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criticle hit points


ghost hunter

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I finally started seeing some lately. I don't know if they're always the same though. On the AT-AT, it appears there's a critical hit point to the lower right of the "neck" part (if the walker is facing you with it's head). Actually more like the lower right of the bottom of the "shoulder." Hard to explain, but that's where I found it.

 

Now if you KNOW where a critical hit location is, and you fire on it anytime, does it do the extra damage? Or does it only work if you can see the red indicator target? I have to do more testing to figure this out (or if somebody else knows...).

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AAc-1 Speeder-Black tank on the side-- Armored tank-Rear tread cylinder

IFT-X-Circle at rear -- Hailfire-Cylinders below Cockpit

IFT-T-Circle at rear -- AT-RT-Cylinder between legs

ATT-Rear Panel -- Spider wacker-where the legs connect to body

AT-ST-Rear block between legs -- AT-TE-Cylinder along bottom

AT-AT-neck

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  • 2 months later...

Imp units:

 

AT-AT:neck

 

AT-ST:Between legs

 

IFT-T:Back door(The circle in the middle)

 

Imperial shuttle:Neck

 

 

Rebel units:

 

Allience Assault Craft:Cockpit

 

AAC-1 speeder:cooling tanks on the sides

 

 

CIS Units:

 

AAT:Rear panel

 

Armoured Tank Droid: Rear tread cylinder

 

Hailfire Droid:Cylinders below cockpit

 

Spider walker: Where the legs and body connect

 

Droid gunship:Rear panel

 

 

Republic units:

 

IFT-X:same weakness as the IFT-T

 

AT-RT:cylinder between legs

 

AT-TE:black cylinder along the bottom

 

LAAT gunship:Cockpit

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