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Guest DarthMaulUK

Indiana Jones® 2007 [working title]

Indiana Jones returns in 2007 for his most incredible interactive expedition ever. Set in 1939, this epic, original story – written for the first time under the direction of George Lucas – puts you in the fedora of the legendary adventure hero as he unravels the clues found in ancient artifacts spanning the globe. From San Francisco’s Chinatown to the world’s most sacred ground, Indy must use his fists, whip and trusty revolver to fight through ruthless opposition and piece together a mystery of biblical proportions. Indiana Jones 2007 is LucasArts’ first internally developed project for PlayStation®3 and Xbox 360™ video game and entertainment system from Microsoft, and it also represents the first collaboration of talents and technology between LucasArts and Industrial Light & Magic, two companies now finally under one roof at the new Letterman Digital Arts Center in San Francisco’s Presidio district.

 

Indiana Jones 2007 debuts the revolutionary new euphoria technology from NaturalMotion, which delivers never-before-seen lifelike action and awareness to every character in real time – so you’ll never see the same thing twice. For the first time ever, euphoria enables interactive characters to move, act and even think like actual human beings, adapting their behavior on the fly and resulting in a different payoff every single time. This next-gen technology imbues Indy and his opponents with unparalleled environmental awareness and survival instincts. They’ll stumble, then attempt to maintain their balance; brace themselves for falls, then get back up; and reach for nearby ledges when falling. Each action results in an authentic, varied performance every time.

 

Complementing euphoria will be Pixelux Entertainment’s Digital Molecular Matter (DMM) technology, which brings a level of realism to next-gen games never seen before by making completely interactive environments that react as they would in real life. From crumbling walls to shattering glass and even swaying organic plant life, in-game objects have material properties that behave realistically all in real time.

 

Indiana Jones 2007 also features completely interactive Hot Set™ environments, where every setting is open-ended and completely destructible in a way that only next-generation consoles can deliver. Use your wits and daring to make each spring-loaded environment a weapon as you dispense of foes in clever and unexpected ways. Also, embark upon thrilling chase sequences that remain true to the spirit established in scenes such as Indy’s pursuit of the motorcade in Raiders of the Lost Ark, the mine-cart scene in The Temple of Doom, and the free-for-all aboard the tank in The Last Crusade. Face Indy off against a devious longtime rival, reunite him with old friends, and meet more of his most trusted allies throughout the world.

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http://ps3.ign.com/articles/705/705489p1.html

 

YAH! I gotta go to school so can't read the article now, but I did ogle at the pretty screens.

 

EDIT - Still haven't read that article, but I did watch the first teaser. Don't get your hopes up as to it showing off some gameplay. It is just a demo really for Euphoria. Still worth watching to see this engine in action.

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