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MMOtor will be good if...


Fiestainabox

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Just remember my words - you make Force-Sensitivity easily accessible, and not only will RP turn into a raging cesspool of crap, but the forums will turn into an endless stream of pure undiluted whine about how either Jedi are too powerful or Jedi aren't powerful enough.

 

Just so long as it's not on this forum, i'll be fine. :lol:

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Halo, Jedi Academy, Battlefront, Battlefront II, and I think there's a few more.

 

... by more you must mean CoD4, the FPS of the year.

 

MMO = Massively Multiplayer Online

 

 

Halo fits 2 of those, multiplayer and online, but its not "Massive"

 

Halo is 16 person, WoW is 5,000 person.

 

 

 

Anyway, you also got to understand that with the transition from a single player game to a multiplayer game, theres gotta be some losses. Gameplay has to be changed to be more fun for more people at once, not 1 person in there basement.

 

Again, one of the best examples of this is WoW, going from Warcraft 3's storyline about a mans rise and fall from the light to killing 30 spiders is amazing.

 

I always figured that there are 3 elements that make a good game:

 

Gameplay

Graphics

Storyline

 

Unfortuantly, you can't have all 3, because they all limit each other in a way, for example, Gears of War Great Graphics, pretty cool gameplay, terrible generic storyline.

 

The closest game to being perfect (IMO) is TES:Oblivion, but its a tad lacking in storyline in comparision to the 3rd TES.

 

My suggestion is

 

Deal With it

 

The next Kotor going to be a MMO, like it or not.

 

But, if you can't get around that, look in WoW's direction again, with the money blizzards making from WoW, they are making 2 new sequels.

 

Imagine, ME2, JK4, and BF3 all from the Kotor MMO.

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No, the elements that make a good game are Gameplay and Storyline. Graphics is just that - Graphics. Eye Candy. It contributes very little to the actual game, as long as the graphics are from this decade. The obsession with graphics is slowly killing quality gaming like a disease.

 

However, I don't see the tradeoff with gameplay, storyline, and graphics. They aren't mutually exclusive.

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Unfortunately you will be losing a portion of your player base by restricting the Jedi class (I couldn't be a Sith Lord in Galaxies so much for that game)...

 

The deal with an MMO is to give you, the subscriber, entertainment but also basically what you desire (through grinding, etc.)... since it is a Star Wars product, set in the KotOR era, the Jedi/Sith are things that customers will want, and rightfully so as it is Knights of the Old Republic. Limiting them in any way is folly.

 

Perhaps the other available classes for said Star Wars MMO ought to be looked into, make them more appealing to play by giving them their own respective 'bonuses'.

 

I agree with you, you cannot roll out a Kotor MMO and then restrict the amount of jedi´s by rules the player himself has allmost no influence on. As in max. % of jedi on a server, that basically screws over every player that joined the game/server later.

 

@Master Zionosis: Having a min. level in order to start your jedi training will not prevent anyone from becoming a jedi if that particular class is too strong, because MMO´s are longtime games meant to be played for month or years. At some point every player will hit the max lvl, there is no MMO where it is not the goal of the player to reach the level cap. Actually in allmost every MMO except the asian grinder´s the real game expierience starts when you hit the level cap (as in the maximum amount of your abilities and talents), because thats when the endgame content, raiding, pvp and so on starts.

 

So the easiest way to reduce the amount of Jedi´s is to not make them too overpowered and to give all others classes attractive abilities aswell.

 

And in the end who cares about jedis anyway, i´d much rather play a mandalorian with shiny beskar´gam a beskaad and some big blaster:-), and judging from the amount of jedi´s / sith / dark jedi´s my non jedi party members desintegrated in KotOR those old republic force users werent that tough anyway:-).

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Just remember my words - you make Force-Sensitivity easily accessible, and not only will RP turn into a raging cesspool of crap, but the forums will turn into an endless stream of pure undiluted whine about how either Jedi are too powerful or Jedi aren't powerful enough.

