA.

For 1 I'm not comparing EaW and Mech Commander I am comparing 3 aspects of EaW to 3 different games. EaW as a hole is Nothing like MechCommander, but the ground battles are. When you invade a planet it's just like MC. The maps aren't nearly as big and complex as MC, but the idea is the same you have only what you bring with you.

 

The space combat is almost the same as Star Trek Armada. Deference being STA is command & Conquer in space you build up you construction yards and bases. EaW doesn't really have that, but again even in space it has MC aspect you have what you bring with you.

 

The game EaW I would say is almost a clone of is Imperium Galactica II. I think IG2 is more complex then EaW maybe to the point where allot of people wouldn't like it. EaW doesn't have all the fine points IG2 has. The space and ground combat is better for the most part in EaW. I liked the sim city type aspect of IG2 that EaW doesn't have. If you like EaW type RTS I look up IG2 it’s old, but really was a good game.

 

It seems EaW is jack of all trades, but a master of none. I liked the Demo other then the bugs and think it will be fun. I’m sure there will be a huge mod community for it looks like there already is just for the DEMO.

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how can EAW be like IG2? IG2 had diplomacy for a start lol.

 

I loved that game played it to death then sold it then bought it again lol. The only problem was it came out at a time when 3d models were coming in so the graphics were below average for the time, but having said that IG2 showed that a game doesn't have to have amazing graphics for it to be brilliant.

 

Hope EAW can become a classic, hmmm maybe, maybe not.

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The space at least is just like Armada, down to cap ships blowing up like Starfleet computer panels...... It'll be fun, but not nearly so much as it could have been. I really don't see why they couldn't make it more homeworld like, instead of just having the stupid impassable nebulae and asteroid fields..... It really takes away the space feeling being stuck like that. Hopefully the hypering in reinforcements will give some strategy to the space game, like the way x-wing missions were set up.

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The space at least is just like Armada, down to cap ships blowing up like Starfleet computer panels...... It'll be fun, but not nearly so much as it could have been. I really don't see why they couldn't make it more homeworld like, instead of just having the stupid impassable nebulae and asteroid fields..... It really takes away the space feeling being stuck like that. Hopefully the hypering in reinforcements will give some strategy to the space game, like the way x-wing missions were set up. Also, did the guard command work for anybody? I'd really like to be able to set individual x-wing squads to guard individual y-wings, and then only have to order the ywings to attack targets, instead of having one giant mass of x-wings ineffectually killing one tie squad at a time.

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Yeah, that's one reason why EaW is not like IG2, compared to the numerous reasons why it is ... so ye u mst b rite lol :D:D:D:D:D:D:D [/sarcasm]

 

diplomacy adds a huge depth to a game, at the moment whats eaw got 2 sides chucking ships at each other... hmm doesn't sound like strategy to me, but if your cool with toddler strategy then i think thats just great.

 

the fact that eaw doesn't have diplomacy i believe is going to be a significant handicap especially when you compare it to strategy games out there and those that have gone before. even rtw had a diplomacy model.

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diplomacy adds a huge depth to a game, at the moment whats eaw got 2 sides chucking ships at each other... hmm doesn't sound like strategy to me, but if your cool with toddler strategy then i think thats just great.

 

the fact that eaw doesn't have diplomacy i believe is going to be a significant handicap especially when you compare it to strategy games out there and those that have gone before. even rtw had a diplomacy model.

 

I don't remember a lot of Diplomacy going on in Star Wars. Did you remember this line? "Darth Vader says.. I suddenly had a change of heart; I don't feel like Crushing the Rebellion, and enslaving the Galaxy today. Care to chat about it over a spot of tea." I thought there were only 2 sides in Star Wars so incase you want to make up some stuff? Only having 2 sides doesn’t ruin the game. I might see the Rebels trying to get other planets to join their cause, but the Empire never seemed very diplomatic.

 

I have played IG2 and Birth of the Federation. To me EAW falls into that area of games that isn't really populated. I would ask that it had full planetary systems orbiting stars and the whole system be the space map for that area. That's what I had hoped for IG3, but that turned into a different game unrelated to IG. It ended up in the bargain been in like a week.

 

So now I will keep my hopes up for more depth in EaW 2 if there ever is one. EaW doesn't have the depth I would like to see, but it's good for what it is.

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I must agree that the space gameplay is identical to Star Trek Armada. But a couple things make it different liek the cinematic view and full rotation but the rest is so much like it... oh well i had fun with it and that is what counts :)

 

 

edit: oh yeah diplomacy! darth vader decided not to assault hoth and instead of probe droids he called leia over the phone and said "cant we get along dead and have a civilized conversation over at wampa's casino and resort?"

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ok......... well i must have misunderstood then, the rebels went around conquering whoever they wanted to join the rebellion etc...

 

All makes perfect sense now

 

BTW is not completly up on all the SW universe but i didn't think the empire was in control of everything in the galaxy, so its more then likely that places had semi autonomy or had treaties that were favourable to the empire.

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ok......... well i must have misunderstood then, the rebels went around conquering whoever they wanted to join the rebellion etc...

 

All makes perfect sense now

I never thought they held planets in any real way. They were always on the run for fear of being stamped out. Hoth and Yavin I bet took some easy negotiation/conquering given that nobody lived there. No Planet would really join the Rebels that would bring an all out invasion by the Empire I would think. Look what happened to Alderan…

 

So if this game was really accurate to Star Wars the Rebels would have to travel from uninhabited system to uninhabited system running from the Empire. They would just be trying to build up enough forces and equipment to keep fighting another day. The Empire would have almost total control, extensive resources, and fear to work with. That would make for a really fun game.

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