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Some Unexpected problems


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I have faced Some Unexpected problems.

Here is description :

I can launch the game with DF mod (i am using JK2),

but when i click New game the game is going shut down and the console screen appeared!


This is a text from console : JK2: v1.02a win-x86 Mar 4 2002

Initialising zone memory .....

----- FS_Startup -----

Current search path:

D:\Jedi Knight 2\GameData\base\demo_video.pk3 (9 files)

D:\Jedi Knight 2\GameData\base\demo_update.pk3 (100 files)

D:\Jedi Knight 2\GameData\base\demo_music.pk3 (10 files)

D:\Jedi Knight 2\GameData\base\demo_game.pk3 (667 files)

D:\Jedi Knight 2\GameData\base\assets1.pk3 (8011 files)

D:\Jedi Knight 2\GameData\base\assets0.pk3 (6674 files)

D:\Jedi Knight 2\GameData/base



15471 files in pk3 files

execing default.cfg

execing jk2config.cfg

execing autoexec.cfg

Unknown command "devmapall"

Unknown command "give"

...detecting CPU, found Intel Pentium IV


------- Input Initialization -------

Skipping check for DirectInput

Joystick is not active.



------- Force Feedback Initialization -------

...inhibited, not initializing


----- Client Initialization -----

----- Initializing Renderer ----


----- Client Initialization Complete -----

--- Common Initialization Complete ---

Working directory: D:\Jedi Knight 2\GameData

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded

...setting mode 3: 640 480 FS

...using desktop display depth of 32

...calling CDS: ok

...registered window class

...created window@0,0 (640x480)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 8 )

...55 PFDs found

...hardware acceleration found

...PIXELFORMAT 9 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...GL_S3_s3tc available

...GL_EXT_texture_compression_s3tc available

...no tc preference specified

.....using GL_EXT_texture_compression_s3tc

...using GL_EXT_texture_env_add

...GL_EXT_texture_filter_anisotropic available

...using GL_EXT_texture_filter_anisotropic

...Using GL_EXT_texture_edge_clamp

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...using GL_EXT_point_parameters



GL_RENDERER: GeForce4 MX 440 with AGP8X/AGP/SSE2


GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control




PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

MODE: 3, 640 x 480 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium IV

rendering primitives: single glDrawElements


picmip: 1

texture bits: 0

lightmap texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

compressed lightmaps: disabled

texture compression method: GL_EXT_texture_compression_s3tc

anisotropic filtering: enabled

Initializing Shaders

----- finished R_Init -----


------- Input Initialization -------

Skipping check for DirectInput

Joystick is not active.



------- Force Feedback Initialization -------

...inhibited, not initializing



------- sound initialization -------

Initializing DirectSound

locked hardware. ok

----- Sound Info -----

sound system is muted

1 stereo

32768 samples

16 samplebits

1 submission_chunk

22050 speed

0x4a68060 dma buffer

No background file.




--- ambient sound initialization ---

Sound memory manager started

WARNING: Can't find StriP '@MENUS3_EAX' Line #2043 of File 'ui/setup.menu'

WARNING: Can't find StriP '@MENUS3_EAX' Line #2052 of File 'ui/setup.menu'

Couldn't find image for shader gfx/menus/eax

UI menu load time = 1146 milli seconds

unknown UI script 1

unknown UI script 1

execing gamestart.cfg

------ Server Initialization ------

JK2: v1.02a win-x86 Mar 4 2002

Server: secbase

RE_Shutdown( 0 )

Initializing Shaders

----- CL_Shutdown -----

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL


----- Server Shutdown -----


bad parameter in external weapon data 'firingforce'




So I can't play because

----- Server Shutdown -----


bad parameter in external weapon data 'firingforce'


What is it? What does it mean?

And how fix it?

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And the older JO DFMOD requires JO 1.04.

Please also make sur ethat you have installed DFMOD in a separate directory,

e.g. gamedata\dfmod

and that you don't have other mods at the same time.

By the way, there is my second problem - when i install DF mod in a separate directory - it does not works! JK game starts like oryginal game without a mod!

But when I copy all mod's files to "gamedata" - the mod start works!

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hmm there is no data.pak in JO...


Please make absolutely sure you don't have any other mods.

Only assets*.pk3 are allowed in base directory usually!


And, to make DFMOD work in a separate directory, e.g. "dark",

you must call JO with argument:

jk2sp.exe +set fs_game dark

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