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Game Update 4


Guest DarthMaulUK

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Guest DarthMaulUK

Game Update 4

Publish Notes, May 27, 2008

 

Highlights:

 

Commando, officer, and smuggler profession and expertise updates; new stackable damage over time effects; addition of a particle slider and other UI improvements.

Gameplay:

 

Combat modifiers Block Chance, Dodge, Evasion Chance, Parry, Critical Hit and Strikethrough Chance are now under a diminishing return formula. This formula affects skill mods granted by jewelry sets, power ups, and skill-enhancing attachments; buffs and other bonuses granted through expertise are not affected.

Commandos and bounty hunters share the same armor break debuff. Both professions can stack the debuff to 5. Armor break on players reduces based on a percentage, while armor break on non-players is a flat amount. See the profession notes below for more details.

Debuff purge abilities decrements a debuff's stack. This means if you have a debuff with a stack of 3, and you use a debuff purge ability that will reduce/remove 2 debuffs, the stack is reduced to 1.

New icons have been added for bleed damage over time abilities.

Stasis can be used on beasts.

Commando:

 

Commandos receive a free expertise respec upon logging in to Game Update 4.

Commandos can apply stacks of a damage over time (DoT) effect up to an increment of 10. If two commandos are using the same elemental type weapon, they can both increment the DoT stack. If the owner of the buff stack switches weapons and applies a new stack of dots, the original stack will go away. If two commandos are using two different elemental weapons, both can have a stack of their respective elemental type.

A new commando weapon has been added, the CC-V 'Legion' Cryo Projector. This is a cold elemental spray (flamethrower) heavy weapon.

The Crusader M-XX Heavy Rifle elemental damage type has been changed to electricity.

The C-M Frag Storm Heavy Shotgun elemental damage type has been changed to kinetic.

Using heavy weapons with low action no longer give the +TOO TIRED+ message.

The kill meter is incremented as the commando deals and receives damage.

The ability Empowered Attack has been added to the profession wheel, which improved damage from rifles, carbines and pistols for a short duration. This ability consumes points from the commando kill meter.

The ability First Aid Training has been added to the profession wheel, which improves healing effects for a short duration. This ability consumes points from the commando kill meter.

The ability Double Time has been added to the profession wheel, which boosts the commando's run speed for a short duration. Activating Double Time cancels Position Secured if it's active. This ability consumes points from the commando kill meter.

The Cluster Bomb expertise has been added in the Commando expertise tree. When used, this ability will throw a grenade which will then fracture into multiple smaller bomblets over a large area. This ability consumes points from the commando kill meter.

The Killing Spree expertise has been added in the Commando tree. When used this ability, fires an additional attack at a nearby engaged enemy when the commando attacks. This ability consumes points from the commando kill meter.

Modified Killing Grimace increases the number of additional attacks made during Killing Spree by 1 per point.

Blow Them Away has been modified to increase the bomblet count of Cluster Bomb by 2 per point.

The Remote Detonator debuff is a -100 Precision maximum from expertise instead of -50 Precision. Its cooldown has changed from 120 seconds to 20 seconds. Its damage bonus maximum from expertise is now 100% instead of 60%. The action cost is zero.

Remote Detonator can now be used when targeting something that is not in your line of sight.

Armor Cracker's name has been changed to Armor Shredder. This is a new ability that works identically to Riddle Armor except that it reduces the armor of any enemies within 10m of your current target.

Riddle Armor and Armor Shredder apply the armor break debuff. Armor break may have up to 5 applications per stack and reduces NPC armor by 400 per application. Armor break reduces Player armor by 4% of player total per application.

The base cooldown on Riddle Armor/Armor Shredder has been lowered from 30 seconds to 13 seconds.

Improved Riddle Armor reduces cooldown on Riddle Armor/Armor Shredder by 2 seconds per point.

Keen Eye only works with ranged weapons, including heavy weapons.

When a commando activates Mirror Armor, any NPC enemy aggressiveness towards him is cut in half once.

Diagnostic Armor has been modified to a 1 point expertise.

Marksman is a new 3 point Tier 5 expertise connected to Heavy Ammunition. Each point spent reduces action cost by 4% for the commando if they are using a rifle or carbine.

Heavy Ammunition now affects carbines.

The expertise Suppressing Fire also suppresses movement speed towards the commando by afflicted targets.

The expertise Improved Suppressing Fire increases glancing blow vulnerability of the target, movement suppression of the target, and cone width of the attack.

Position Secured has been modified to grant 200 Strength in addition to existing functionality.

Position Secured can no longer be removed by the player by right clicking.

Improved Position Secured is a new 3 point expertise. Commando action cost reduced by 10% per point while in Position Secured.

Base of Operations has been modified to grant 1000 armor and 5 critical chance to the commando and his or her group.

Base of Operations can only be used while the commando is in Position Secured. This is no longer a standalone ability, but is applied automatically to the group if the commando enters Position Secured.

