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Map rotation, help!


darkecho05
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hi, i have these change map settings in my server but when i start the server it doesn't begin with the first map, which is t1_sour it begins with the last one, map vjun3, and when vjun3 is finished it changes map to the regular maps, like mp/ffa1 then mp/ffa2 and so on, it skips the maps i have entered, does anybody know how i can fix this? really appreciate it

 

set g_autoMapCycle 1

 

map t1_sour

map t1_surprise

map t1_fatal

map t1_danger

map t1_rail

map hoth2

map hoth3

map t2_rancor

map t2_trip

map t2_wedge

map t2_rogue

map t2_dpred

map t3_rift

map t3_stamp

map t3_hevil

map t3_byss

map t3_bounty

map vjun1

map vjun2

map vjun3

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Well thats wrong what you have typed there.

it starts to load t1_sour and loads next and next and so on, and ends on vjun3.

Keep looking in the forum, you will find an example, i just cant remember the write scritping for it.

May the force be with us all, especially me.

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read what i wrote in the other forum and don't cross post please.

http://lucasforums.com/showthread.php?t=178059

 

 

That's not how servers work. You want to turn off the automap cycle, because that will just cycle the raven maps. Also, when you do all those map commands in a row, the server loads each map successively, ending with vjun3, which is why you see it as the 'first' map.

 

To setup a custom map cycle do something like this...

 

//start

 

seta g_automapcycle 0

 

set map1 "map yourfirstmap; set nextmap vstr map2;"

set map2 "map yoursecondmap; set nextmap vstr map3;"

set map3 "map yourthirdmap; set nextmap vstr map4;"

.......

set map# "map yourlastmap; set nextmap vstr map1;"

 

vstr map1

 

//end

 

substituting in all the correct names and extrapolating out that pattern for however many maps you want.

 

edit: and while im on about that, try looking through threads before you post. this information was available here.

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'vstr' is a way of telling the engine your going to execute a command(s) thats stuck in a variable basically. technically it stands for variable string.

 

so what this type of thing does is, it makes the first varible, which i called 'map1'. this variable holds all the information inside the double quotes. that way, when you 'vstr' said varible, it will execute the lines given.

 

lets look at that first line now.

 

set map1 "map yourfirstmap; set nextmap vstr map2;"

 

we know what map1 is, it's the variable that gets set to the stuff after it in quotes, "map yourfirstmap; set nextmap vstr map2;". So we need to know what happens when you vstr that varible. the first thing that happens, is that it does 'map yourfirstmap;' right away. you should note that a semi colon ';' is a way of putting a line break, or two commands, on one line.

The next line says 'set nextmap vstr map2' which means that the variable nextmap, which is what the server loads after the current map gets finished, is set to 'vstr map2'. since we know what vstr does, we need to know what map2 is. but that got set when the server started because all the lines in yoru cfg are executed. so map2 is actually set too...

 

set map2 "map yoursecondmap; set nextmap vstr map3;"

 

do you see how that it works?

 

If you are unclear about how it works still, feel free to keep asking questions.

 

I should note that all the map# variables get set when the server starts, because it runs through the .cfg sequentially, setting all the map# varibles to their respective settings, and then it hits 'vstr map1' at the bottom. this is what starts the map rotation, it sets the first map with its 'map yourfirstmap' part, and then sets the 'nextmap' variable for the server to use after the current map is finished.

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Is this right ?

 

//start

 

seta g_automapcycle 0

 

set map1 "map mp/duel1; set nextmap vstr map2;"

set map2 "map mp/duel2; set nextmap vstr map3;"

set map3 "map mp/duel3; set nextmap vstr map4;"

set map# "map mp/duel10; set nextmap vstr map1;"

 

vstr map1

 

//end

 

Why autocycle 0 ?

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the 'map#' should be map4, otherwise it looks good to me. the reason you set autocycle off, is because with auto cycle, the server cycles through it's own map selection. which means, it does all the base maps. Which is fine, if thats what you want, but you probably want to pick and choose maps for a cycle, or you want to use custom ones. thats why we are changing the 'nextmap' variable ourselves.

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  • 3 weeks later...

I cant get my map rotation to work

// Testing Map Cycle

 

set map1 "map mp/duel1; set nextmap vstr map3;"

set map3 "map mp/duel3; set nextmap vstr map4;"

set map4 "map mp/duel4; set nextmap vstr map7;"

set map7 "map mp/duel7; set nextmap vstr map8;"

set map8 "map mp/duel8; set nextmap vstr map9;"

set map9 "map mp/duel9; set nextmap vstr map10;"

set map10 "map mp/duel10; set nextmap vstr map1;"

vstr map1

 

//end

 

i might have autocycle have disabled, does it have to be enabled if i have a list ?

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I cant get my map rotation to work

// Testing Map Cycle

 

set map1 "map mp/duel1; set nextmap vstr map3;"

set map3 "map mp/duel3; set nextmap vstr map4;"

set map4 "map mp/duel4; set nextmap vstr map7;"

set map7 "map mp/duel7; set nextmap vstr map8;"

set map8 "map mp/duel8; set nextmap vstr map9;"

set map9 "map mp/duel9; set nextmap vstr map10;"

set map10 "map mp/duel10; set nextmap vstr map1;"

vstr map1

 

//end

 

i might have autocycle have disabled, does it have to be enabled if i have a list ?

 

I see flaus in this, here is what you do..

 

set map1 "map mp/duel1; set nextmap vstr map2;"

set map2 "map mp/duel3; set nextmap vstr map3;"

set map3 "map mp/duel4; set nextmap vstr map4;"

set map4 "map mp/duel7; set nextmap vstr map5;"

set map5 "map mp/duel8; set nextmap vstr map6;"

set map6 "map mp/duel9; set nextmap vstr map7;"

set map7 "map mp/duel10; set nextmap vstr map1;"

vstr map1

 

/

 

That's it, now it should work, compare your's before and after you will notice what i changed to make it work

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