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Expansion of citadel station


shatterpoint14

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Anyone else notice how there are a ton of unused doors on citadel station?

 

I think it would be cool if someone took a few of those and linked them to new areas. They can just duplicate existing Citadel Station Moduels (after all it is kind of suposed to look the same) and then fill the places up with people, sidequests, vendors etc.

 

Why not make a residential module 17 or something. And Have a republic embasy office (same structure as Ithorian office)

 

Transport module 7 has another smuggling opperation and it is up to the exile to root it out. (s)he was tipped off by a Duros in residentual module 1138. (make a prison block 1138 lol)

 

There are tons of possibilities. And pretty much oppertunity for endless expansion. If you want to add another Citadel station area, just add a link to one of the unused doors in a new custom module if you run out of space.

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Thats actually a pretty good idea...I had kinda thought of doing something like that....however I have never even attempted modules before....I am more of a reskinner..and learning about scripts.....however Im on board for anyone that wants to do this....if anyone takes the request let me know if you want help...in the mean time Ill learn what I can about modules....maybe I can do it myself....depends on how far I get with my K1 Code Lyoko mod first....once Im done with that Ill look more into this...

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ok I have decided I am going to learn how to mod and make this (starting when I become a second semester senior lol) Atleast that is my plan now, I will probably discover modding is impossible and give up.

 

Anyway thought of new idea for this:

 

Driod processing area

 

Main plot outline: the droid mechanic's brother who you get the credentials from works in the driod prossessing officefor the republic. A place like citadel stations needs a lot of droids anyway right?

 

At the moment he is a bit shorthanded so you can do some jobs for him. One is programing in the activation codes for a series of B4 droids (Czerka snatched one out of the line to the mechanic's dismay). They way the programing will work is if you have a high enough computer skill you can offer to help. Then he will give you a datapad with the activation codes for each driod. You then have to enter them and a primary sequence (math problem thing) for each droid. (this will be in a console format thing like the computer interface window, whatever that is called). After you finish activating all the droids you go back to the mechanic and he gives you 1000 credits and you gain a bonus to your computer skill (is that possible?).

 

The other option is if you have a high enough repair skill. If you do you can help assemble a newly imported series of utility driods. This will function much the same way and you will be given a set of instructions on the data pad and then have to carry them out. You will then need to connect the droids to the central computer though correct asseble of a transmitter which will be a geometry thingy (or I might cut that out) When you finish this you get 1000 credits and a permenant bonus to repair skill

 

Next are the medical droids. They are perfectly assembled and their computers are all ok, but the chemical mainframe is not correct yet. The droids need to have a base of chemicals inside them to run and the mechanic has no ideas how to do this, and unfortunately the main medical office is too swamped to send someone over. So if you hav a high enough medical skill you can help create the correct chemical ballance of the droids. You only will have to do this once to create a main stock. It will work like the chemical tank for the kolto unit in kotor 1, if you mix to much it explodes and starts over. Once you create a stock source you install them in the droids. head back to the mechanic and he gives you 1000 credits and you get a bonus to treat injury skill.

 

 

There can also I guess be security driods (which give security and awareness) and demolitions driods (for blowing up debree idk). Not sure how to get a persuade and stealth driod to make sense though.

 

That's the most fleshed out idea I have so far. But I also have some ideas of making another smuggling thing in a new transport module. Making a main medical office and Republic embasy.

 

Also there could be a wookie slaver who is illegally selling wookies to Czerka under the republics nose and you bust him (or blackmail him and let him continue)

 

Anyway the expansion could really be endless, I mean the place is suposed to be huge.

 

We could really start a huge project adding new sidequests to Citadel sation.

 

 

The best thing would be is some awesome modder could pick this up in which case I would be happy to help. I am going to try to lean moding, and if I am really unsucessful i would be happy to help write dialog and quests and puzzels for good modders (or whatever I can do).

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The modules only have to be copies of the existing Citadel station modules so that’s easy right? The ‘skeleton part’ is easy right? B/c I will need to learn that too lol. Will look it up in a tutorial.