That type of 'whining' happens in all MMO's... there will always be a power-gamer 'flavor of the month'. Jedi/Sith will be what they are, the other classes are the key to the games success, make them each special in some way to make people want to roll one up.

 

You make Jedi too weak, and you'll have fans demanding a buff because it's basically screwing Lore for Balance. Just saying.

Again you state this like it is a 'problem' it really isn't... and is a part of these MMO's and the people who play thems ways. Part of the player base will want more power and the other part (who don't like or roll the 'flavor of the month' characters that power-gamers do) will want them 'nerfed'. It is the way of things.

 

Balance always trumps Canon or Lore (the game has to be fair and play-able.)

 

It also isn't a 'bad' thing...

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MMOtor will be good if...

...they take out the MMO part. Nah, just kidding. Well, not really. :p But it could be good, if they focus more on story and ensure that there are ways to gain XP without killing everything in sight. And then quadruple the number of ways they come up with. And from what I've heard from the developers' comments, that's what they're doing--we'll have to just wait and see, it seems. Even then it wouldn't be my cup of tea, since I'm not into roleplaying.

 

As for the Jedi issue, I see only two possible ways the devs could make a completely balanced system: either they make everybody a Jedi, or nobody a Jedi. Now, the latter would cause an immeasurable number of complaints, and the former would negate some roleplaying opportunities (not that I care, but I figure I'm only one out of several million). So, take the former, but put a twist on it.

 

The Jedi Order was nearly wiped out in K2; most Force sensitives--half the party, for instance--are Force sensitive without knowing it (or they know, but have never been formally trained). And yet those same characters are bounty hunters, techs, pilots, historians, and...er...professional albino boxers? I think you can see where I'm going here; every player in the MMO could be Force sensitive, with that ability naturally growing over time instead of being unlocked by some arbitrary skill choices (only to have the system change half-way through enabling anyone to be a Jedi from the start), but they still would have a number of carreer choices. In fact, they could choose not to focus on their Force abilities at all, instead gaining more skills, abilities, etc.

 

A generic soldier killing a Jedi singlehandedly is a bit unbelievable, but Force senstivie soldier--even one who isn't trained in the Force--killing a Jedi isn't all that believable; their Force sensitivity still gives them a slight edge, so it's an even match. Well, the Jedi in the fight still has advantages such as...oh, a lightsaber (or two), and experience using the Force, but that's where all those other abilities that non-Jedi get come in.

 

In any case, everybody as a (potential) Jedi...anyone with me?

 

Of course, I doubt BioWare is actually doing this, seeing as some of the rumors place the game at around 500 years after K2. But meh, a guy can hope.

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Balance always trumps Canon or Lore (the game has to be fair and play-able.)

 

It doesn't have to be. I read the other week about a group of FFO players who spent 18 hours trying to defeat a monster that couldn't be killed.

 

But that's an extreme example.

 

I'm all for fairness and playability, but not at the expense of the story and lore.

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I say that Galaxies kinda got it right with making Jedi a starter class(*dodges all the rotten veggies thrown at him*) The problem isn't with the Jedi as a starting class. It's the time period. There weren't supposed to be so many jedi. And believe me, I HATE Jedi in Galaxies... I mean HATE!!!

 

Lets face it, according to lore, jedi are trained from very early on in their lives. Younglings basically... so by the time they are adults they should already be a jedi. Now as a starting class, they would have to have their advantages, but also have their disadvantages. Heck you could make it to where the only places they can get missions out of for the first 20 to 30 levels is out of the Jedi/Sith academies. Basically bore them out of the jedi roles haha... Make it tedious to become a Jedi Master. If the other classes can gain levels and max out faster, you will see that only the dedicated would want to be jedi. Jedi should be able to have good defenses, but lose out on combat effectiveness in other areas... Maybe less damage...

 

1:1 balance is a bad idea in an MMO. All it does is cause endless nerf cries. So you give each class it's weaknesses based around another classes strengths.