Short Fuse is a new expertise below Packed Explosives. This is 1 point expertise that decreases the fuse time on the commando's grenades by 1 second.

Enhanced Luck is a new 2 point expertise added to the bottom of the Assault tree. Each point spent grants the commando 25 Luck.

Added Special Lethal Beam special attacks purchasable in the Heavy Weapons expertise line.

Added Special Focused Beam special attacks purchasable in the Heavy Weapons expertise line.

Added Tibanna Gas to Heavy Weapons expertise, which increases heavy weapon damage by 2% per point, 4 points maximum.

Added Enhanced Fuel Canisters to Heavy Weapons expertise. This expertise reduces the action cost of specials with heavy weapons by 5% per point as well as increasing chance to apply a DoT effect passively by 1% per point, 4 points maximum.

A new ability, Stand Fast, is a one point expertise. Damage against the commando is reduced by 60% while Stand Fast is in effect. Stand Fast lasts for 12 seconds and is on a 10 minute cooldown.

Improved Stand Fast is a three point expertise. Each point spent improves Stand Fast by 5% damage reduction, increases duration by 2 seconds, and lowers the cooldown by 2 minutes.

Lowered the volume of the Plasma Mine explosion.

Increased minimum damage range on Devastation bonus; maximum damage range remains the same.

Fixed issue with Enhanced Devastation skill modifiers granting 1:1 ratio instead of 10:1.

Diagnostic Armor now reduces dot damage by the full 25 percent.

Burst Fire: Devastation chance percent fixed to actually give 5/10% instead of .5/1 % increase.

Suppressing Fire is now a single target attack.

Improved Explosives is now a 75% bonus instead of 50% bonus per point spent.

The Juggernaut heroic jewelry set cooldown has been altered from 15 seconds to 4 seconds.

The Frontman commando jewelry set effects have been adjusted. The enrage ability cost has been lowered to 5000 health and the cooldown to 90 seconds, as opposed to 7500 health and 140 seconds.

The Frontman jewelry set description now displays the correct Block Chance value.

Officer:

 

Officers receive a free expertise respec upon logging in to Game Update 4.

Officers can toggle Tactics, Focus Fire, and Pistol Drillmaster group buffs on (instead of being on a timer). The first toggled skill mod is granted to an officer at level 7; more toggled buffs can be obtained by purchasing the Leadership expertise.

Leadership expertise can only be purchased up to 2 points now. Officers still receive the +30 buff duration when both points are purchased.

Level 90 officers can create two types of rally points; one is offensive and one is defensive. Rally points must now be placed at least 15m from the officer and no more than 100m away. Group members who stand in this area (indicated by the red or blue particle) receive a combat buff. Rally Point abilities are affected by the same action and cooldown modifiers as all other group buffs.

A group system message command, /sysgroup, has been added for officers only, beginning at level 18. Officers can send system messages to all group members with this command. When an officer types %TT in the /sysgroup message, the target's name is inserted into the message. The default colors for the message are light blue for the officer's name and red for the officer's text. The officer can change the color of the text by inserting hex color combination before the message; for ex: \#00ff00 Move out!

Added group waypoints. This ability allows officers to set waypoints for their group members. /groupWaypoint allows the officer to type the slash command and drop a waypoint at their feet. The waypoints clear themselves in 10 minutes unless the group member logs out or server goes down. This ability is granted at level 18. In addition to the slash command dropping the group waypoint at the officer's feet, officers can use the ability in the toolbar to ground target where it will be placed.

Normalized officer expertise damage modifiers to 3% per point spent.

A new expertise tree, Misdirected Anger, has been added in third column of the Squad Command expertise. This expertise is a skill to transfer hate from the officer to a group mate, up to 25% of hate when all points are spent in the expertise.

The White Phosphorous Grenade ability has been changed Dioxis Grenade; this poison DoT can be stacked up to an increment of 2.

Advanced Paint Target now has a default maximum range of 64m with any weapon.

Paint Target determines range based on weapon equipped.

Fixed an issue with Advanced Paint Target's particle effect not lasting through the entire debuff life.

Identify Weakness and Advanced Paint Target are now linked.

Removed pistol action reduction expertise boxes.

Officer strength expertise is now named "Sturdiness" instead of "Close Combat".

Moved Side Arm Accuracy up to tier 2.

Moved Dire Strikes up to tier 3.

Moved Drillmaster into Squad Command expertise, under Advanced Tactics.

Drillmaster now gives everyone using pistols an extra 5% damage on top of other bonuses.

Dire Strikes now gives the player up to +8 range for pistols.

Dire Strikes expertise is now 2 points, allowing up to +10 critical bonus (while retaining its range bonuses).

The Target Selection expertise has been reduced to 2 points and moved into the Identify Weakness tree. This expertise now grants a 10% action cost reduction per point spent, up to 2 points.

Base Supply Drop has been modified to take the officer's level into account. There is a mid-ranged version of items starting at 45 and a higher ranged version of items starting at 75.

