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[tsl] KOTOR: Revenge of Revan


logan23

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with splicing, we'd be limited to existing snippets of dialog clips. We wouldn't be able to write new lines of dialog.

 

By using voice actors to mimic characters' voices, we have more freedom to make new dialog. It will still follow a script, and not type in new stuff during game play.

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  • 2 weeks later...

0.0 nice guys i have not been around in a while due to navy! i graduated a bit back and got my own computer now a laptop, so im at A school. but this is going great it rly is i am so excited to play this and do anything i can to help. So logan let me know wat u need alright! if i can help i certianly will. i love star wars and kotor, as a fan i greatly applaude and appreciate this work everyone has done for this mod.

 

good job guys keep going at it!

 

but one question knowing that revan left to the unkown regions but not knowing were exactly, will you learn about the unknown regions and explore them? or is that a side quest or just not at all, cuz i would think more ofa side quest due to the fact that that area is of great dark side energy, and i imagine the influence it should and probially would cause to someone who wondered the unknown regions.

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Hey, I want to apologize for that asinine comment. I was in no way intending for that to be construed as condescending, impatient, obnoxious, or rude to you and your team, Logan23. I think it's going to be a great mod, and am excited to download it. I wasn't trying to pressure you, and was merely wondering where you think stand as far as progress goes. I realize it was a poorly written comment; i was in a hurry, although that was no excuse. I apologize again and would like to "retract that one from the books", so to speak.

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lol dont sweat it decalibron i understand though im not the one to apologize to, im sure u didnt offened anyone. it is cool im sure.

 

but yea logan if i can do ANYTHING let me know im nota coder or anything but anyhting i can do as a normal person rly ill do my best. just hit me up send mea message inbox im eager to get involved. i got time now. lots of it.... lol.

 

one question. since revan left to the unknown regions how much about th unkown regions are we actually gunna learn about wouldnt a great deal of learning about what happened to revan be in that area? because no one knows exactly were he went in the unkown regions just that he went deep and headed for the "true sith threat".

 

and also during beta testing if u need help i can comply! but i need the game first lol. ill get it. but yea i will do anyhting i can to help just let me know.

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  • 4 weeks later...

Hey,

 

Just dropping by to post some pics and also a question and answer section from Deadlystreams site on RoR

 

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Site link:

http://deadlystream.com/forum/topic/453-ask-the-developer-of-revenge-of-revana-question/page__pid__5502#entry5502

 

I originally wanted to answer these with the use of audio but I have not been able to set the time up to record since as I type this I’m making edits to a module for the game.

 

These will be done by txt this time.

 

Onto the questions……

 

How does the size of Revenge of Revan's planets compare to those from KOTOR and KOTOR II ?

 

It’s hard to say for one it’s been awhile since I actually played kotor1/2 fully through to compare it to RoR’s planets. I will say that some like Malachor V can be around 2 hours or more long while other locations might be smaller. I don’t know the largest planet since I’m still building the game. I hope this helps

 

“How does Revenge of Revan stand out from the other KOTOR games?”

 

This game for one will not have an amnesia PC. You will build your player’s past as you were trying to survive on your own till Master Drayen finds you during his exile/ Jedi Purge.

 

RoR has a lightsaber creation/progression system and there is a good amount of planned reactivity to your in game choices which makes it impossible for you to do even two play-through and see everything.

 

Holonet news where you can see side effects from some of your side quests as well as the main quest choices….and learn some info on the planet and the galaxy.

 

These are a few….

 

 

“How long are you aiming for the game to take to complete?”

 

Oh this is hard to answer….With the Demo its 2 hrs long.

Act1…or full game unsure but I can say it will be over 2 hours long :rambo:

 

 

 

“How many planets will there be?”

 

Act1 will have I believe 5 locations

 

 

 

“How much screen time does Revan have?”

 

I can only say it will be a lot more than kotor2’s. There is a good deal.

 

 

 

“How does the difficulty of RoR compare to K1 and K2? Is it only for KotOR pros, or can also the casual gamer play it easily?”

 

 

I’m building it as a game that will not be hardcore like Dragon Age origins which was a tough game (but a lot of fun). I’m looking for players to enjoy the experience so I do not plan to make the game super hard. I rather focus on making the choices you have to make in the game hard.

