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4 classes per side


Tommycat

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Sith will be multi-race, as I assume all classes will be.

 

 

Also, Lucas put an end to ANY more wookiee jedi. The force unleashed devs wanted to make the main boss a jedi wookiee and lucas fired up apparently.

 

 

But yeah, no more wookiee jedi in EU or games. Ever.

 

But why not... Lowbacca was cool!

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  • 2 weeks later...
I really don't like the idea of Droid being a class. I mean if we're going to have droids in there, they should be a playable race. There were droid smugglers, and bounty hunters out there too...

 

Ooooo I just thought of something... 4th class. Republic: Technician, Sith: Beast Tamer(or Slaver...).

 

I don't think we'll have droids as playable classes, rather NPCs instead.

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  • 5 weeks later...
It may just be a hunch, but my thinking is that there wont be a healer class. Anyone else remember the medpac's from K1?

In one of the interviews I posted they mentioned something about many classes (maybe all) being able to heal in some unique, fun and epic way. Whether that means they'll all be able to use medpacks on themselves/others or have healing abilities (that may or may not be a medpack spell), we have yet to know.

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sith

bouty hunter (all range)

assasin/spy (has decent range better melee)

(wrong answer here)

 

jedi

smuggler

commando

politician/ like leia

 

i also think crafting is not goign to be a single class thing but maybe a tree thing where u can invest in it. interested to see how healing is going to... either conventional doctor class or if players can have like secondary healing powers

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How are ewoks badass? They are primitive little creatures from endor D:

 

"His name is Kettch, and he's an Ewok."

"No."

"Oh, yes. Determined to fight. You should hear him say, 'Yub, yub.' He makes it a battle cry."

"Wes, assuming he could be educated up to Alliance fighter-pilot standards, an Ewok couldn't even reach an X-wing's controls."

"He wears arm and leg extensions, prosthetics built for him by a sympathetic medical droid. And he's anxious to go, Commander."

"Please tell me you're kidding."

"Of course I'm kidding. Pilot-candidate number one is a Human female from Tatooine, Falynn Sandskimmer."

"I'm going to get you, Janson."

"Yub, yub, Commander."

―Wes Janson and Wedge Antilles

 

 

My guesses following a WoW model(Class + 3 proficiency trees to choose from):

 

Republic-

Jedi

1. Saber Skills (Finesse DPS)

2. Force Skills (Offensive Force Skills?)

3. Protection (Buffs/Influence/Maybe Heals)

Trooper

1. Heavy Weapons (High DPS)

2. Protection (High damage mitigation)

3. Tactics (Squad tactics and group buffs)

Smuggler

1. Pistoleer (high DPS)

2. Subtlety (Stealth + Survival skills)

3. Luck

Combat Medic

1. Heals

2. Buffs

3. Hybrid

 

Empire -

Sith Warrior

1. Saber Skills (High DPS)

2. Attacking Force Powers (AoE DPS - Lightning anyone?)

3. Controlling Force Powers (attacks that strike fear, debuffs)

Bounty Hunter

1. Conventional Warfare (Blasters)

2. Unconventional Warfare (Short Range AOE - Flamethrower/Explosives)

3. Hunter (Stealth + DeBuffs)?

Spy/Assassin

1. Assassinate (Poisons + DPS)

2. Combat (High DPS)

3. Subtlety (Stealth + Survival + DPS)

Combat Medic

1. Heals

2. Poisons

3. Hybrid

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  • 11 months later...

i think the sith classes and jedi classes should be dedicated to a side but all the others should get to choose their allegiance. except imperial agent of course and republic trooper. so wait that actually just leavs smuggler and bounty hunter....hmmm

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