Jump to content

Home

OJPE Latest Revisions Thread


Recommended Posts

  • Replies 67
  • Created
  • Last Reply

The current changelogs don't account for changes between repository revisions. It wouldn't be practical.

 

However with a little additional work, Jack could just manually look thru the logs and mention the stuff that's interesting.

Link to comment
Share on other sites

* Revision 524: http://files.filefront.com//;7701634;/

 

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/524

OJP_changes_enhanced.txt: SaberSys?: Players can no longer combo lunge moves together.

 

bg_saber.c: SaberSys?: Players can no longer combo lunge moves together.

 

Nice idea Jack, maybe you could post the changelog as well so people know what they're downloading?

 

I can't take credit for this idea as it was Razor's idea :)

 

*edit* I meant the revision thread :p

Link to comment
Share on other sites

* Revision 525: http://files.filefront.com//;7705940;/

 

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/525

g_client.c :LastManStanding?: Fixed issues with dead spectators' view being screwed up.

Initial joiners now have the proper number of LMS lives.

Made it so it would be at least POSSIBLE for LMS to work in CoOp?. DD hasn't finished the code for that yet...

Added LMS reset delay to fix animation/collision issues with dead LMS players after the LMS round end.

Fixed capitalization in LMS round end message.

 

 

g_main.c :LastManStanding?: Fixed issues with dead spectators' view being screwed up.

Initial joiners now have the proper number of LMS lives.

Made it so it would be at least POSSIBLE for LMS to work in CoOp?. DD hasn't finished the code for that yet...

Added LMS reset delay to fix animation/collision issues with dead LMS players after the LMS round end.

Fixed capitalization in LMS round end message.

Link to comment
Share on other sites

* Revision 526: http://files.filefront.com//;7714142;;/

 

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/526

 

<Hard drive>:\<Repository path>\Enhanced\source\game\g_main.c:

<Hard drive>:\<Repository path>\Enhanced\source\cgame\cg_servercmds.c:

<Hard drive>:\<Repository path>\Enhanced\docs\docs\OJP_changes_enhanced.txt:

 

LastManStanding?: Cleaned up the LMS messages.

Added announcer voice to LMS round ends.

Added changelog for the last revision.

Redid message handling to limit the number of messages sent and prevent lag at LMS round reset.

Link to comment
Share on other sites

* Revision 527: http://files.filefront.com//;7730971;;/

 

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/527

 

Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff)

Enhanced/source/game/bg_pmove.c (modified) (16 diffs)

Enhanced/source/game/g_main.c (modified) (2 diffs)

 

JetpackSys?: Jetpacks can now be turned on by holding jump when falling in the air. This also makes it so the jetpack kicks in at the top of a jump if the jump button is held down.

Better animations and more movie realistic flight behavior.

Link to comment
Share on other sites

I'M SUPERMAN, AIN'T NO NEED FOR SOME STINKIN' JETPACK

 

The latest revisions are always up at Jack's server, named 'YodaTheWise's Saber Server'.

 

It is recommended that you also acquire the JA Bonus Maps and the JK2 maps for more frenzied FFA games. Their location is linked in my signature.

Link to comment
Share on other sites

* Revision 531: http://files.filefront.com//;7733229;;/

 

Changes: r528, https://opensvn.csie.org/traccgi/ojp/changeset/528 ; r529, https://opensvn.csie.org/traccgi/ojp/changeset/529 ;

.............r530, https://opensvn.csie.org/traccgi/ojp/changeset/530 ; r531, https://opensvn.csie.org/traccgi/ojp/changeset/531

 

* r528

docs/OJP_betatesters.txt (modified) (1 diff)

 

Added madcatmech2 as an American beta tester.

 

* r529

Enhanced/docs/OJP_changes_enhanced.txt (modified) (2 diffs)

Enhanced/source/cgame/cg_draw.c (modified) (1 diff)

Enhanced/source/game/bg_pmove.c (modified) (5 diffs)

Enhanced/source/game/g_active.c (modified) (1 diff)

Enhanced/source/game/g_client.c (modified) (5 diffs)

Enhanced/source/game/g_local.h (modified) (1 diff)

Enhanced/source/game/g_main.c (modified) (2 diffs)

Enhanced/source/game/w_force.c (modified) (10 diffs)

 

ForceSys?: Force Speed is now a hold duration Force Power that drains constantly during use.

JetpackSys?: Fixed problem where jetpack could be used with actually have a jetpack.

Reduced jetpack speed.

Increased jetpack fuel usage.

LastManStanding?: Fixed problem where LMS lives were being deduced when there weren't enough players in the game.

 

*r530

Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff)

Enhanced/source/game/w_saber.c (modified) (4 diffs)

 

DodgeSys: Turned off the auto-jump/auto-push Dodge behavior.

 

*r531

Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff)

Enhanced/source/game/bg_misc.c (modified) (2 diffs)

 

ForceSys?: Det Packs, disruptor, and flamethrowers have been reclassified as medium weapons.

Link to comment
Share on other sites

* Revision 534: http://files.filefront.com//;7733681;;/

 

Changes: r532, https://opensvn.csie.org/traccgi/ojp/changeset/532 ; r533, https://opensvn.csie.org/traccgi/ojp/changeset/533 ;

.............r534, https://opensvn.csie.org/traccgi/ojp/changeset/534

 

* Revision 532

Enhanced/MakePK3.bat (modified) (1 diff)

 

Autobuilder: Fixed problem where *.nav were getting put into the Pk3s and taking up space and slowing down the build process.

