Sithspecter Posted February 16, 2008 Share Posted February 16, 2008 As the team leader for Team Hutt, Sleheyron Restoration, I am proud to announce that Team Hutt and especially myself has managed to do: Well, here it is, the Sleheyron first module. There are no NPC's in it, and it's pretty bland so far, but you can see tangible progress to where this is going. Here's the link to DL, and a pic. First, in my rush to upload, there is no real readme, so here are instructions. Extract all the files except for sleh_m46ab.mod into override. Sleh_m46ab.mod goes in the modules folder. While ingame, warp to sleh_m46ab. Credits are: Sithspecter You must download both! The first is the stuff I forgot in the inital .zip. Sorry about that! http://www.mediafire.com/?6jgxnmgwdmk http://files.filefront.com/sleheyronmodulezip/;9645435;/fileinfo.html Link to comment Share on other sites More sharing options...
Ferc Kast Posted February 16, 2008 Share Posted February 16, 2008 *hears a chorus of angels* Oh, no. It's a sign of the apocalypse. *Downloads immediately* Looks cool! Link to comment Share on other sites More sharing options...
Darkkender Posted February 16, 2008 Share Posted February 16, 2008 The K1 restoration project only launched about a year ago sithspecter, so there is no need to imply that something they started last year never got completed and got dropped. Also unless an area is fully complete with all areas and fully populated with quests, merchants, NPC's and dialogs, and any other interactive features it is truly not done and should not be used as a basis to compare to another team at all. Most team projects keep all of there work private with occasional screenshots and then release a viable playable beta that has been integrated into the game that do not require warping before saying "Yeah!!! We did it, and so and so didn't get it done yet." type of comments. Oh and a note at least one member of your sleheyron project was working on it with Team Jawa before they crashed. Not too mention there was no area modelling tool untill the end of last summer Aug/Sep timeframe Which is a tool developed by that team for the creation of area modules specifically for Sleheyron. Now it is nice that you have begun this project and are creating your vision of sleheyron. The areas do look nice. Link to comment Share on other sites More sharing options...
Lordjedi Posted February 16, 2008 Share Posted February 16, 2008 Good to see the mod go up at my filefront site Good Job guys lets keep making those modules Link to comment Share on other sites More sharing options...
Marius Fett Posted February 17, 2008 Share Posted February 17, 2008 Great work as usual SS! Link to comment Share on other sites More sharing options...
Sithspecter Posted February 17, 2008 Author Share Posted February 17, 2008 Is anyone having problems? Lordjedi says the area just comes up white. I'm working on it. Link to comment Share on other sites More sharing options...
DeadYorick Posted February 17, 2008 Share Posted February 17, 2008 Nice one Sith Spector. This mod is going much more quickly then I first expected. What NPCS are you going to add to Sleheyron? Also something I was wondering is this planet going to be compatible with other mods that add new planets? Link to comment Share on other sites More sharing options...
Ferc Kast Posted February 17, 2008 Share Posted February 17, 2008 Is anyone having problems? Lordjedi says the area just comes up white. I'm working on it. I was wondering about that...to say the least. Link to comment Share on other sites More sharing options...
Master Zionosis Posted February 17, 2008 Share Posted February 17, 2008 Is anyone having problems? Lordjedi says the area just comes up white. I'm working on it. Yep, just tested it, can't move and it's just all white. GAHH, I never want to see white again, lol. Link to comment Share on other sites More sharing options...
Sithspecter Posted February 17, 2008 Author Share Posted February 17, 2008 Sorry, guys. I forgot the .lyt file. I am sending it to lordjedi and he will update the .zip. Here is the link to just the .lyt. you need to put it in override.http://www.mediafire.com/?8mlm2felmm5 Link to comment Share on other sites More sharing options...
FrustrationMan Posted February 17, 2008 Share Posted February 17, 2008 Horray! It's a miracle! Link to comment Share on other sites More sharing options...
murdrax Posted February 17, 2008 Share Posted February 17, 2008 ill download this once its more complete like including the quests npcs and listed on the galaxy map i dont like messing with the console just to go somewhere anyways nice job looks really cool!! Link to comment Share on other sites More sharing options...
BlazingPhoenix Posted February 17, 2008 Share Posted February 17, 2008 Awesome! I was just reading the thread on this too, lol. Link to comment Share on other sites More sharing options...
correllian_thug Posted February 17, 2008 Share Posted February 17, 2008 what you have done is awesome, i cant wait to just walk around a bit and get a feel of the place although i know you much more to go keep up the great work TEAM HUTT! Link to comment Share on other sites More sharing options...
DarthJebus05 Posted February 17, 2008 Share Posted February 17, 2008 It's all SS's work so far, the rest of the team are about to dive in with him Link to comment Share on other sites More sharing options...
Salzella Posted February 17, 2008 Share Posted February 17, 2008 I may have to reinstall KOTOR. fooaltiyeman, that looks great. Link to comment Share on other sites More sharing options...
logan essex Posted February 17, 2008 Share Posted February 17, 2008 makes me hope that new areas are going to explode on the scene awesome Link to comment Share on other sites More sharing options...
Sithspecter Posted February 17, 2008 Author Share Posted February 17, 2008 Thanks, guys. And in regard to Team Jawa, well, we couldn't have done it without their effort. Even thought the team crashed, a lot of good did come from their efforts, we now have KAurora editor, which allows us to edit modules. I was thinking about calling the team Jawa II, but since we're not a full restoration mod, we're not going to do that. But, to anyone who was on team Jawa, we'd appreciate it if you could help us with info and pics about Sleheyron! Link to comment Share on other sites More sharing options...
Shem Posted February 19, 2008 Share Posted February 19, 2008 Hey, good going! I'm glad to see this released! Link to comment Share on other sites More sharing options...
Lordjedi Posted February 19, 2008 Share Posted February 19, 2008 Remeber fans this is only the first module Link to comment Share on other sites More sharing options...
2Cold Scorpio Posted February 19, 2008 Share Posted February 19, 2008 Remeber fans this is only the first module The first step is almost always the hardest. At least now people can see that it can indeed be done. Link to comment Share on other sites More sharing options...
Quanon Posted February 19, 2008 Share Posted February 19, 2008 The first step is almost always the hardest. At least now people can see that it can indeed be done. Hmmm, I thought there was some kind of Temple.... Nah.. Great job SS ! Link to comment Share on other sites More sharing options...
2Cold Scorpio Posted February 19, 2008 Share Posted February 19, 2008 I was going to say soemthing about erecting a temple to guide the lost masses...but nah. I'll pass this time. Back on topic, the fact this is being done is awesome. I couldn't even get my blasted custom saber to ever work right (well, it worked...at the expense of replacing the hilt for every short saber in the game...despite the fact my saber was a longsaber...), and you folks are building a planet. lol I seriously can't wait to play this planet on my next playthrough (I imagine I'll finish my current one before its ready. lol But thats ok, I'm waiting for the next installment of Brotherhood of Shadow too ). Edit: I haven't been much of a modder since Rogue Spear was released many years ago (my last attempt resulted in a defunt saber, as said above), but I used to beta test a lot of mods; if you need a tester I'd be quite willing to help. I've got a pretty beefy system, so hardware inadaquacies wouldn't be a problem. Link to comment Share on other sites More sharing options...
Mikekatarn Posted February 19, 2008 Share Posted February 19, 2008 Very cool, can't wait until the finished product! Link to comment Share on other sites More sharing options...
Biges Posted February 20, 2008 Share Posted February 20, 2008 Whoa! Link to comment Share on other sites More sharing options...
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