De-coupled melee line expertise from 1-hand weapons.

Fixed descriptions of Vortex and Decapitate to no longer say requires 1-hand weapons.

Moved all bonuses from Initiative into Leadership expertise box.

Moved Advanced Tactics to a tier 2 expertise, along with Focus Fire.

Added new pistol attack Pistol Burn where Drillmaster used to be. This is a pistol attack that does 1.5 times normal damage plus an additional 1365. This special has a chance to apply a bleed DoT to your target.

Added inspired action proc chances to Pistol Burn (starting at level 74), Pistol Overcharge (starting at level 74), and rally points.

Added Pistol Overcharge, a double damage attack.

Environmental Purge now will remove half the stack of DoTs on you. If you only have one DoT with a stack of 1, it will remove the DoT. It will also prevent any additional DoTs from being reapplied while it is active.

Increased Environmental Purge's DoT immunity to 10 seconds.

The Officer Kinetic Expertise Armor increase now displays in the combat section of the skill mods UI.

Focus Fire, Scatter, and Last Words have been moved one column over in the expertise window.

Sniper Techniques has been removed from the officer description at character creation.

Officer group buffs apply to all beasts.

The General jewelry set increases the duration of Rally Point.

Hellstorm jewelry set descriptions have been updated to reflect the new grenade name.

Smuggler:

 

Smugglers receive a free expertise respec upon logging in to Game Update 4.

Sly Lie, Fast Talk, Half Truth, Fake ID, Innocent Cargo, Underworld Boss, Long Odds expertise bonuses for the smuggling system have been moved to the profession wheel and are now free.

Sly Lie and Fast Talk cooldowns have been lowered to 10 minutes and 5 minutes respectively.

Underworld Boss now displays the exact overridable armor value based on the smuggler's smuggling rank in the character modifications summary.

Commands moved to the profession wheel now reflect the correct level they're gained at. Fan Shot 5 and Brawler Swipe 5 are gained at level 74 instead of level 78.

Gun Oil and Elbow Grease have had their abilities moved to the profession wheel. Gun Oil now reduces action costs by 5% if the smuggler is wielding a pistol. Elbow Grease now reduces action costs by 5% if the smuggler is wielding a melee weapon.

Corrected an issue with Spot a Sucker; the damage reduction chance is random, but the average was getting worse the more points that were spent. This fix allows the damage reduction to increase, based on points spent.

Spot a Sucker supporting expertise have had their percentages increased.

Spot a Sucker now displays all its stats from expertise in its debuff mouseover information.

Lucky Break and Feeling Lucky debuff cooldowns have been reduced so they can occur possibly more than once per fight.

The Off the Books cooldown has been reduced to one minute.

Off the Books no longer allows more than one junk dealer to be called at a time.

Off the Books buff now properly shows its bonuses, depending on which expertise have been purchased.

Impossible Odds and Nerf Herder should have separate cooldowns.

The Modify Pistol reload animation should now play for anyone observing the smuggler.

The description of Wretched Fate has been updated.

Pistol damage has been increased by 50% on special actions that can use a pistol.

Break the Deal expertise now grants the "Gunslinger" title; Bad Odds expertise now grants the "Swashbuckler" title.

Overridable armor bonuses are now 1475 per point spent in expertise. Underworld Boss is now overridable armor instead of innate armor.

Double Deal now has a maximum 20% chance (10% per point spent) to reset Off the Cuff's cooldown, instead of dealing damage to two targets.

Fake Goods now decreases False Hope's delay by 1 second per point spent (minimum 1 second delay).

Smuggling missions for PvP should double the Improved Pistol Modules for the reward.

Improved Pistol Modification (IPM) buffs cannot be overridden by another IPM buff. The buffs must be cancelled to be able to re-apply an IPM. Making the buff require cancellation protects the smuggler from accidentally consuming a Pistol Modification Module.

Added Skullduggery, a new debuff that increases the chance for an affected target to miss and is affected by the smuggler's Luck.

Added Skullduggery and Impossible Odds support expertise stats to the character summary.

Added Eat Dirt support expertise, which increases the chance of Skullduggery.

Added Blindside support expertise, which increases the duration of Skullduggery.

Added Impossible Odds, a new debuff that increases the chance for an affected target to be hit and is affected by the smuggler's Luck.

Added Sleight of Hand support expertise, which increases the hit chance of Impossible Odds.

Added Loaded Chance Dice support expertise, which increases the duration of Impossible Odds.

Added Pistol Whip, which is a new line of attacks that do damage with a pistol or melee weapon.

Added Beat Down support expertise, which increases the duration of Pistol Whip's stun debuff.

Added Flying Tackle support expertise, which adds a percentage chance to stun a target hit by Pistol Whip.

Added Blaster At Your Side expertise, which adds a flat damage bonus to all attacks based on the smuggler's level.

Added Shoot First, which is a new line of attacks that do damage with a pistol or melee weapon. Shoot First has a side-effect of putting a bounty hunter into combat, if that bounty hunter has the smuggler as a bounty target.

