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Zero Gravity


ShadyD

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right, i used this tut for Q3 and tried to apply it on JKA. It worked.. not exactly how it should. I was able to create a console CMD telling me wether its on or off but it ddnt actually turn the code on/off. So i was wondering if anyone here could help me. (I Wonder if anyone remembers me :p)

here is what i got than

 

#define FL_FLIGHT				0x00200000	//*SD Flight Flag

@ line 67 in g_local.h

(ty wudan for correcting the flag for me)

 

/* *SD Flight function for turning flight on/off
=================
Cmd_Flight_f          
=================
*/
void Cmd_Flight_f( gentity_t *ent ) {

  char *msg; // message to player

  ent->flags ^= FL_FLIGHT;

  if (!(ent->flags & FL_FLIGHT))
      msg = "f OFF\n";
  else
   msg = "f ON\n";

  trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
}

@ line 572 in g_cmds.c

 

	else if (Q_stricmp (cmd, "fly") == 0)	//*SD flight command
	Cmd_Flight_f (ent);

@ line 3294 in g_cmds.c

 

and lastly i have these lines of codes i tried putting everywhere with no results

 

	if (ent->flags & FL_FLIGHT)		//*SD Flight Gravity
	client->ps.gravity = 0.1f;

@line 2170 in g_active.c

 

Any help at all would be appreciated!

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