jadendecar Posted June 15, 2006 Share Posted June 15, 2006 I am working on getting my first model in-game, but I don't have (and don't have the ability to make) a reference sketch, so I am asking someone to make a simple, NOT UVW mapped model, of a clothed male (not too distorted). It could be made in any program, if someone could just email it too me at jadendman05@yahoo.com Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 16, 2006 Share Posted June 16, 2006 Well you have a reference sketch available: just use kyle's mesh and use proportions to guide you, as a bonus your character will be in the right position for the rigging process. Link to comment Share on other sites More sharing options...
jadendecar Posted June 16, 2006 Author Share Posted June 16, 2006 Oh *wacks self in head*, I never think of that kinda thing rofl. Anyways, thanks once again psyk, you've saved me from boredom once again. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 16, 2006 Share Posted June 16, 2006 Hey no problem . Link to comment Share on other sites More sharing options...
jadendecar Posted June 17, 2006 Author Share Posted June 17, 2006 Hey psyk, I might need some help. I've got my model ready, but all the weighting tutorials are out of date with your skeleton. I could use some help. P.S. If you want me to send you the model, that's fine. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 17, 2006 Share Posted June 17, 2006 Out of date? i dont understand...like it doesnt work with your version of max? Link to comment Share on other sites More sharing options...
jadendecar Posted June 17, 2006 Author Share Posted June 17, 2006 what I meant, was that none of the tags or bones are named like the ones in tutorials on your website. P.S. it works fine with my version of max. EDIT: nevermind, I must have re-saved it incorrectly, but it works now. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.