Added Nerf Herder, which is a new buff that allows a target to be rooted the next time it is critically hit by the smuggler through a special action. Nerf Herder does not require a target so it can buff the smuggler using it.

Switcheroo glance defense should be for all defender melee weapons and not attacker melee weapons.

Pistol Critical Chance bonus from Precise Bead is no longer affected by diminishing returns.

Weapon range increase and weapon damage increase from skills and smuggling rank now properly display in the character summary.

Updated descriptions for smuggling system; bonuses with range and damage should be in the stat description in expertise and in the profession wheel (profession wheel was missing).

Illicit Broker level 5 conversation with an NPC fixed to remove the grammatical error "Thanks you" and instead display "Thank you".

Improper grammar in smuggler PvP set item description corrected.

Bounty Hunter:

 

Ambush now applies the Armor Break debuff. Armor Break may have up to 5 applications per stack and reduces NPC armor by 400 per application. Armor Break reduces player armor by 4% of player total per application.

Added Advanced Armor Break expertise, which adds 10% critical hit bonus to Ambush line of attacks and 2% damage bonus. Bounty hunters still apply a crit vulnerability debuff when they hit with the new Armor Break.

Changed bounty hunter expertise icon that grants Ambush Mark 3 thru 8 to look the same as the commando Riddle Armor icon as they fire the same debuff.

Flawless Strike no longer applies Flawless Bead. The three Flawless set bonuses have a 10% chance to apply Flawless Bead 1-3. Flawless Bead reduces the target's defenses against your next special attack. Flawless Bead will be removed by the next special attack.

Flawless Bead 1: Reduce Dodge, Block, Glancing and Parry by 25%.

Flawless Bead 2: Reduce Dodge, Block, Glancing and Parry by 50%.

Flawless Bead 3: Reduce Dodge, Block, Glancing and Parry by 100%.

Flawless Strike now grants a 6 second buff which increases the Flawless Bead proc chance by 15%.

Flawless Bead now has a new icon so it will not be mistaken for the new Flawless Strike buff.

The Master Crafted EE3 bolt is now red and the sound when firing has been changed to the EE3 carbine sound.

Bounty Check fugitives will now only give collection credit to the bounty hunter that found the fugitive.

Enforcer jewelry set buff now removes 1 second cooldown from Assault.

Medic:

 

Reduced the value of Enhance Block from combat block chance 100 to combat block chance 50.

Medics can now perform beneficial actions through stasis.

Cure Affliction will remove up to 5 stacks of all DoT effects.

Spy:

 

Fixed an issue with decoys not respecting /showbackpack and /showhelmet.

Fixed an issue with decoys coming out with stealth buff.

Run Its Course removes all stacks of poison, disease, or bleeding DoT effects on the spy.

Run Its Course makes the spy immune to further applications for the duration of the effect.

Run Its Course no longer causes damage to the spy.

Added 75% evasion chance to Avoid Damage.

Reduced cooldown on Avoid Damage to 3 minutes.

Jedi:

 

Hermetic Touch is a separate command and is no longer linked to the self heal.

For the Jedi Cloak Collection Statue NPCs, the debuff from a failed attempt now has a duration of 15 minutes and continues to count down even when offline.

Beast Master:

 

Healing a fully healed beast should no longer start a cooldown and take an action cost.

User Interface:

 

There is now a particle slider option located in the Graphics tab of your Options menu. This slider will limit the number of non-essential (i.e. not weapon fire related) particles you will render. This option will not affect mesh particles like holograms or holo-emotes.

The Quest Helper can now be hidden or shown via the Options menu in the Interface tab.

Image design terminals will no longer show your helmet/backpack if you have those options turned off.

Added flytext for entering combat; this text can be turned off via the Options menu in the Combat tab.

When firing a heavy weapon using auto-aim, the weapon will now correctly fire at the intended target even when the mouse cursor is moved over a HUD window like the chat window.

Emotes will now use your intended target (if in auto aim mode) or your look at target (if in manual aim mode).

Typing %TT in spatial chat and /sysgroup will now give you the name of your look-at target while in manual target mode, and your intended target while in auto-target mode.

Fixed an issue where screenshot files could be overwritten. Screenshots are now placed in the <Star Wars Galaxies Install Path>/screenshot folder.

Space:

 

The Krayt Gunship Control Device in datapads should now be displayed as a gunship instead of a heavy fighter. This only applies to new ships and not existing ships.

An issue with the ARC-170 that caused the screen to shake has been corrected.

Collections:

 

IG-88 and stormtrooper dowels have had their punctuation fixed for their item descriptions.

Players can now turn in their completed collection "Reconstructed Crystals" to the Tatooine Collector and receive their reward.

Heroic Encounters:

 

Each boss in heroic instances has a chance to drop a limited draft schematic of the new CC-V 'Legion' Cryo Projector. This can be taken to a Munitions Trader to create the actual weapon.

