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Head floating next to body !


Quanon

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Hey , I just did some remoddeling on PFHA05-head , moved some vertesses around , added some new things I made myself . It compiles , I put it in override folder . It works in the game , no deformations on the head-mesh itself , but it just floats on the left side of the body most of the time .

Its a nice laugh if you see the other animations , but ... well that wasn't why I made it ofcourse .

 

So how do I fix this in MAX 9.0(eductionele version though:) and with NWMAX

Slam me on the head if this some dumb Nooby problem .

 

Else give me a hint or the place of the button I have to click to make sure evrything lines up nicely in the game .

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I see if can post an Screenshot .

I'm working with sith-revan and damien on the end game expansion mod.

So to play with it you'll have to have some patient untill the mod is finished .

And that ... well ... not soon . The mod is big I guess , I'm just the moddeler :wornout:

 

 

LOL , so nobodys has an idea what I have to do ?

OK here's some pics !

This is a model render in max 9.0:

http://img129.imageshack.us/my.php?image=nexusnewmn7.jpg

This is a model test in the game , nicely floating ;) :

http://img166.imageshack.us/my.php?image=headbp4.jpg

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That's a head model without animation. If you want to edit heads you need to use taina's replacer tool instead of mdlops. Instructions about how to use and what you can do with that tool you'll find in readme.txt

The rules are simple: no add, no delete, no weld, no divide any poly, edge or vertilce. Just move, resize, remap.

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I've got that tool to , but I'm nothing with it if I can't add stuff or take verts away . So I'm using mdlops and the methods used for items like guns , lightsaber hilts and all. But thanks anyway , perhaps I'll have to import the head with the animations . And that didn't work out great ( a sanity check failed , but I compiled it anyway ;) Here's a screenshot : http://img81.imageshack.us/my.php?image=headfailurevs5.jpg

 

 

If anyone has tried this before ( I'm sure you people tried ) and has some

info I can use , or hints , please let me now.

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No one has successfully edited or built a new head model and compiled it with mdlops and kept the animations intact.

 

Though if you want the hair extension thingys you could make them a mask.

 

Edit:btw dothe animations work normally on the head thats out of place, if they do then all you probably need to do is move the pivot point. I would try to move the pivot of the anim models first though

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Yes the animations of the face it self work's in the game !

The head is just out of place !

Thats why I'm so positief this can work .

I only edited the geom , and exported , compiled .

The first time though , I got heavy deformations on the face .

This second time I tried , I was very carefull to not move any helpers or bones .

It kinda worked . Its just not propaly aligned .

Thanks for the advice T7.

I'm going to try to move the pivot to another spot like you said .

 

Thanks .

 

ow , if anybody has any idea , how crazy it even is , just post .

I truely want to make this work .

 

OK I'm in trouble !!!

I just installed a newer version of NWmax ( v0.8 b60)

and now I always fail sanity checks , with models who before

exported succesfully . Its about welding vertesses :

 

Checking node necklwr_g

###### Vertices in necklwr_g need to be welded

Weld: Vert#:1 [-5.0 -5.0 0.0] and Vert#:9 [-5.0 -5.0 0.0]

Weld: Vert#:1 [-5.0 -5.0 0.0] and Vert#:22 [-5.0 -5.0 0.0]

Weld: Vert#:2 [-5.0 5.0 0.0] and Vert#:18 [-5.0 5.0 0.0]

Weld: Vert#:2 [-5.0 5.0 0.0] and Vert#:21 [-5.0 5.0 0.0]

Weld: Vert#:3 [5.0 5.0 0.0] and Vert#:14 [5.0 5.0 0.0]

Weld: Vert#:3 [5.0 5.0 0.0] and Vert#:17 [5.0 5.0 0.0]

Weld: Vert#:4 [5.0 -5.0 0.0] and Vert#:10 [5.0 -5.0 0.0]

Weld: Vert#:4 [5.0 -5.0 0.0] and Vert#:13 [5.0 -5.0 0.0]

Weld: Vert#:5 [-5.0 -5.0 5.0] and Vert#:12 [-5.0 -5.0 5.0]

Weld: Vert#:5 [-5.0 -5.0 5.0] and Vert#:23 [-5.0 -5.0 5.0]

Weld: Vert#:6 [5.0 -5.0 5.0] and Vert#:11 [5.0 -5.0 5.0]

Weld: Vert#:6 [5.0 -5.0 5.0] and Vert#:16 [5.0 -5.0 5.0]

Weld: Vert#:7 [5.0 5.0 5.0] and Vert#:15 [5.0 5.0 5.0]

Weld: Vert#:7 [5.0 5.0 5.0] and Vert#:20 [5.0 5.0 5.0]

Weld: Vert#:8 [-5.0 5.0 5.0] and Vert#:19 [-5.0 5.0 5.0]

Weld: Vert#:8 [-5.0 5.0 5.0] and Vert#:24 [-5.0 5.0 5.0]

Weld: Vert#:9 [-5.0 -5.0 0.0] and Vert#:22 [-5.0 -5.0 0.0]

Weld: Vert#:10 [5.0 -5.0 0.0] and Vert#:13 [5.0 -5.0 0.0]

Weld: Vert#:11 [5.0 -5.0 5.0] and Vert#:16 [5.0 -5.0 5.0]

Weld: Vert#:12 [-5.0 -5.0 5.0] and Vert#:23 [-5.0 -5.0 5.0]

Weld: Vert#:14 [5.0 5.0 0.0] and Vert#:17 [5.0 5.0 0.0]

Weld: Vert#:15 [5.0 5.0 5.0] and Vert#:20 [5.0 5.0 5.0]

Weld: Vert#:18 [-5.0 5.0 0.0] and Vert#:21 [-5.0 5.0 0.0]

Weld: Vert#:19 [-5.0 5.0 5.0] and Vert#:24 [-5.0 5.0 5.0]

Weld Check failed.

Checking node neck_g

###### Vertices in neck_g need to be welded

 

Ahhh !!

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Hey , I've moved and worked on the head . Its not left anymore of the body

but sort of to low and behind . Other animations have the head left of them or totally disappearing.

 

Anyway here's a screenshot :

http://img175.imageshack.us/my.php?image=headyheadin7.jpg

 

This is something else , here I imported Geom+anims , moved it more to the right side . If you ever wanted to play with Darth Eyes&teeth without Head the evil sith lord , then have a look .

http://img101.imageshack.us/my.php?image=headeyesbi6.jpg

 

Do now there like random planes en verts flying around and it gets worse with every game-ecycle . You wait long enough and you can't see anything anymore .

Else if anybody wants to edit these themselfs , PM me and I'll send you the files .

Do now I'm not giving them away just to play with ! I'm working with mod-team and so you'll have to wait untill the mods finished .

Ofcourse if you help me out , you'll be mentionded in the credits and a very big THANK YOU !!!! And the head is yours to .

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