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V1.2! Look here!


Tanqexe

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....or, this'll be the closest you'll be getting to it for just a little while longer ;)

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http://files.filefront.com/OJPv12credwmv/;10585214;/fileinfo.html

(crap quality)

 

Edit: uploaded version with credits (sorry bjuster :( )

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OJP Lightsaber Forms

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Some of the things you'll be expecting in a day or two. Patched it together real quick because I don't have time to make something professional - leaving for Taiwan tomorrow.

 

Let this thread be for all discussions related to v1.2 prior to and after release. Leave your egos outside the house, please.

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Yeah, keep in mind that from the perspective of people playing v1.0 or v1.1, a lot of the features will be pretty new or have been refined/balanced out from previous releases. A lot of the efx were tweaked thanks to Max; knockbacks from explosions have been a blast (no pun intended) to watch and experience.

 

This video was intended for the JK3Files review, which recommended that videos be no more than 2 minutes - I had to squeeze in an extra 30s because of credits, and that was probably pushing. There wasn't really much time to put together everything as well as I would have liked, but the vid's intended to only be a taste of what's in v1.2, not its entirety. As mentioned, I don't have the ability to put together something too professional with my current setup and on such short notice.

 

The last OJP version release on JK3Files was almost exactly 2 years ago, with 0.0.9b. A side by side comparison between combat feel of v1.2 versus v0.0.9b would reveal some very stark changes.

 

That said, I've found a new hobby: skeet-shooting stormtroopers x)

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The form vid is nice as well, though I guess the only thing that I don't like is that the viewing angle is fixed on one spot all the time. Some different camera angles might've been a bit nicer. But yah, it's not bad, especially considering that people keep saying that you're about to leave lol.

 

Must plaaaay nooooooww....

 

Cannot waaait to get rid of ancient 1.2-beta filessssss.........

 

Hisssss

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Noes, if I was compiling screenshots the quality wouldn't be as poor. Plus I didn't have time to muck with camera angles. For one thing, Pugmod/Redslush etc. doesn't like OJP very much, forcing me to work with what little's available to me. So you're stuck with a half-assed view unfortunately.

 

Maybe someone should make a user-friendly OJP camera system for easier demo recording/choreography *hint hint* ;)

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Only problem is that combat is kind of camera dependant (As you probably want to see which direction to parry in.)

 

Unless you can make a demo of the whole thing, replay it and record whilst observing your own game.

 

I think basejka had this function, not entirely sure though.

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