 

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Game Update 3.1

Publish Notes, May 6, 2008

 

Gameplay:

 

Corrected an issue with the Biological Focus Crystal that caused players to become permanently incapacitated.

Biological Focus Crystal now grants a 250 Constitution bonus instead of flat health amount.

Jedi:

 

Turning off a stance should now recalculate a Jedi's health and action.

 

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Game Update 3

Publish Notes, April 29, 2008

 

Gameplay:

 

The group experience bonus has been increased.

Instant travel vehicles should now despawn correctly and not prevent the player from summoning pick-up.

Increased vehicle storage in datapads to fifteen.

The missing color customization for Tantel helmets has been corrected.

Fixed a bug where Galactic Civil War PvP collection loot items were dropping too often.

A new /locateStructure command has been added to search the galaxy for unpacked structures and installations owned by the character. This command can only be used once every 24 hours per character.

You may no longer duel in heroic instances.

Weapon trails on local clients have been fixed for all classes.

Any new Chu-Gon Dar cube loot will now stack. Previously existing Chu-Gon Dar loot can be made stackable by placing the item into the cube and then removing it.

Updated the highest level treasure map loot tables to include a bounty hunter, spy and Force Sensitive bracelet previously only available in lower level treasure maps.

Treasure Map Names updated so players will know the type of map they are purchasing via vendor.

Lok has been added to the War Terminal data.

The War Terminal now has blue planets instead of green when displayed on old video cards.

Added Ancient Krayt Dragon Pearls back to loot tables.

The Life Day Necklace should now show correctly on large Wookiees.

The FS Village Focused Crystal buff will no longer leave the player stuck at 0 health while incapacitated. A new buff called Biological Focused Crystal will buff health for 3 hours. The new Biological Focused Crystal can be traded, must be biolinked before use and will not stack with other Biological Focused Crystals.

Synapse Focus Crystal duration also increased to 3 hours.

Added Critical Hit Reduction to character sheet stats.

When some items have a stat added, increased, or removed they will be momentarily unequipped then re-equipped. This is to prevent loss of stats. This should only occur on login.

Smugglers and bounty hunters can again land at Jabba's Palace.

Players can no longer interfere in specific quest solo battles unless they are one of the participants.

Ithorians may now wear Sturdy Boots; the boots are not visible.

Combat:

 

Jewelry can no longer be equipped or unequipped (swapped out) during combat.

Combat specials should no longer play their client effects if the attack fails.

Player Death:

 

Delay for clone window reduced from ten seconds to the next frame. This fix allows logic for buffs/debuffs to be properly cleared, instead of getting into a bugged state when reviving a person prior to the delay finishing.

Fixed some issues with being permanently incapacitated when fighting across server boundaries.

User Interface:

 

You can now turn on/off the visibility of your backpack and headwear. This will not unequip your backpack/headwear but prevents them from showing up on your character. You can find these new options in the Misc tab in your Options menu, or by simply typing /showBackpack or /showHelmet in your chat prompt to toggle the options. Again, this does not remove the benefits (armor, stats, etc.), but simply "hides" your headwear/backpack. Show off those hair styles!

Buff icons on the status, target, secondary target, and pet status windows can now be resized in the UI options page.

Buff and debuff durations on the player status window are represented with a whirligig overlaid on the buff icon. The whirligig opacity can be adjusted in the UI options page.

On items with expertise modifiers, the expertise modifier will always be listed after the stat modifiers when an item is examined.

Bounty Hunter:

 

Bounty hunters receive a free respec of their expertise points upon logging in to Game Update 3.

Sniper Shot particle effect is now only one shot instead of a volley to properly reflect the ability.

Added sound to Razor Net ability.

Added sound effect to Web Bomb ability.

Deadly Strikes has been changed to now grant 10% critical strike bonus and 10m range bonus while using carbines.

Burn and Scorch now have a flame thrower like particle effect.

Burn damage type changed to Elemental Damage Heat.

Burn (Mark 1) range changed to 30m.

Burn (Mark 2) range changed to 35m.

Burn damage no longer affected by weapon. Base damage has been increased to compensate.

The action cost of Burn (Mark 1 and 2) has been reduced.

Increased base critical hit percentage of Burn Mark 1 to 5%.

Increased base critical hit percentage of Burn Mark 2 to 10%.

The Relentless Onslaught ability has been changed from five minutes cooldown to two minutes.

The Melee Defense ability has been changed to grant 1% block per point against melee attacks when all vulnerable areas are equipped with assault armor.

The Ranged Defense ability has been changed to grant 1% dodge per point against ranged attacks when all vulnerable areas are equipped with assault armor.

The Duelist Stance ability has been changed to a 15 second reactive heal buff instead of a 30 second glancing blow and energy protection buff.

The Duelist Stance ability cooldown has been increased to 2 minutes from 1 minute.

Take Cover has had its buff duration increased to 40 seconds from 15 seconds. Action cost increased to 500 from 0. It now grants invisibility to enemy radar. This skill still requires the bounty hunter to be prone.

