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Shield Generators Pointless?


Dirk Pitt

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Well a shield generator in the game works. In real life I guess you'd put the generator under the shields, logically, so you'd have to brute force your way through the shield, use some kind of anti-shield counter-measures (like Ion Cannons) or wait until they run out of power or something like that. The point in the game is that they force you to zero in on one point of the ship (while the guns are targetting you and firing all around) rather than just letting you shoot any corner of the ship and blowing it up. If you limit your vulnerability to one point instead of all over, that's to your advantage, no? ;)

 

Now as to the shield generators on the PLANET, that's a different story. They resemble the Gungan theater shields in Episode I. That's the one and only time we've ever seen such shields used in Star Wars that I know of. Again, the generators inside make perfect sense here too. That they stop lasers is fine, since it's much easier to fire long range and destroy targets than to run right up to them and start firing. After all, what's the point of having a good ranged weapon if it can't be used at range? Everyone should switch to lightsabers. ;)

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For space combat, I believe shields need to be tweaked. Several squads of bombers can take out the shield generator fast, leaving the rest of the ship vulnerable.

 

Perhaps when shields are 50%-100% torpedoes only do 50% damage and the rest to shields. Only when shields are below 50% then do torpedoes and concussion missiles work as they do now. Otherwise, ships will be fighting shieldless most of the time if the opponents are any good.

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Misten, this is the reason why there are bombers in spacebattles. If it was hard for the bombers to take out the shield generators, then everyone would just bring the biggest capital ships they can find to pound the shield down..

 

On a side note, the point of having the ground based shield generators is to prevent bombardment (perhaps the most devastating attack you can unleash) of a base. It's like Hoth in Empire Strikes Back..

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actually, the shield generator doesn't stop me from bombarding their base...which is weird. The devs need to tweek that, because in the demo if you put a bombardment on the edge of the shield generator area, the bombers still end up blowing stuff up that's inside the shield. Half of the bombardment goes outside, and the other half, inside. It takes out those large laser turrets on Tat quite easily.

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they arnt compleatly useless they can do a few things

 

-they stop bombing runs which can do tons of dammage(well....there saposed too)

 

-Stop artilery (iv only tryd once i might be rong they look like missles so....)

 

-Bring lazzer units within range of turrnt inside shields becas they need to be inside shilds to shoot at it

 

- I read or saw somewhere that units in shields slow down units a little.....(conferm? someone?)

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I thought the shield could only stop energy weapons. I used artillery to shoot into the shield. And the shield kinda does prevent bombing runs. You just can't target inside the shield dome, but target the outer ring and some of your bombs will hit inside the shield. It's how I took out most of the turbolasers inside the shield.

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Well it was a creative design decision to make. In Star Wars these fantasy technologies are poorly understood generally. Though in SW lore we have "ray shields" that are designed only to stop the colorful bolts fired by the various guns in the galaxy (but not unlimited protection obviously) and "partical shields" that are designed to stop physical impacts like missiles and collisions. A ship could conceivably have both, but that doesn't mean it would be invulnerable. Shields have limits. But a game developer has to make choices based on how they want the game to be. Do they want people to favor one style of play? Do they want to make it "fair" or "fun"? What is "fair" or "fun"? Is it challenging? Is it balanced? Does it encourage using all the different units or favor certain ones? etc.

 

I imagine the gameplay wouldn't change that much from the demo to the full version, but who knows. This isn't a beta test though, so I imagine it would be pretty similar. However multiplayer might be completely different.

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LOL! So why not just BOMB the planet. Nice tech. Heh.

 

By the way, in previous forgotten Star Wars games, like ya know say the 3 Rogue Squadron games, Battle For Naboo, the X-Wing trilogy and XvT, shields blocked projectiles and lasers. I find it rather arrogant of this new game to ignore 10 yrs of history.

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"They resemble the Gungan theater shields in Episode I. That's the one and only time we've ever seen such shields used in Star Wars that I know of."

 

Well in ESB the Rebels get a shield generator up before the Imperials arrive and vader is annoyed because he can't simply bomb/bombard the base, and is forced to order a ground assault, so we can assume this shield generator works in the same way, though much larger and more powerful..

 

I think I posted about this yonks ago.. I'm really glad they decided to do it this way as it's far superior to the old "give shields to all units within the radius"

 

I wonder if the Gungan natives will have fambaa shield generators.. they could be put to really good use in this game..

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actually the explanation I heard pre-prequels as to why the Imperials were able to attack through the rebel shield was that the terrain features prevent shields from covering all the way to the ground, kind of like an umbrella if you will.

 

But of course that explanation was shot by Lucas' plasma looking shield the Gungan's used in Ep I.

 

/sry OT biase

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"actually the explanation I heard pre-prequels as to why the Imperials were able to attack through the rebel shield was that the terrain features prevent shields from covering all the way to the ground, kind of like an umbrella if you will.