 

Give soldiers higher Dex Str and Stam bonuses for the fights... Heavy armors and area damage weapons so they can beat a jedi to death... Give them advantages over jedi that would mean a jedi against a soldier should almost always lose... Unless the soldier is exceptionally bad, and the Jedi is exceptionally good.

 

Give Scoundrels the ability to avoid damage like crazy. But make them more vulnerable to force attacks. so against a soldier, they should always win... against a jedi should be signing their own death warrant...

 

Now I'm not fully fleshing it out, but that's just my take on it. Basically there should be up to 6 combat classes. Each one should have it's class it can defeat easily, one that it gets beaten up by profusely, and one or two that can go either way...

 

Heck it could be something like

Jedi<Soldier<Medic<Scoundrel<Bounty Hunter<Creature Handler<Jedi

 

Now before you Han Shot first guys jump on me, I got two things to say. 1) Han was in a cantina, it's like his home there. 2) Greedo was a very bad bounty hunter, and Han was an exceptional smuggler.

 

Ok Boba Fett... well he kinda got taken out by a creature....

 

Why that way?

Jedi is weak against heavy fire but good at close range

Soldier is weak against poisons good at throwing damage out

Medic bad at normal damage, good at poison damage

Scoundrel bad at ranged defense. immune to most poison damage(proximity to all the spice)

BH bad at dealing with multiple targets, good at ranged attacks

CH bad at close range, good at sending animals to attack.

 

Ideally you would in a group have a scoundrel take out their medic, first. but he'd have to get TO the medic haha

 

Just my thoughts on it...

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Lets face it, according to lore, jedi are trained from very early on in their lives. Younglings basically... so by the time they are adults they should already be a jedi. Now as a starting class, they would have to have their advantages, but also have their disadvantages. Heck you could make it to where the only places they can get missions out of for the first 20 to 30 levels is out of the Jedi/Sith academies. Basically bore them out of the jedi roles haha... Make it tedious to become a Jedi Master.[/Quote]

 

I think that the dedication thing sounds like possibly a good idea - a Jedi's life is dedication, after all.

 

Jedi should be able to have good defenses, but lose out on combat effectiveness in other areas... Maybe less damage... [/Quote]

 

Why should they get less damage?

 

Give soldiers higher Dex Str and Stam bonuses for the fights... Heavy armors and area damage weapons so they can beat a jedi to death... Give them advantages over jedi that would mean a jedi against a soldier should almost always lose... Unless the soldier is exceptionally bad, and the Jedi is exceptionally good. [/Quote]

 

That's just going too far - no-one will want to play as a Jedi if it's the way you describe. Why not just call rename the class 'Jedi-Killer' if it's like that?

 

Now I'm not fully fleshing it out, but that's just my take on it. Basically there should be up to 6 combat classes. Each one should have it's class it can defeat easily, one that it gets beaten up by profusely, and one or two that can go either way...[/Quote]

 

All that's going to do is cause problems - everyone will be avoiding each other for fear that they're going to be slaughtered. That doesn't sound very fun.

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I think that the dedication thing sounds like possibly a good idea - a Jedi's life is dedication, after all.

Of course... But it's only my idea and may have nothing like that in the game.

 

Why should they get less damage?

If you get high defense, you lose out on damage. If you get high damage, you lose out on defense.

 

 

That's just going too far - no-one will want to play as a Jedi if it's the way you describe. Why not just call rename the class 'Jedi-Killer' if it's like that?

Male Bovine Fecal Matter! I guarantee there'll be hordes of people who want to play jedi for the glow bat alone. Because a soldier can be trained to resist force techniques. A soldier can wear heavy armor. A soldier can be trained to defeat even jedi.

 

 

All that's going to do is cause problems - everyone will be avoiding each other for fear that they're going to be slaughtered. That doesn't sound very fun.

Again, I say Male Bovine Fecal Matter! If the game was all about 1:1 fights you might be right. If you only want duels instead of Sith versus Republic, I see your point. In an MMO, striving for 1:1 balance has caused more pain and anguish and fights on forums than anything else. Even politics... This class needs a nerf... This one is too weak... blah blah... Sure one on one battles between classes will be rare, but you aren't thinking in terms of thousands of players playing a game together. Using the strengths each person has in a group to overcome difficulties.