Advanced Ambush now requires 2 points spent in Swift Ambush.

If your tracking target is in a heroic encounter you will now receive the following message: "Your target is hiding somewhere, most likely under ground or in space. You will have to try again later."

If a player bounty being tracked by a hunter is on the Nova Orion station, the bounty hunter will now receive the following message: "Your probe droid has been destroyed! Last known location in the vicinity of the Nova Orion Station, Ord Mantell System."

Spies that have a bounty on them can now be tracked by a bounty hunter, even if cloaked.

Level 90 bounty hunters can now get boss level bounty target NPC's on bounty terminals. To differentiate these missions from the others, the bounty target will have (Extremely Dangerous) at the end of their name.

Bounty mission target NPC's should no longer spawn in water or other terrain.

Bounty hunter armor draft schematics of all types (chest, boots etc.) now have an equal chance of dropping from bounty targets. Previously boots, belts and gloves were more rare.

Bounty Check is now a level 86 skill. It can be used on any humanoid target of level 70-90. It has the chance of discovering a disguised fugitive. Terminating that fugitive will collect a big bounty.

A collection tied to the new version of the Bounty Check skill has been added.

A Bounty Hunters Guild representative has been added to the Bestine cantina. He can reset a completed Bounty Check collection so that it can be repeated.

Jedi:

 

Jedi receive a free respec of their expertise points upon logging in to Game Update 3.

Jedi should seek out Matarmeno Krahnn to learn about the ways of the Force.

Updated the stats on all legacy Jedi cloaks and robes.

Improved Force Choke now reduces target's damage by 5% and 10%; changed from adds a chance to root the target by 5% and 10%.

Increased base damage on Force Choke and added an energy DoT component.

Reduced the chance for Force Choke to be blocked or dodged.

Removed snare component from Force Choke.

Improved Force Choke now improves the DoT component of Force Choke by 10% per point; changed from improves duration of the snare component by 4 seconds per point.

Base duration of Force Choke increased to 12 seconds from 6.

Cooldown of Force Choke increased to 12 seconds from 6.

The Phase 4 Master Skill box in the profession wheel is now named Jedi Knight.

Force Maelstrom's particle effect has been changed to an arcing effect. Shockwave and Maelstrom now do electrical elemental damage, changed from weapon type.

Choke now does kinetic damage, changed from weapon type.

Removed Practiced Fluidity Expertise.

Added Saber Shackle allows a chance to snare and root the target, when throwing a saber with Force Throw.

Removed Crippling Accuracy from the General tree.

Stance and Focus buffs are now infinite in time instead of 50 minutes.

Added warning text if you attempt to use an ability with no Stance or Focus active.

Focus buff icon uses the Remorseless Nature expertise icon, and Cautious Nature expertise icon now uses the stance buff icon. This is so that it is clear that those expertise affect those buffs.

Jedi will enter either stance or focus on login.

Converted Jedi stance and focus from buff icons to skill mods activated when you are in the stance or focus. You will need to replace the stance/focus abilities on your toolbar.

All Focus cooldowns are now 10 seconds.

Force Drain now requires a focus.

Force Drain attacks can no longer be parried.

Reduced the chance for Force Drain to be blocked or dodged.

Force Lightning, Force Choke, and Maelstrom cannot be used if the Jedi is not using a focus.

Force Lightning and Force Maelstrom no longer share a cooldown timer.

Added the Ruthless Precision expertise. It is 4 points with a 2% bonus to all damage per point spent up to a maximum of 8%.

Perceptive Sentinel is a critical hit defense bonus for PvE (4% maximum) and PvP (8% maximum).

Added the ability Saber Reflect to the Paths tree, which allows a percentage of damage to be returned on an attacker based on the saber's maximum damage (not the attack damage).

Added the expertise Improved Saber Reflect, which increases the percentage of damage returned by Saber Reflect. Improved Saber Reflect additionally grants a chance to proc Force Alacrity on a successful reflection based on points spent in the Improved Saber Reflect expertise. Force Alacrity will attempt to Saber Flurry your target up to three times on your next Strike attack; to qualify you must make a Strike attack before the duration of Force Alacrity expires. Force Alacrity appears in the buff list when active.

Tempt Hatred has had its chance to fire removed. Instead, it always fires and increases action on a Jedi based on the amount of damage that Jedi deals (opposite of Practiced Fluidity, which gains for damage received). Tempt Hatred requires a Jedi to be in a Focus for it to activate.

Saber Throw cooldown reduced to fix an issue with global cooldowns.

The four piece Dark Fury jewelry set has had 10% Fury added to it that was missing.

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Guest DarthMaulUK

A typo for the taunt command in the Guardian Jewelry has been fixed.

Reactive Response will now regenerate action on a successful parry.

Lightsaber trails will now properly appear on the local client.

Animations for Saber Block, Saber Throw, and Force Lightning tweaked with speed and time to use.

