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Darth InSidious' WIP


Darth InSidious

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Posted
If you are not using Fred's KotOR Tool to edit your moduels, I suggest you use "GFF Editor" and "Where am I Band". TK102 and Darth333 worked hard on these items, and I would suggest them to anyone.

Yes, I am using all of these items.

They do not help when trying to put room models from different modules together. I am attempting to take part of 262TEL and add parts of 711KOR. The Module editor, while versatile, does not allow this. GFF editors on their own will not allow this. But thank you for the suggestions.

 

@Vlad: Thanks! :)

Posted

Omg...this would add so much more to the Kotor experience...

Discovering/exploring old Sith tombs (it's The Sith Lords after all), good story, very good textures..

 

Where do i have to sign?

Posted

Well, I finally got around to doing something I promised to do ages ago: Make unique + come up with alternative colours for Oldflash's "fork" shortsabre, and here is a picture of the results:

 

screens.jpg

 

Now, all I need is to seek Oldflash's permission to release them and upload them to pcgm, which should be done by the end of the week at the latest :)

 

@Skye: Yeah, I need to tweak the fog in the distance a bit, make it a bit darker or something...

 

 

@Someone more experienced: I'm having problems with creating modules by editing the number of rooms/ layout data in general. The rooms are fine in themselves, and the walkmesh is not a problem, or moving them into place, but whenever I reach the point of crossing between rooms, the walkmesh comes to an abrupt halt, and I can't get through into the room beyond, except by what I think is a glitch...Has anyone ever succeeded with this kind of thing?

Posted

ermm...It was on his site...I'd recommend checking pcgm, or, failing that his

site. If that doesn't work, try asking him :)

 

Besides which, If I get his permission, I should be releasing it in all colours soon ;)

Posted

Looking good, Darth! Are you sewing together bits of modules to create new ones because I didn't think that could be done. Also - how have you managed to change the colour of the sunlight in 801DRO? Have you simply offset that colouration by having the textures of an ultra blue fashion? I like those colours for the fork sabres... keep up the good work.

Posted

The colour is because I changed the fog colouring. I couldn't change the sunflare intensity, unfortunately.

 

The sewing together bits of modules is what I am attempting to do, though I am rapidly coming to think you are right, and it can't be done, though I am unable to work out why...

Posted

Interesting, Darth. I know very little about walkmeshes etc. but if it works this will be as good as creating new modules. Any chance of a picture?

Posted

Err, not yet, I'm afraid. I still haven't got them all into position. And since I'm using virtually all of 711KOR and the meditation chamber + ramp of 262TEL, as seen previously, there's not much to see, I'm afraid...

Posted
were can you find that fork models of oldflash??

That model was not released on pcgm. Faster way to get this is to ask Darth InSidious to email you that model or to wait until this mod wil be released.

Posted

Huh, lookin' kewl.

Meesa likesa that sword...sa :hearteye:

 

The evil atris doesn't look very... evil.

More like a bad hairday with contact lenses and makeup :xp:

(The clothing looks too light to be a dark and evil red, the eyes look greenish yellow instead of redish orange, and the skin and lips look too drastic.)

 

Just my opinion though :)

Posted

Thanks! I look forward to finishing it too! :)

 

Some pictures from the latest work I've done on the Tomb. Please note that some of the rooms shown may not appear in the final version.

 

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot78.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot77.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot76.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot75.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot74.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot73.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot72.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot71.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot69.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot68.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot67.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot66.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot65.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot64.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot63.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot62.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot80.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot61.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot60.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot59.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot58.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot57.jpg

 

Not much left to do here (I hope!), except some placeable jiggling, a few puzzles need to be installed, and I need to double-check the room lightmaps/textures and put them together as a unique module (rather than replacing bits in 262TEL's .lyt file!).

 

Also, I think I have discovered the reason for the room problems I experienced before. It seems that it happens regardless, should you decide to alter the number of rooms in the module layout. Same goes for the doors. Rather than deleting and re-instating rooms, I suggest that in future, rooms names in the .lyt are replaced. I haven't tried it yet, but I suspect it might just work.

Posted
:explode: oooo my god that looks so cool the circular room is that the councels room from the scene? its looks great good luck hope you get it done quick but to the full extent of it. cant wait
Posted

Thanks!

 

Mac, I may have something for you to test sometime soon :)

 

I've sorted out the problems with textures in those screenshots (some areas just appear to be black)...Turns out I missed out a couple of textures for renaming/texturing...*facepalm*

 

I have encountered one problem with the custom layout/module texture editing - when you try and leave these areas, you almost always crash the game. D'oh!

Posted
Thanks!

 

Mac, I may have something for you to test sometime soon :)

 

I've sorted out the problems with textures in those screenshots (some areas just appear to be black)...Turns out I missed out a couple of textures for renaming/texturing...*facepalm*

 

I have encountered one problem with the custom layout/module texture editing - when you try and leave these areas, you almost always crash the game. D'oh!

Cool! I will be waiting. :)

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