 

I've seen what happens when you get all classes relatively equal when there's a class like Jedi... You get full groups of Jedi doing everything and smuggler/spies/officers/medics/commandos get shoved aside for the favored Jedi and BH which are always bickering about how the other one is overpowered, and then complaining when they get nerfed then back to overpowered.... Meanwhile you get 4 years where the other classes are nearly untouched....

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Well, why not have Jedi be really good at 1 thing, and suck at everything else?

 

For example, resto druids in WoW literally take a month to kill, they use Heals-over-time and their form changing abilities to survive. It literally will take an entire team to take just one down.

 

The thing is though, they outlast their enemies to death, they don't do any damage at all, they rely on others to take out other players while everyones distracted with the druid.

 

Why not make Jedi similar? Give them the ability to deflect blaster bolts, and heal themselves, but give them a very small damage output to counter that.

 

It would work in a PvP sense if the Jedi player has alot of patience and teamwork, and it would make a great PvE class to play too, taking on the role of the tank.

 

On the otherhand, you could have a Sith player as the total opposite, and extremely high damage output, but a very low defense and health, much like the combat specced rogue class in WoW.

 

Just my thoughts on that side ,sorry for comparing everything to WoW :p

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I like the idea of limiting the number of jedi on servers.

 

I like the idea that you an start off as a soldier or smuggler,..etc. You are force sensative and during your player's growth you can awaken it more which will lead to you deciding to seek out the Jedi or the Sith.

If you have a well established bounty hunter....it will cause you to question wither to go down the path of Jedi/Sith or stay the bounty hunter.

 

I have no problem with soldiers being able to kill a Jedi or Sith.

I feel that many of the players who call themselves Jedi are not equal to the ones in the movies.

 

Logan

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It doesn't have to be.

Yes, yes it does, in an MMO especially since retaining subscribers is paramount.

 

I read the other week about a group of FFO players who spent 18 hours trying to defeat a monster that couldn't be killed.

 

But that's an extreme example.

Sounds like bored players to me! There are quests like this in DDO, and we know of them well. On a normal difficulty spider named Whisperdoom (she can't be killed) in the fourth quest of the Tangleroot quest chain (level4 quest), six 16th level characters beating oh her and she still lives. We'll get you someday Whisperdoom! :fist:

 

We do it for fun every time the level cap goes up. :lol:

 

I'm all for fairness and playability, but not at the expense of the story and lore.

It would seem (from my experiences on the DDO forums at least) that a large amount of that particular games players would disagree with you on this.

 

Since we are talking about a 'game' here, and you mention this as well... playability is also important like balance, the average player will grow frustrated and quit if too much of the story and lore gets in the way of their ability to play the game. So it is something that needs to be balanced and fair to all.

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Honestly, I wouldn't pay a monthly fee for a KOTOR MMO.

 

But if I were too, this is what I think would be good.

 

have jedi and soilders as equals in combat. That said, you should have a very small amount of force points for force moves (this encompasses Jedi and Sith). Also, don't make Jedi as a starter class. if you want it, you should have to work for it. This'll help to turn the crapy players, who just want to go and kill everyone, away. I also think that there should be a limited number of classes.

 

Smuggler/trader (one in the same, you should be able to level up skills that would make you proficient in either one or both)

Soldier

Scout/Scoundrel (one should be able to train skills to make him/her good in one or the other)

Manufacturer

 

In each of these classes you should be able to level up skills.

 

Personally I would make the amount of force sensitive a random number of those who sign up (say 10%). I know alot of you will disagree with me about this last part, but these are my opinions nothing more.

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Personally I would make the amount of force sensitive a random number of those who sign up (say 10%). I know alot of you will disagree with me about this last part, but these are my opinions nothing more.

 

 

I like that idea, only there would be a mass rush of people creating and deleting characters to get their Jedi character (s). Great idea, in theory, but in practice that "OMG I WANT I WANT" aspect kicks in.

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