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Interference duels


bzug0

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I think it is possible, because in ja+ they use something related to this? ou something else? When we are in private duel using ja+ we dont have any colission with anyone outside the duel. So this is what I want, NO COLISSION. I dont have any clue about the function that treats this thing.

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Well, you're going to have to accept some level of lagging/skipping around then. Without the clientside update for the client prediction, the server is going to have to be overriding the player positions whenever they pass thru each other due to dueling.

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