 

But of course that explanation was shot by Lucas' plasma looking shield the Gungan's used in Ep I.

 

/sry OT biase"

 

Well if we assume they work in the same way, the Imperials could just land outside the shield and walk in.

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"actually the explanation I heard pre-prequels as to why the Imperials were able to attack through the rebel shield was that the terrain features prevent shields from covering all the way to the ground, kind of like an umbrella if you will.

 

But of course that explanation was shot by Lucas' plasma looking shield the Gungan's used in Ep I.

 

/sry OT biase"

 

Well if we assume they work in the same way, the Imperials could just land outside the shield and walk in.

 

Which is exactly what they did in ESB :) They landed a distance away from the shield and walked under it instead of calling in an orbital bombardment to flatten it.

 

The only way they couldn't land is if the shields were layered like Coruscant's are in EU so that they cover the entire planet. That's my understanding of OT shields. Especially considering that even though the deathstar was covered by a planetary shield, the rebels pulled away from it because if they crashed into the shield they'd be toasted.

 

Yet I understand why EAW is going with the Gungan plasma shield type thing, it has the Lucas movie stamp.

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actually, the shield generator doesn't stop me from bombarding their base...which is weird. The devs need to tweek that, because in the demo if you put a bombardment on the edge of the shield generator area, the bombers still end up blowing stuff up that's inside the shield. Half of the bombardment goes outside, and the other half, inside. It takes out those large laser turrets on Tat quite easily.

 

 

If the bombardment goes THROUGH the shields, then we can only surmise that these are pure ray shields. If that's the case, then logically ground units with missiles (physical projectiles rather than lasers) should be able to penetrate the shield just as well as the bombers. Otherwise you'd think the shield itself would be damaged, and maybe the generator itself (from the heavy impacts) rather than just going through it. Then again SW technology is mysterious and fantastic, but I'm just trying to go with what we've logically seen before now.

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"They resemble the Gungan theater shields in Episode I. That's the one and only time we've ever seen such shields used in Star Wars that I know of."

 

Well in ESB the Rebels get a shield generator up before the Imperials arrive and vader is annoyed because he can't simply bomb/bombard the base, and is forced to order a ground assault, so we can assume this shield generator works in the same way, though much larger and more powerful..

 

I think I posted about this yonks ago.. I'm really glad they decided to do it this way as it's far superior to the old "give shields to all units within the radius"

 

I wonder if the Gungan natives will have fambaa shield generators.. they could be put to really good use in this game..

 

We never SEE theater shields in the movies besides Episode I, I said. ;)

 

The ESB shield protects a portion of the planet, but it's invisible. The planetary shield that surrounds the Death Star II (and the novel says it covers the entire forest moon of Endor as well) is also invisible, but it's a planetary shield, not a theater shield. For all we know the one in ESB looked exactly like the Gungan one (only much much larger) we just never saw it because it was so far away, and the walkers just walked through it (and something about theater shields being dangerous to hovercraft and biological beings, so they had to be inside their armored walkers to pass through safely).

 

I'm sure they went with the Gungan model because it's a big visual effect, and "looks pretty and sci fi-ish" for the game. It's easier to tell there's a shield up if you see a big blue swirly thing there.

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Yes, again the first Death Star had a planetary shield (for lack of a better term) but it was not the same as the one used on the Death Star II, because it was described as a "magnetic field" that the ships could pass through. The DS2 one they had to avoid or they would be destroyed (in the original screenplay ships actually touched the edge of the shield and were damaged or destroyed by it). In ANH they slow down ("accelerate to attack speed" though they actually are moving much faster towards the DS than through it) and pass through safely. Not a theater shield, and it's invisible.

 

I noticed also in the game that they put big blue auras around ships that "Boost shields." So perhaps you could take it as a non-literal visual effect for gameplay sake. Ie: like those red glows for boosted combat effectivness or the red crosses for healing. That doesn't necessarily mean that's what we'd see if it were all real life. But the energy shield thing is probably the only thing there that has a precedent as a visual effect in the movies. Other than the Gungan theater shields, the Destroyer Droid personal shields, the red force fields at the Naboo factory, and the "ray shields" on Grievous's ship, all Star Wars shields we've encountered have been invisible (though a few times we see shield sections on ships briefly flash white when hit in the classic trilogy).

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Omg...upgrade to particle shielding <---------- you see this everybody? :)

 

About the Tatoine "feature", which is mentioned by darthfergie and according to which you may bombard a bit out of the shield gen, i think it's due to map (first of all) and secondly due to the smart AI we have in the demo; because, if a player was the defender (or even the AI in the final game), then he would just strive to hold those building pads which lay up and right to the shield gen (out of it) and build some AA turrets; then, bombers will go done as flies way earlier before they bombard the selected "buggy" area.

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