 

 

“What are the gameplay strengths/weaknesses in ROR?”

 

I would say the limits of the game engine is a weakness but also allows us to keep focus on the core of the experience and not adding flash new things that will take away from giving you guys a strong and compelling experience. RoR is a mod so due to being not a game company limits how fast and how much we can place in so we can only do so much with that issue.

 

The strengths is that we are allowing the player to allow their choices from kotor1/2 influence RoR’s game and also the great team we have who are working hard for this mod. The species for PC, the plot of the game, as well as the number of features that help define it from feeling like kotor2 but like a new game. There is more but can’t talk about them right now…

 

 

“What is the main plot in ROR (I only have a vague idea)?”

 

I can’t tell to much. I can say that you are a padawan of master Drayen and you are about become a Jedi Knight. There was just an attack on the space station over Corellia. The space station was destroyed and now you and your master are sent to determine what did this which leads to more issues and problems.

 

 

 

“What makes ROR more unique than the other 2 kotor games?”

 

Lightsaber creation/progression system, no amnesia PC, Get to choose the PC’s past history, Player has new dlg options as well as now given the ability of Intent. They player will make more active choices in how he/she wants to handle situations plus get ideas and feed back from party members on how to deal with these situations which can open new options to handle quests….and the list goes on…

 

 

“Lastly, what motivated you to start a mod on such a scale, even though it will take years for you to finish it? What keeps you going? What makes you not give up?

 

What I’d really like to know is how the hell you keep yourself motivated enough to carry on working on it!”

 

Going to answer these together…

 

Two things motivated me to start this…One was the story I had built. I wanted to share it and allow others to experience it in a game. The story is very deep and layered which allows me to place spots for multiple choices and replay value.

 

The second was because I’m going into the game industry and wanted to make something to show my skills as a designer as well as challenge myself.

 

When I was a baby I never crawled I went right to walking even though I fell often trying to walk I finally did it. I skipped crawling and jumped into walking just as I’m with this project.

 

 

What keeps me going is that this is my job,..I am a game designer..there is no turning back. It’s a passion and if I’m serious about it being my job, you don’t quit you only restructure and learn.

 

I get a large amount of energy from working with my team as we are all adding to the project and the excitement that comes along with seeing it get closer and closer to release. With all work there are sacrifices in time and deciding to work on the game verse other real life events. But it’s worth it. I know some successful people like my brother who I saw take on a few jobs along with college and stayed in a college which would cause an increase in debit with student loans but this place would give him the skills he needs to become the success he knew he could become. And I have seen this come to fruition. I am willing to do the heavy lifting to make my passions come true.

 

The fans have been powerful for when you are fighting to figure out why there is a bug or how to make the game pace better and with each post back asking about the mod it reminds me that there are those who are waiting for this game, to play it and to experience this project. I want to say thank you to all those who have posted and kept tabs on the project.

 

 

 

MORE TO COME.....

 

Logan

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  • 4 weeks later...
  • 3 weeks later...

Hey everyone!

 

I have another round of interview questions with answers.

 

Also later this weekend will also have something special for you all

 

This is originally from Deadlystreams RoR thread

 

Time for some more answers to your questions.

 

 

My question is what inspired you to do this work?

 

I can say the mod Brotherhood of the Shadow inspired me to take on this task. It showed me that a story mod can be built. Once I was able to break down how to build the game then it was a matter of taking a deep breath and taking the leap.

 

 

 

 

Will party members have their personal quests ?

 

We are planning to have most of the party members with personal side quests which will allow you to build or break trust with that companion and help build a connection emotionally to that party member.

 

 

 

Will there be any romance/love triangle with party members?

 

There will be some level of romance in the game. We are looking at new ways to introduce it and create that sense of love between the Pc character and a party member where it feels natural. Love triangles would be great and even the idea that maybe certain party members would have a chance to build a romance with each other instead of with the PC. This would work where the PC could encourage this romance between two party members or block it. We will know more as we start testing these ideas in game.

 

 

 

 

Will the main character be able to convert some party members to jedi/sith ?

