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Alpha Protocol - Obsidian's new RPG


dowon

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Another preview

 

This is another really good article that goes into great depth concerning dialogue choices and their apparent consequences, and it seems to shine at that regard. There's also a good insight into the dossier system, which is a "journal" of sorts that keeps track of character and faction information. It doesn't seem to be just a metagaming element, though, as every time you learn more on someone/thing, that translates towards "better" dialogue options in certain situations.

 

Might I also say that the character Grigori shares the same voice actor as HK-47, and also shares a bit of his sarcastic and crude personality. :p

 

Thanks for linking to this article. I wasn't really excited about the choice system because from what I saw earlier, the system almost seemed half hearted at points, but now I can see It's not.

 

I'm also glad they put in the timer for conversations.

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I hated then in ME, when you fought Saren and there was a dialog sequence, you could just sit there for however long you wanted without responding. It really ruins the immersion.
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I'm still not 100% sure of the game's awesomeness, but I must confess I'm now somewhat excited and buying it as soon as it's available. Don't care if it's a Mass Effect wannabe anymore (even because it seems to be distancing itself from the Bioware's game). Some points of interest from Pavlos's link include:

 

Even when you’re a git, it might benefit you. Even when you’re a saint, it might blow up in your face. There is no light or dark side. There is no good or bad karma. There are only reactions, many of which become won't become obvious until later in the game. Often it’s to your benefit to be aligned against factions and NPCs, pissing them off as much as you can. “We don’t make a habit of punishing the player for playing the game the way they’d like,” Nathan says.

 

The Field Agent (stealth oriented) class, which paired up with the spy-fiction background and the seemingly tremendous amount of emphasis put on stealth, can make teh game pretty interesting indeed.

 

However, it should be said that unless they do a good work on the hiding part, the game may turn into a nightmare for the players trying to imitate Snake or Fisher. I've seen my share of stealth-only games that winded up being terrible because of bad hiding mechanincs.

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Looks like Alpha Protocol's release has been pushed from October 6 to October 27, according to Amazon and Gamestop anyway.

 

While not a huge deal in the grand scheme of things I was looking forward to playing AP in October and Dragon Age: Origins in November. Looks like that plan just got flushed down the toilet. :giveup:

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I was originally planning to play through as a straight gunner, but I think I just changed my mine. The only thing that slightly peeves me is shadow operative... too "magicky," to be placed in a modern day spy RPG imo, hopefully it only lasts something like 3 seconds (if it was anything more than 10ish, waaaay overpowered).

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The viral marketing campaign has finally begun, with a Michael Thorton Twitter page... written by Avellone.

 

Some gems:

Shouldn't have, but I went in and fixed some instances of "Thornton" to "Thorton" in my service record. Get it right, guys.
Thing is, the guards stick to the same routine with each new recruit in these obstacle courses. So if you watch the training vids once...
He didn't like me asking if Yancy was really his first name. He said my first name must be "smartass." "Beats Yancy," I said. Not wise.

 

:tophat1:

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As much as I like Avellone, I must say that that's a lame viral marketing idea. America's soon-to-be-greatest spy is on twitter posting about his hazing and the training runs? Way to go, Mr. Thorton, way to go. First thing I'm doing in the game is cancelling your twitter account.

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Mike Thorton is a spy, but we didn't want to lock players into any of the various spy archetypes that you might see in popular media. So, our solution to that problem was to allow players to be any kind of spy that they want. If you want to be a badass, take-no-prisoners sort of character, you can specialise in weapons like the assault rifle or the SMGs and go in with guns blazing.

 

"We didn't want to lock players into any of the various spy archetypes that you might see in popular media. So instead, we showed them each of the archetypes and asked them which one they'd like to be locked in."

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Source

 

A site called Game-Debate has published what are allegedly the recommended system requirements for Obsidian's Alpha Protocol, scheduled for release in October on the PC, PS3, and XBox 360.

Intel CPU - Pentium 4 2.66GHz

AMD CPU - Athlon XP 2400+

Nvidia Graphics Card - Geforce 7900 GT

ATI & Intel Graphics Card - Radeon X1800 Series 256MB

RAM - 2 Gbs

Hard Disk Space - 12 Gbs

Direct X - 9

Sounds as though the engine is pretty well optimised. No word yet as to the quality of the camera controls.

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