Lightsabers will now play their appropriate swing sound effects.

Changing your saber crystal from a lava crystal to any other color crystal will now show the correct color.

Sweep 6: Cho mak Jung Ma is now correctly granted at level 70.

Strike 5: Mou kei is now correctly granted at level 66.

Increased inventory size of the Belt of Master Bodo Baas to 65.

Smuggler:

 

Precise Bead has been changed to a 2 point expertise. Each point increases critical bonus by 5% and range bonus by 5m while using pistols.

Head Crack has been changed to a 2 point expertise. Each point increases melee stun chance by 6%.

Feeling Lucky now correctly reduces the target's chance to dodge, block or parry; changed from reduces the smuggler's chance to dodge, block or parry.

The following smuggler skills have had their melee animations changed: Precision Strike, Dizzy, Brawler Swipe, Bad Odds, Pin Down, and Crush.

Medic:

 

Stasis Field has been changed to an immunity effect. Targets under an immunity effect will not be able to deal or receive damage via normal sources. Changed from "Increases Glancing Blow vulnerability by 100%, increases Dodge by 1000%, increases evasion chance by 100% and increases evasion value by absolute."

Kinetic and energy armor expertise descriptions for the skill updated.

Rheumatic Calamity expertise description shortened so it can fit in the expertise window.

Commando:

 

A typo in the description of 4 and 5 piece comando Grenadier Jewelry set bonus has been corrected.

Fixed an issue with Burst Fire not correctly firing an additional attack.

Bounty Hunter/Spy/Commando:

 

Conceal Device has been changed to a 30 second buff with a three minute cooldown. Traps dropped while this buff is active will be concealed from other players.

Entertainer:

 

Flanged Jessoon will now correctly sound like a Slitherhorn when playing the starwars1 song.

Munitions Trader:

 

Added a new schematic, the Master Crafted Bowcaster. This high level rifle is can only be equipped by a Wookiee and is Bio-Linked.

Beast Dietary Supplement Mark II has been added to the schematic list.

Domestics Trader:

 

New Advanced Chemical Reactive Unit schematic added (for use in crafting Beast Dietary Supplements Mark II).

Engineering Trader:

 

Fixed an issue with engineering traders being short one vendor.

Beast Master:

 

If your beast reaches level 75 and you still have a dietary supplement buff, it will be removed as your beast is now too high a level for this to take effect. You can, however, give them a Mark II after removal.

Munitions traders can now craft Beast Dietary Supplement Mark II. These are used to boost your beasts experience gain from levels 75 through 90.

Storyteller:

 

Storyteller invitation terminals will no longer fail to invite someone to the story if the storyteller is offline.

Adding a description to a blueprint is now checked against the profanity filter.

The relative position of blueprint objects is now based off of the player's location rather than a calculated center point. This allows for more predictable deployment. Previously saved blueprints will remain unchanged unless resaved. This does not change the design saved onto a blueprint, but rather tightens the manner in which a blueprint design is recreated relative to the location at which you clicked.

Collections:

 

Various fixes for the Durni Picture Collection have been made.

Star Destroyer Heroic Encounter:

 

Krix Swiftshadow on the Blackguard will now properly reset when there are no remaining valid targets in his room.

Miscellaneous:

 

A Painting, Painting of Blumbush, and Grunda Painting have been re-sized to their original size.

Added backs to a number of paintings; the painting's original size and orientation should be maintained.

Galactic Civil War PvP collection loot items (ranks and logos) now stack automatically.

 

--------------------------------------------------------------------------------

 

Chapter 9: The Fury of Exar Kun

 

At a Glance:

 

Chapter 9 Publish Notes, Thursday, April 9

Helpful Links:

 

Chapter 9 Gift

Domain of Evil

Spoils of War

Make a Long Story Short

Chapter 9: The Fury of Exar Kun

Publish Notes, April 3, 2008

 

Temple of Exar Kun Heroic Encounter:

 

A team of archaeologists has been searching the remaining temples on Yavin 4 to find lost Sith artifacts. While exploring the area around the Temple of Exar Kun , the team stumbled upon undiscovered catacombs hidden deep underground. What will they discover in the depths of the temple? Find out in this new heroic encounter!

 

Your journey to uncover the mysteries of the Temple of Exar Kun begins in the Aurilia Adventurer's guildhall.

Storyteller:

 

Storyteller blueprints have been added. Blueprints allow a storyteller to lay out a scene with storyteller props, save that scene, and deploy it quickly and easily. The storyteller vendor near the NPC theaters in each city offers a blueprint for sale. Use the radial menu on the blank storyteller blueprint in your inventory and choose Save Blueprint Data to save the complete scene.

 

You can also add a description to a blueprint that can be viewed in the Examine window.

Ground targeting for storyteller prop placement has been added.

Jukebox converters have been added to the storyteller vendor. A jukebox converter will make a storyteller prop that you target and that you own into a jukebox. It will then behave just like a normal jukebox storyteller prop.