 

Anyway for the cantina how about an illegal high stakes pazzak competition which you can either help the TSF bust or join/manipulate so you win something. The place can be under surveilance by the TSF and it has an automated password door thing (like Jaba's palace). You find out the password form someone and get in. The stakes for the game is the oppertunity the set up/ control the criminal sphere on the new telos. All the different exchange bosses have paid for their own pazzak player and none of them want to loose (although some care more than others).

 

You will be able to go here after you kill the Telos exchange boss so the spot is up for grabs. Maybe you get the password in teh pazzak den on Nar Shadaa?

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At the moment he is a bit shorthanded so you can do some jobs for him. One is programing in the activation codes for a series of B4 droids (Czerka snatched one out of the line to the mechanic's dismay). They way the programing will work is if you have a high enough computer skill you can offer to help. Then he will give you a datapad with the activation codes for each driod. You then have to enter them and a primary sequence (math problem thing) for each droid. (this will be in a console format thing like the computer interface window, whatever that is called). After you finish activating all the droids you go back to the mechanic and he gives you 1000 credits and you gain a bonus to your computer skill (is that possible?).

 

This is possible it would require a series of scripts triggered by dialouge however.....

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thought about this more today.

 

 

the way it could work is after you beat the pazzak champ on nar shadaa, he says you should replace him as the representative of a wealthy investor in a secret game of Pazzak (he doesn't quite understand whats going on, he only speaks pazzak basically)

 

When you arive on Telos the TSF and a republic guard approach you and explain that what is really going on is a power struggle over the exchange opperation on Telos. They ask if you could do a bit of scouting for them and find out whats going on and flush out the exchange boss who is sponsoring you as they have enough stuff on him to actually convict (where as other bosses are more elusive)

 

You go towards the cantina and are shortly thereafter contacted by your sponsor who says that you must win at all costs, or he will make sure you don't live to leave the planet, but if you win he will give you a stake in the telos opperations making you set for life. You have no choice to accept and go into the cantina.

 

You are now playing both sides (like casino royal kind of)

 

If you loose a pazzak game you actually die (if that is possible) so save between games.

 

Dark side path:

When you finally win your sponsor will appear in the cantina to congradulate you and take the exchange deed from the organizer (who is employed by some unknown really high up exchange dude). Then the TSF raids the cantina and a battle breaks out. You kill the TSF and your sponsor escapes the planet. You get a bunch of DS points and a large chunch of change.

 

Light side:

you win the tournament, sponsor appears and TSF raid the place. Battle breaks out and you assist TSF and arrest your sponsor, who then pulls a blaster out on a TSF captain and you are forced to kill him. You have saved Telos from the reestablishment of the exchange and get lightside points. you also get a datapad from the corpse of your sponsor which leads to a box with a huge chunch of change.

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A few ideas:

 

Why not add in a second smuggling plot? I know it is kind of overused, but as it was pointed out already, Citidel Station seems too small. And such a HUGE station wouldhave more than a single smuggling ring, more than one exchange office, etc. But a plot twist could have this second smuggling ring run by the Ithorians, who are trying to get more money for the restoration of Telos. The player could either break the ring and bring the guilty Ithorians to justice, try to convince the Ithoorians that good intentions or not, smuggling will do more harm than good, or do not get involved, thus allowing a new exchange office to be exentually established.

 

I like the prison idea. A sidequest could involve a case of wrongful inprisonment, and the player has to investigate the scene of a murder. After discovering the evidence of innocence, the player could do one of two things - report and provide the proof of the NPC's innocence, or lie about it and make it sound like the TSF missed something, increasing the penalty from imprisonment to execution. I know this was used in K1, but it is a good sidequest that would more than fit with the exile's storyline.

 

Maybe add in a legit Arena that is run by the Exchange, where every fight is a deathmatch? I know this would fit more on Nar Shadda than on Citidel Station, but it's just an idea...

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