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Play after credits


Mindtwistah

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I believe k_creditsplay.ncs is what starts the final credits (STUNT_57 - cutscene), can't seem to decompile the script, but it may be as simple as replacing k_creditsplay.ncs with another script that adjusts the necessary globals (there will likely be areas that won't work right after finishing the game).

 

Could be done I think, but may require a lot of work or at least testing.

 

I do remember someone making an endgame series of modules, but I can't remember how they did it. The only drawback I can think of at the moment is the level cap (no advancement after 20th level).

 

I hope that points ya in the right direction at least ;)

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The Mod (or series of mods) I was thinking of was called:

"Star Wars Knights of the Old Republic: Reign of the Sith modification"

 

It doesn't actually continue though, ya gotta warp into it using a previous saved game. Dunno if anyone else has done anything like that.

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