The music being played by a storyteller jukebox can now be heard whether or not you are part of that jukebox's story. The one exception is if you are participating in someone's story, then you will only hear music played by jukeboxes that are part of that story.

NPC difficulty converter tokens have been added to the storyteller vendor. The NPC difficulty converter tokens change a storyteller combat NPC to elite difficulty or to boss difficulty. You must own the storyteller combat NPC in order to change its difficulty (or be assisting the owner).

Storyteller invitation terminals have been added. A storyteller invitation terminal allows players to join your story without you or an assistant needing to manually invite them. Anyone who uses a storyteller invitation terminal will be added to the owner's story, unless they are already a member of a story.

Storyteller props may now be purchased in bulk, up to 10 at a time for most props.

Combat and Flavor NPCs may now be asked to unequip their weapons, or to re-equip them again if you wish.

Additional storyteller props and NPCs have been added.

Storyteller events can now be held on Dathomir, Endor, and Yavin 4.

 

Collections:

Repeatable Galactic Civil War PvP collections have been added.

A collection with an Instant Travel Vehicle reward has been added.

A number of new ground collections have been added.

Combat:

 

Added recourse effects to dire root and dire snare. Once you have been affected by dire snare or dire root, you are immune to the effects for 25 or 18 seconds respectively.

Increased base duration of dire root; the total duration remains 9 seconds.

NPCs immune to taunt effects are now also immune to Provoke.

Resistance to root and snare effects are now a rating rather than binary.

Added the ability for select creatures to be resistant or immune to Mind Trick.

Power Ups:

 

Buff icons for active power ups have been added. These icons indicate the remaining duration of the power up.

You can now overwrite an existing power up with a new power up.

Fixed an issue with power ups cancelling their effects upon cloning.

Foraging:

 

All foraged food components now stack.

If a cloaked player encounters a thief or worm while foraging, the cloaking will be removed.

Players must leave city limits to forage.

Commando:

 

Plasma grenade particle effect changed to not be so obnoxious.

Entertainer:

 

Fixed duplicate yellow sparkler types; there is now a red one instead.

Added color names to the end of all classic props (sparklers, ribbons, etc.).

Changed ribbons for mystical and sparklers to really be yellow on the ones specified as yellow.

Spy:

 

Successful Blaster Burst and Razor Slash attacks apply a debuff that increases further damage by Blaster Burst and Razor Slash by 10%. This effect will stack up to 10 times.

Heroic Encounters:

 

Changed legacy Axkva Min badge to state it was awarded for legacy content in the Nightsister Stronghold and not for the Axkva Min heroic encounter.

Fixed an issue in the Tusken Army heroic encounter that prevented players from advancing to phase 3 of the encounter.

Miscellaneous:

 

Area spawns around Tatooine should be the appropriate levels now.

Adolescent Krayt Dragons no longer spawn in terrain.

Vehement durni warriors now spawn in the wild.

Updated Bink Video library to version 1.9c.

Miles Sound System has been updated to version 7.2a.

The text for claiming the 57 month veteran rewards has been updated.

Corrected an issue with the scout trooper belt appearing camouflage instead of white.

Chapter 9 Gift: War Terminal

 

When you log into Chapter 9, you will receive the War Terminal publish gift. This terminal, when placed in a structure you own, displays readout data about the Galactic Civil War across the planets in your galaxy.

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you forgot to put that ambush is now completely useless for bounty hunters. lol

 

no matter, i spec'd and got full assault, stun line, shields, dread strike, sniper shot, power assisted sprint...and seem to be doing pretty good. and am saving my tokens for enforcer set.

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don't be a player hater, just cause we rape you doesn't mean we don't love you, we just prefer dominating our relationships

 

me, i prefer dominating every game i play. Always pick the best, why choose anything else?

 

SWG - Spies, kill fast and rarely die

 

Deco - Psyche's, the best defence in the game, add all attack stats so i have the ability to tank and kill massive groups

 

WoW - Warrior, defensive skill tree, whirlwind and cleave maxed, all lifesteal items and enchantments available in game, kill waves of hordes without ever dieing, more enemies means more rage, and the more life that would be stolen to heal me. If a mage comes by thinking they can easily kill you, equip a shield and reflect his strongest attack back to him and watch him 1 shot himself

 

CoV - Dark/Dark Brute, huge defense bonuses, plus every attack i did on an enemy lowered they're accuracy so i rarely ever died. More enemies meant more life i could steal, more energy i could steal, and the more power i could gain by using drain attacks. I could go from almost dead to full health with 1 ability, if i did die i had another ability to bring me back, it pissed people off too cause they would spend a lot of time trying to kill me and as soon as i died i would be standing again with a god mode shield that no damage could get through, plus they would be stunned so they couldn't do anything but get raped by me because it gave me a power buff so i would be even stronger then i was before. I never once had to stop moving in that game, if i was low on health i could jump into a group of enemies and steal health to get it back up.

 

 

Its fun to make a character that no one can stand up to

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