Jackpumpkinhead Posted June 15, 2010 Author Posted June 15, 2010 yeah i am just taking some time to tweak what i already have done on the current version i am planning on making the updates monthly or bi-monthly so i'm not killing myself on releasing updates i am also starting on the outside of the ship background.
Mrs Brinestoop Posted June 16, 2010 Posted June 16, 2010 It looks good, although make sure to proofread it as you go along (I've already seen one typo in "gaurds").
Jenni Posted June 16, 2010 Posted June 16, 2010 Here's the rod and hook combination if you still need it.
Jackpumpkinhead Posted June 18, 2010 Author Posted June 18, 2010 just updated to a newer version here is the link http://www.mediafire.com/?tmmyzykjdjv
Jackpumpkinhead Posted July 2, 2010 Author Posted July 2, 2010 Just thought I would give a quick update to everyone, I should have a new version done soon!
HaydenWCE Posted August 5, 2010 Posted August 5, 2010 Just thought I would give a quick update to everyone, I should have a new version done soon! So, soon as in when?
bergqvistjl Posted August 6, 2010 Posted August 6, 2010 I have a MT-32, which we could use to make MT-32 MIDIs, for the true 'old-school' feel. Plus if you get it to work natively in DOS, that would be great!
Nickeninja Posted August 6, 2010 Posted August 6, 2010 I think this game looks very interesting. If you manage to put the entire game together, I'd very much enjoy playing it through! Hope you can get some more help when the demo is finished! best of luck!
Jackpumpkinhead Posted August 9, 2010 Author Posted August 9, 2010 i have just gotten a little sidetracked with other things i am still working on it just not as vigorously as i was before but i am still planning on getting the demo done and then trying to get some serious help to finish out the entire game
HaydenWCE Posted August 9, 2010 Posted August 9, 2010 Good to hear that the project is still going. By the way, if you're looking for some assistance with this project, then might I suggest creating a thread for it over at the Telltale Forums? There's usually a little more action over there than here.
MusicallyInspired Posted August 9, 2010 Posted August 9, 2010 I'd advise against posting such a copyright infringing product on a real game developer's forum. They usually frown on that sort of thing.
HaydenWCE Posted August 9, 2010 Posted August 9, 2010 I'd advise against posting such a copyright infringing product on a real game developer's forum. They usually frown on that sort of thing. Ooh, come to think of it, yeah, that's a good point. I remember a similar project to this was closed down immediately after it was posted in the TTG forums. It was like this project, but it was a 2D, 'old-school' version of Launch of the Screaming Narwhal.
Monkey Mania Posted August 9, 2010 Posted August 9, 2010 Best keep these things on a fan forum, not a developer forum.
Dexterspet Posted August 10, 2010 Posted August 10, 2010 I spent the last half hour reading all the posts in this thread and this is pure win. I just wish I would have played the original CMI more than 4 times....and I still owned it.
brushfe Posted August 19, 2010 Posted August 19, 2010 One method you can use to get that MI2 background feel is 'Posterizing' the CMI backgrounds, then adjusting the colours to give it a more saturated, painted feel. It's not perfect, but it's pretty easy to accomplish. For example:
Aububuh Posted August 19, 2010 Posted August 19, 2010 One method you can use to get that MI2 background feel is 'Posterizing' the CMI backgrounds, then adjusting the colours to give it a more saturated, painted feel. It's not perfect, but it's pretty easy to accomplish. For example: For one thing, that would require either stretching or cropping, and that wouldn't look quite right; and Lucasarts probably wouldn't be too happy with us if we just used their original backgrounds. Plus, it gives a better feeling of accomplishment to do it ourselves, but I'm not sure how much I speak for everybody else when I say that. Or for myself, for that matter, considering how little I've actually done. I should probably get to those music arrangements...
brushfe Posted August 19, 2010 Posted August 19, 2010 For one thing, that would require either stretching or cropping, and that wouldn't look quite right; and Lucasarts probably wouldn't be too happy with us if we just used their original backgrounds. Plus, it gives a better feeling of accomplishment to do it ourselves, but I'm not sure how much I speak for everybody else when I say that. Or for myself, for that matter, considering how little I've actually done. I should probably get to those music arrangements... Absolutely, it's totally a question of whether the group wants to redraw the backgrounds, or just focus on recreating the game in a SCUMM interface. Cropping the backgrounds wouldn't really be an issue, since more SCUMM games incorporated scrolling backgrounds that were larger than the viewable window. Although, I'm not sure the biggest concern with this project is whether Lucasarts would be mad about cropping their background art. (The Guybrush sprites I've seen are combinations of their existing artwork anyway.) If they're going to say no to this project, it'll be at an intellectual property level, not a 'draw your own scumm bar' level.
MusicallyInspired Posted August 19, 2010 Posted August 19, 2010 Scaling the original artwork was already brought up, but the whole point was to make it feel like classic SCUMM. That includes art style. The exaggerated cartoon look, for instance, is one of the things I'd like to see go in a remake like this.
Aububuh Posted August 19, 2010 Posted August 19, 2010 Although, I'm not sure the biggest concern with this project is whether Lucasarts would be mad about cropping their background art. (The Guybrush sprites I've seen are combinations of their existing artwork anyway.) If they're going to say no to this project, it'll be at an intellectual property level, not a 'draw your own scumm bar' level. I didn't say that they would be mad about cropping their background art, I said they would be mad if we used their background art. Anyway, the easiest way to avoid potential C&Ding is if we do everything for ourselves. Background art, sprites, music, all that stuff.
Jackpumpkinhead Posted August 30, 2010 Author Posted August 30, 2010 Okay i know that it has been a really long time since an update but i finally got to a point where i feel comfortable with what i have accomplished to upload it so here you go version 0.0.1 there are several aesthetic changes and a new room as of now murry and the skeletal arm are automatically outside the ship because there is no cannon game but i plan on incorporating it into the next version which i hope will be out sooner than the last one gemme some feedback http://www.mediafire.com/?nw3sjkozcyevrsv the screen and list of changes are on the first post here
HaydenWCE Posted August 30, 2010 Posted August 30, 2010 Ooh! A new screen, awesome! I'm going to download now, even if it is 11:00 at night . Edit: Well, after playing, I can honestly say that it was worth the slightly longer wait. The exterior of the ship looks nice, you've done a great job of Murray, and there are some good little pieces of dialogue that weren't in the original game. Only a couple of little niggles, though: - 'Guards' is still spelled 'gaurds' - After going outside, and then coming back in, Wally is standing up again. I'm guessing this wasn't intentional? Apart from these, I have nothing bad to say. Great job and keep up the good work.
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