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problem with jk2ded.exe on server with Xeon CPU


JoergZ

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Hi @all !

 

I have the following problem: I can't get the dedicated server running. It stops before the "Game Initialization". On my test-server with the same software-configuration it runs. Only the hardware is different. For better understanding here the specs:

 

Test-Server:

 

Intel P4 1,7 GHz

Asus Mainboard

512MB RAM

Windows 2003 Standard R2

 

JK2 dedicated Version 1.02c

 

When starting the server, everything is o.k. as you can see here:

 

D:\jk2_1\GameData>jk2ded +set net_port 28070 +exec server.cfg

JK2MP: v1.02c win-x86 Apr 15 2002

Initialising zone memory .....

----- FS_Startup -----

Current search path:

D:\jk2_1\GameData\base\assets1.pk3 (8011 files)

D:\jk2_1\GameData\base\assets0.pk3 (6674 files)

D:\jk2_1\GameData/base

----------------------

14685 files in pk3 files

execing mpdefault.cfg

couldn't exec jk2mpconfig.cfg

couldn't exec autoexec.cfg

Hunk_Clear: reset the hunk ok

...detecting CPU, found

Intel Pentium IV

--- Common Initialization Complete ---

Winsock Initialized

Opening IP socket: localhost:28070

Hostname: rootsrv01

IP: 192.168.87.15

Working directory: D:\jk2_1\GameData

execing server.cfg

sv_maxclients will be changed upon restarting.

------ Server Initialization ------

Server: ffa_bespin

Hunk_Clear: reset the hunk ok

----- FS_Startup -----

Current search path:

D:\jk2_1\GameData\base\assets1.pk3 (8011 files)

D:\jk2_1\GameData\base\assets0.pk3 (6674 files)

D:\jk2_1\GameData/base

----------------------

29370 files in pk3 files

Loading vm file vm/jk2mpgame.qvm.

VM file jk2mpgame compiled to 1926381 bytes of code

jk2mpgame loaded in 7117280 bytes on the hunk

------- Game Initialization -------

gamename: basejk

gamedate: Mar 04 2002

------------------------------------------------------------

InitGame: \version\JK2MP: v1.02c win-x86 Apr 15 2002\dmflags\0\fraglimit\50\time

limit\9999\g_maxHolocronCarry\3\g_privateDuel\1\g_ saberLocking\1\g_maxForceRank\

7\duel_fraglimit\10\g_forceBasedTeams\0\g_duelWeap onDisable\65531\g_needpass\0\g

_gametype\0\protocol\15\mapname\ffa_bespin\sv_priv ateClients\8\sv_hostname\Server

\sv_maxclients\12\sv_maxRate\25000\sv_minPing\0\s v_maxPing\0

\sv_floodProtect\1\sv_allowAnonymous\0\sv_allowDow nload\0\Email\x@x.

xx\URL\http://\Clan\No Clan\Location\German

y\g_forceRegenTime\0\capturelimit\7\g_weaponDisabl e\65531\g_forcePowerDisable\14

7448\gamename\basejk\g_maxGameClients\0\g_redteam\ Empire\g_blueteam\Rebellion

0 teams with 0 entities

21 items registered

-----------------------------------

------- BotLib Initialization -------

29 bots parsed

15 arenas parsed

-----------------------------------

broadcast: print "server: write jk2mpconfig.cfg"

Hitch warning: 953132542 msec frame time

Resolving 63.146.124.53:28060

63.146.124.53:28060 resolved to 63.146.124.53:28060

Sending heartbeat to 63.146.124.53:28060

Resolving 216.144.239.34:29060

216.144.239.34:29060 resolved to 216.144.239.34:28060

Sending heartbeat to 216.144.239.34:29060

execing banned.cfg

Didn't find 62.47.177.1.

Writing jk2mpconfig.cfg.

Hitch warning: 1270 msec frame time

 

 

Productive Server:

 

Intel Dual Xeon 3,2 GHz

Tyan S5350 Mainbaord

4 GB RAM

Windows 2003 Standard R2

 

JK2 dedicated Version 1.02c

 

When starting the server, it returns without any further error-message to the prompt as you can see here:

 

G:\jk2_1\GameData>jk2ded +set net_port 28070 +exec server.cfg

JK2MP: v1.02c win-x86 Apr 15 2002

Initialising zone memory .....

----- FS_Startup -----

Current search path:

G:\jk2_1\GameData\base\assets1.pk3 (8011 files)

G:\jk2_1\GameData\base\assets0.pk3 (6674 files)

G:\jk2_1\GameData/base

----------------------

14685 files in pk3 files

execing mpdefault.cfg

couldn't exec jk2mpconfig.cfg

couldn't exec autoexec.cfg

Hunk_Clear: reset the hunk ok

...detecting CPU, found

Intel Pentium IV

--- Common Initialization Complete ---

Winsock Initialized

Opening IP socket: localhost:28070

Hostname: eszsrv01

IP: 192.168.192.1

IP: 192.168.87.171

Working directory: G:\jk2_1\GameData

execing server.cfg

sv_maxclients will be changed upon restarting.

------ Server Initialization ------

Server: ffa_bespin

Hunk_Clear: reset the hunk ok

----- FS_Startup -----

Current search path:

G:\jk2_1\GameData\base\assets1.pk3 (8011 files)

G:\jk2_1\GameData\base\assets0.pk3 (6674 files)

G:\jk2_1\GameData/base

----------------------

29370 files in pk3 files

Loading vm file vm/jk2mpgame.qvm.

VM file jk2mpgame compiled to 1926381 bytes of code

jk2mpgame loaded in 7117280 bytes on the hunk

G:\jk2_1\GameData>

 

Does anybody knows the problem or maybe had the same problems ? Any soloution tips ?

 

I already have tried the following things:

 

- Disabling Hyperthreading in the BIOS

- Trying alle compatibility modes

- Also tried the jk2mp.exe , but is not working too

- tried also the 1.03 version of jk2ded.exe

 

Now I have no idea anymore how I can get this running. It is quite important, because I want to get rid of my rented servers and start using the new ones.

 

Thanks for your help.

 

Best regards

 

Jörg

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