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Star Wars Galaxies Presents Chapter 1: The Corellian Captives


Guest DarthMaulUK

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Guest DarthMaulUK

LucasArts and Sony Online Entertainment announced today that Chapter 1: The Corellian Captives will be released to Star Wars Galaxies subscribers Thursday, June 8.

 

 

 

Chapter 1:

The Corellian Captives is the latest in a series of ongoing updates for Star Wars Galaxies that will be released every six weeks as part of players’ regular subscription to the game. In Chapter 1, players will find a host of new storylines, features and gameplay advancements including:

 

New Adventures:

 

 

Four all-new quest series will lead players on an adventure to discover the whereabouts of a missing Corellian man…and right into the heart of a slaving ring hidden in plain sight. Players level 37 to 41 will find that a simple missing person assignment turns into much more as they work to infiltrate a massive operation and help those affected by unspeakable crimes.

 

More information on this unusual string of activities and the criminal elements behind them can be found in the most recent Galaxies “Friday Feature” at: http://starwarsgalaxies.station.sony.com/en_US/players/content.vm?id=66901&resource=features.

 

New Features:

 

New Profession Differentiation System: Moving forward, players will be able to earn and allocate talent points to unlock new skills and attributes for their characters, giving them a way to completely differentiate them among the other characters. While this change will be transparent to the players for now, beginning with Chapter 2 in late July, this system will be implemented for two professions per Chapter, starting with the bounty hunter and the Jedi.

 

Keep an eye on the Galaxies test center for the latest news on the new profession skills and attributes for each profession, and how to test them out. http://forums.station.sony.com/swg/board?board.id=DevDiscussion.

 

 

New Targeting System for Complete Control: New features ensure more accurate targeting in the heat of battle. A new combat-specific mouse cursor allows players to visually spot a target, and a new Weapon Safety Mode ensures players will engage only their intended target. Also useful in home decoration, the new system features revamped Targeting Brackets that make it easier to place items in an in-game house.

 

 

Happy Third Anniversary to Star Wars Galaxies! In late June, all players’ characters will receive a Privateer ship in game. This personal travel vehicle works most anywhere in the galaxy and can be called upon to instantly transport the character to any shuttleport on that planet. No more needing to drive to the nearest shuttleport – the Privateer ship will transport players right there…even if their characters are in the middle of the wilderness.

 

Veteran Bonus:

As part of our anniversary celebration, all Star Wars Galaxies three-year veteran players will be able to choose one of any of our dozens of available veteran rewards, including a new one we are introducing in Chapter 1: 200 additional storage unit slots for their in-game house. For a full listing of the available veteran rewards, visit: http://starwarsgalaxies.station.sony.com/en_US/players/content.vm?page=Veteran%20Rewards.

 

 

Even More In-Game Rewards: When players log in to download Chapter 1, they will automatically receive a beautiful new painting to decorate their in-game house. The painting will be one of a series of three, each one a humorous depiction of a popular Star Wars Galaxies creature.

 

New Improvements:

 

Further enhancements to the New Player Experience. The first 10 levels of the game have received additional polishing to ensure that advancement through the early stages of the games is as easy as it is fun.

 

Repeatable quests have been improved to deliver scalable rewards when they are completed more than once.

 

The character interface screen now has advanced tool tips that provide more accurate and detailed information on the character’s individual attributes.

 

All weapons in-game are undergoing a retrofit to ensure that their damage will be based primarily on the weapon’s stats, rather than the character’s level.

 

In addition to the content included in Chapter 1: The Corellian Captives, Star Wars Galaxies players have access to dozens of in-game events, both developer- and player-created, including:

 

An Escalating Galactic Civil War:

 

Beginning in late June, players will start to see (and be the instruments of) many changes to the galaxy. Soon, the Rebel Alliance and the Empire will begin to converge around the city of Restuss, building up their bases and armies to prepare for a final showdown. More information about the Battle of Restuss, this multi-stage, server-wide event, will be released in the very near future.

 

Player-Created Events:

While players are waiting for the Battle of Restuss, they can participate in any of the many player-created events held throughout the Galaxy every week. For example, they can join a Cantina Crawl on Mos Eisley or even attend a Grand Place Ball on Naboo. A full calendar of events per server can be found at: http://starwarsgalaxies.station.sony.com/en_US/players/events.vm.

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"Further enhancements to the New Player Experience. The first 10 levels of the game have received additional polishing to ensure that advancement through the early stages of the games is as easy as it is fun."

 

Not sure whether it was the lag, but it was horrible starting first out. Its very repititive and i found that with no one but people AFK advertising that the real Galaxies (the relations with other people and raids e.t.c) wasnt there. maybe we need more aussies or maybe less servers so taht theres more chances of people?

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  • 2 weeks later...

What exactly, do you plan on doing at the Battle of Restuss? My guild, The Surviving Light, over fifty Rebel Jedi Knights and Masters strong, plan on leaving a mark on the Emperor's military. By the way, we have a Council and city in a hidden location. If you want to join, tell me.

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before i cancelled my sub 2 days ago due to lack of funds til next week, i created another character on starsider, gonna have him be a Tusken Raider, had to go with force sensitivity, might even start a tusken guild..mainly rp..darksider tuskens, and think it'd be cool to have like 'invasions' and stuff that tuskens would do on tatooine...that would be pretty cool.

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  • 4 weeks later...
before i cancelled my sub 2 days ago due to lack of funds til next week, i created another character on starsider, gonna have him be a Tusken Raider, had to go with force sensitivity, might even start a tusken guild..mainly rp..darksider tuskens, and think it'd be cool to have like 'invasions' and stuff that tuskens would do on tatooine...that would be pretty cool.

 

Hey if you bring that to Sunrunner ill join it =P.

 

p.S sorry for double post.

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