 

*Revision 533

Enhanced/source/game/w_force.c (modified) (1 diff)

 

ForceSys?: Fixed issue where Force Speed didn't turn off when the player ran out of FP.

 

* Revision 534

Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff)

Enhanced/source/game/bg_misc.c (modified) (1 diff)

 

ForceSys?: Det Packs have been reclassified as a light weapon.

Link to comment
Share on other sites

 

I'm trying to upload a quick hotfix for this, since I messed up on 535, but it's telling me that either the opensvn server is down or my file is older than the one on the server or something like that, so I'll try to upload the latest one later.

 

Edit:

I'm stupid, updating to latest revision repository then committing again, standby...

 

 

Edit II:

 

Done, compile some bishes.

Link to comment
Share on other sites

* Revision 538: http://files.filefront.com//;7738507;;/

 

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/537

 

* Revision 537

Enhanced/ojpenhanced/ui/jamp/ingame_player.menu (modified) (2 diffs)

 

NewMenus?: Switched the position of the lightsaber and Force menus so that the skill selection screens are right next to each other.

 

*Revision 538

docs/OJP_contact.txt (modified) (3 diffs)

 

ExpSys?: players should start with their max health rather than slightly over it.

Link to comment
Share on other sites

* Revision 549: http://files.filefront.com//;7750458;;/

 

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/549

 

Enhanced/ojpenhanced/strings/English/ojp_menus.str (modified) (2 diffs)

Enhanced/ojpenhanced/strings/French/ojp_menus.str (modified) (3 diffs)

Enhanced/ojpenhanced/strings/German/ojp_menus.str (modified) (3 diffs)

Enhanced/ojpenhanced/strings/Spanish/ojp_menus.str (modified) (3 diffs)

Enhanced/ojpenhanced/ui/jamp/ingame_setup.menu (modified) (4 diffs)

Enhanced/ojpenhanced/ui/jamp/setup.menu (modified) (6 diffs)

 

SFXSabers: Added menu option for SFXsabers under the Setup->Advanced menu.

 

* Revision 548

 

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/548

 

Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff)

Enhanced/source/cgame/cg_weaponinit.c (modified) (2 diffs)

Enhanced/source/cgame/cg_weapons.c (modified) (1 diff)

Enhanced/source/game/bg_pmove.c (modified) (5 diffs)

Enhanced/source/game/bg_public.h (modified) (1 diff)

Enhanced/source/game/g_combat.c (modified) (1 diff)

Enhanced/source/game/g_local.h (modified) (2 diffs)

Enhanced/source/game/g_main.c (modified) (4 diffs)

Enhanced/source/game/g_missile.c (modified) (3 diffs)

Enhanced/source/game/g_saberbeh.c (modified) (1 diff)

Enhanced/source/game/g_weapon.c (modified) (6 diffs)

Enhanced/source/game/w_saber.c (modified) (8 diffs)

 

RealTrace?: Fixed problem where realtraces and the saber block system were doing saber bounding box blocks for attacks that aren't blockable by a saber.

BoltBlockSys?: Simplified the bolt block code since it's now more internal to OJP_SaberCanBlock(). This also means that players will bolt block even if they can't take damage (looks better visually).

SaberSys?: Fixed a couple of places where OJP_SaberCanBlock wasn't getting the hit location data when it should. It doesn't really affect anything but at least now the data will be consistant.

BryarSecondary?: The pistol's secondary fire is now a stun shot. It drains DP exclusively, deals MP damage, and will knock a player down if their MP is high enough.

LastManStanding?: Fixed problem where LMS didn't work correctly if the score was tied.

WeaponSys?: Pistols had more accuracy slop than they were supposed to.

 

* Revision 547

 

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/547

 

Basic/source/game/g_turret.c (modified) (1 diff)

Enhanced/source/game/g_turret.c (modified) (1 diff)

 

Fixed turret if statement since so far misc_turrets spawn g2 turrets and huge turbo space turrets. Hoth turrets can't be found in sp :(. -tinny

 

* Revision 546

 

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/546

 

Enhanced/docs/OJP_changes_enhanced.txt (modified) (2 diffs)

 

Logged the juyo fix

 

* Revision 545

 

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/545

 

Basic/source/cgame/cg_players.c (modified) (23 diffs)

Basic/source/game/bg_panimate.c (modified) (4 diffs)

Basic/source/game/bg_saberLoad.c (modified) (1 diff)

Basic/source/game/bg_vehicleLoad.c (modified) (1 diff)

Basic/source/ui/ui_main.c (modified) (4 diffs)

 

Ported Parser code fixes to basic.

 

* Revision 544

 

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/544

 

Enhanced/source/game/g_items.c (modified) (1 diff)

 

Fixed Bug Ticket 318 where you could use binocs while hanging from ledge.

 

* Revision 543

 

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/543

 

resources/OJP Logo (added)

resources/OJP Logo/ojplogo.png

 

Added a transparency version of the OJP Logo for reference and screenshot prep. :)

 

* Revision 542

 

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/542

 

Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff)

docs/OJP_betatesters.txt (modified) (1 diff)

 

Added Tanqexe to the betatester list.

Forgot a space in the changelog.

 

* Revision 541

 

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/541

 

Basic/ojpbasic/gfx/effects/sabers/blurcore.jpg (deleted)

Basic/ojpbasic/gfx/effects/sabers/blurglow.jpg (deleted)

Enhanced/ojpenhanced/gfx/effects/sabers/blurcore.jpg (deleted)

Enhanced/ojpenhanced/gfx/effects/sabers/blurglow.jpg

 

RGBSabers: Removed some unneeded files from the RGBsabers assets.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...