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Combat Stance Swap


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From the Readme:

[TSL] Combat Stance Swap

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By Darth InSidious

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UNDER _NO_ CIRCUMSTANCE IS THIS MOD, OR ANY DERIVATE OR PART THEREOF, OR ANY OF MY OTHER MODS

TO BE UPLOADED NOWHERE, AS PART OF A TORRENT OR AT ANY OTHER WEBSITE, FTP, SERVER ETC., EXCEPT BY MYSELF.

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Description

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I made a very similar mod to this a long time ago, but it seems it disappeared with PCGM and I no longer seem to have a copy.

 

What it does is swap around the default flourish/stances used for melée weapons - the single blade flourish is replaced with the stun baton flourish and vice versa, the Echani-style flourish replaces the two melée weapon flourish and vice versa, and the double-blade flourish is replaced by the "Natural Attack" (or "Rocky Mode" ;) ) flourish...Just look at the screenshot for details. :p

 

Installation

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Double-click "Combat Stance Swap by Darth InSidious.exe", and follow the onscreen instructions.

 

Uninstallation

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If you have a mod that changes animations.2da in your Override folder already, then take the 'animations.2da' in this mod's backup folder, and replace the one in your Override with it.

 

If not, simply delete the 'animations.2da' present in your Override folder.

 

Contact

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Got a bug? Query? Just want to say 'hi'? You should be able to reach me by private message at http://www.lucasforums.com,

on the comments for this mod at KotORFiles, at http://forums.team-gizka.org,

http://inyri.flowinternet.net/forum or by email at cringe909@hotmail.com.

 

Legal Disclaimer

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All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,

Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.

I own none of the materials, and I'm not making any money out of this mod. It is to be distributed

as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.

Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must ask me first – you may not do so without my _expressed_ consent, and a denial of such consent is final.

 

Thanks to:

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Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;

Darth333 for her original combat animation listing which made the first version of this mod possible;

Holowan in general for being helpful, friendly and all the rest of the good stuff it is :) ;

KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ;

Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this ;) .

Screenshot1.jpg

Download link: My Website

KotOR2Files Link

 

Download from DeadlyStream

 

Enjoy. :)

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Could you specifically list which rows represent which animations in the .2da? You're bound to get people who're not fond of every single change, so it would definitely help if they knew which rows to edit to reset a particular animation. Thanks.

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  • 5 years later...
The double-bladed saber looks a bit ackward, but other then that it looks pretty good :)

I second this. I have to check it ingame anyway ... downloading :woo:

 

I suppose there's a way to reset the doublebladed saber animation to its default keeping the rest of this mod's changes, right? (EDIT: found it. goodness ... that link of useful modding threads IS something DI ...)

 

thx alot on advance :thmbup1:

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I second this. I have to check it ingame anyway ... downloading :woo:

 

I suppose there's a way to reset the doublebladed saber animation to its default keeping the rest of this mod's changes, right?

 

thx alot on advance :thmbup1:

No worries. :)

 

As I recall, you may need to replace the code for the double-saber in animations.2da, but there's a link to a tutorial with that file partially decoded further up the thread. Hope that helps. :)

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