 

I can say there will be one party member who could be turned into a Jedi/ or a force user. The training or converting them into force users will not be as large scale as in kotor2 mainly since this feature was at the core of the kotor story and game.

 

 

 

 

How big (filesize) do you expect the game to be ?

 

I can’t say the exact but last time I check it was around 1.10 gigs.

 

 

 

 

why did you choose to start this kind of project for this particular game ? Is it stemming from the disappointment of the MMO announcement?

 

Actually I started this project before the announcement of the MMO. I was surprised it was going to be an MMO but in some ways it makes sense. MMO actually gave me a bit of an anchor to know what happens in the future which gave me a ceiling of what I can have happen and allow it to fit in the star wars cannon universe.

 

 

 

 

Do you have fun working on this project?

 

Yes, the project is a lot of fun. To be able to create something that people are excited about with a team of passionate individuals is awe-inspiring. I will admit this is a challenge and in some ways a mod this size is to modding as building a MMO is to the game developer. It’s a large time consuming task but well worth it.

 

 

 

 

Yet you have already discussed a new lightsaber system. What I would like to know is what else do you plan to do to create a new gameplay experience? For example, new force powers, weapons, armor, upgrades, etc. Perhaps something more original?

 

 

We have some ideas that we are playing around with but do not know if they will make it into the game due to the function of the feature or the extra time it takes to build it.

 

One feature we talked about in the team that actually made it into game was the Species recognizing feature. This was speared headed by Redrob41 and with some research it is now working and in game. This will allow the writers to have certain NPCs react to the PC if they are a certain species which opens up so many possible ideas.

 

We are talking about Force powers but that is something that can be brought into the game toward the end since most of these abilities would be high power ones which will need to be balanced and built into the story. There is some new armor but to what extent is unknown but again these can be brought in once the game is in the later stages.

 

There are a good deal of ideas and other surprises we are not talking about till they are tested. You will see some cool things.

 

 

 

 

Will you have new grenades?

 

There are no plans for new grenades but that’s always possible.

 

 

 

 

How long will the gameplay time be?

 

The whole game…I can’t say but the Demo is 2 hours of gameplay and Act 1 seems to be looking longer and longer as we build it. RoR will be over 2 hours long =)

 

 

 

 

How influenced could you say you've been by games such as Dragon Age, Mass Effect, and Alpha Protocol?

 

I have all of those games and yes very inspiring as well as influential. I’m always looking for new features in games to play and study. I’m always finding myself studying the games I play. The latest study was Dragon Age2 and Assassin Creed Brotherhood. Great games

 

 

 

 

Will Atris make an appearance?

 

Atris will not be in the game.

 

 

 

 

Have you attempted to modify the flow of combat, or will it feel basically the same as K1/K2?

 

It will feel like kotor2. You can not touch the game engine which limits options.

 

 

 

 

Why "Revenge"? Who is Revan taking revenge on?

 

You will have to play to find out.

 

 

 

 

I think I read somewhere that Bastila will have a rather sizable role if Revan is set as male in RoR. Is Carth Onasi going to have a large role if Revan is set to LSF? Is he going to show up in the game at all if Revan is set to male?

 

 

Both Carth and Bastila will be in the game but Carth will only be present in kotor1 if you choose the lightside ending. Bastila will be in the game wither light or dark side ending to kotor1.

 

 

 

 

Is there any chance that you will produce a German version?

I'm not asking you to make something in German, I just mean a version of RoR that can be installed into the German K2 version without hunting every data through the language converter (which didn't work for the Jedi Temple Mod for me ~.~).

 

I do not know the answer to that question. I hope it will run on the non USA version of kotor2 game. When the Demo is released, I will see if there were any issues with this.

 

 

 

Something special will be coming later this weekend =)

 

Logan

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But maybe you could use heads from kotor 1- it be would be nice to see old faces

 

(LucasArts has a policy against porting form one game to another) However, I'm sure Logan and co have remodeled some tsl heads to look different.

 

Luckily, there are several (but not all) K1 heads available for TSL. Most of these were re-used as NPCs in TSL. Rest assured, I have searched the models out, and re-skinned them to make playable alien heads for RoR.

 

You can check them out in these ol' videos on youtube (all made without porting):

 

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