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The original?


aoe4evr

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Are there any mods that make EaW more like the original SW: Rebellion? EaW is fun, but it really lacks strategy in space battles, mainly because of the pop cap. In Rebellion, you could make an entire fleet with fighters, frigates, and the larger capital ships and actually have a good battle. In EaW, you build a couple of capital ships, and also some fighters or corvettes for fighter protection, watch them die, and then watch your mon cal cruisers die by being swarmed by tie fighters and tie bombers from the 20 acclimators you have killed. It just seems a little redundant.

 

I think the main reason for this is that there is a ridiculously low pop cap which serverly limits how many units you can have on the field at one time. Even if they raised it to 40, it would be much better. Secondly, the AI doesn't build anything higher than an acclimator, and they build a ton of those, I have seen fleets of 52 acclimators and then 50 tartans. But that is pretty much all that the AI builds. I have never seen them build a Victory SD, let alone a normal SD. So, what gives?

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1. if you buy FoC and get the new patch the AI builds even ISD!

 

2. well if you use strategy to not loose all ur tartans/corvettes and frigates before you destroy the other players bombers and fighters you wont loose.. its all about the strategy wich units you protect and so on.

And another thing why dont you pull in reinforcements? save 3-4 corvettes/tartans and then when the enemy things u only have capitals left you reinforce and destroy their bombers.

 

and yeah i can agree that they should add more to the pop cap it would be much more fun! but i never played rebellion btw

 

WELCOME TO THE FORUMS!

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EaW isn't realistic stategy and You must accept it. If You want nice strategy where You must think before start to battle choose Homeworld 2 - now its very cheap, has great graphic and effectiveness.

 

EaW is very good game (multiplayer is great - here some stategy elements are adding and from players depends win or lose their team much more than in single).

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HW2, while a beautiful game, had almost no element of strategy whatsoever. I got through the whole game essentially just by putting my units into a strike group and box-selecting targets to attack.

 

Still, it was fun to watch. :)

 

...One thing people keep forgetting is the fact that, while Empire at War owes a lot to Rebellion and Galactic Battlegrounds, EaW is its own game. It's not a Rebellion remake--so don't expect everything from Rebellion to appear in EaW. They're two different games. Sure, you can like one better than the other; personally, I'd pick EaW for its superior space battles, superior graphics, simplified interface, and the fact that they didn't try to cram absolutely everything into it whether it served a purpose or not.

 

There are mods to alter the population cap in space battles. Personally, I think it adds more of an element of strategy to the game (especially since the addition of the scout slot), since you have to choose which of your forces to commit instead of just deploying hundreds of ISDs and steamrolling your opponent. The game'd get pretty simple and boring if that were the case.

 

Since you mentioned HomeWorld 2, I have to say that number one on my EaW wishlist would be for units to automatically attack units that they are strong against and avoid units they are weak against, instead of, say, fighters throwing themselves on corvettes.

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HW2, while a beautiful game, had almost no element of strategy whatsoever. I got through the whole game essentially just by putting my units into a strike group and box-selecting targets to attack.

 

Still, it was fun to watch. :)

 

 

I have to disagree with this totally, Homeworld 2 has an abundance of strategies, more so than EaW tenfold. If you were to go online and play any one of the veteran players there you would get toasted alive by either race in a variety of ways. Every unit has multiple roles, if you know how to use them.

 

EaW has little strategic depth to it. It's a lot of build up a big fleet and raid enemy planets, rinse/repeat. Or if your playing skirmish it's a case of grab all the mines = automatic win.

 

There could have been so much more to this game but sadly it wasn't realised.

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  • 4 weeks later...

errr....

HW2.

I remember that as the battlecruiser race. Whoever can unlease a battlecruiser on the enemy base first, won. I remember not even bothering with other units - just climbing a tech tree with minimal defence and a mad resource operation. This was mainly because even having the max bombers you couldn't take down one battlecruiser before it annihilated your base. Maybe with a balance tweak or capping the number of some units... or go back to HW1 which was better balanced (admittedly dreadful in many other aspects by todays standards).

 

EAW on the other hand is much better as a strategy game as everything has a counter. Even the largest battleships can be countered by a few bomber squadrons if there isn't a frigate or corvette to escort the capital ship. If I did internet games I'd challenge Apocolypse to a battle and show him that large fleets aren't the key.

 

Would, however, recomend finding a mod to improve space battle (I have spaceship addon) as the space battle becomes much like HW2 but the large ships aren't as overpowering.

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