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Deus Ex: Human Revolution


Sabretooth

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Deus-Ex-Human-Revolution.jpg

 

- Early 2011

- PC, Xbox 360, PS3

- First-Person Shooter/RPG hybrid

 

There's another thread on this, but it doesn't have the official title and is buried into the Earth's mantle anyway, so I'm making a nice-looking new one.

 

Official Site (Has both trailers, watch them)

 

According to René from the official forums, the PR machine is starting this month, with magazine reveals in full swing and a complete reveal (including a superawesome trailer) coming this E3. The first of these has been found in a Polish magazine here. (One new screenshot, One new concept art)

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I'm sure we'll get an announcement at E3.

Apart from the aforementioned trailer (which has been described as mind-blowing, knee-jerking and jaw-dropping, in that order, by insiders), Stephan D'Astous has also confirmed that gameplay will be shown at E3.

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described as mind-blowing, knee-jerking and jaw-dropping, in that order, by insiders
It's pre-rendered CG, which makes it meaningless (no matter how "mind-blowing" it may be). The gameplay footage will be the real acid test. I'm interested to see what they make of the engine, as TR's gunplay never did much for me. At least any climbing segments should be handled well though.

 

Btw, when I said announcement in my previous post, I was specifically referring to a release date.

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It's pre-rendered CG, which makes it meaningless (no matter how "mind-blowing" it may be). The gameplay footage will be the real acid test. I'm interested to see what they make of the engine, as TR's gunplay never did much for me. At least any climbing segments should be handled well though.

 

There is a gameplay screenshot from a Polish magazine I linked earlier that looks quite good..

 

The caption reads that you need aim carefully so that you do not damage enemy augmentations, which, if you don't need yourself, can be sold.

 

UPDATE

 

New screenshot revealed by a French magazine, most likely from the same trailer.

 

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dx3pic4.jpg
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The caption reads that you need aim carefully so that you do not damage enemy augmentations, which, if you don't need yourself, can be sold.

 

The big question is.... Will you be able to get a Skull Gun? :¬:

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User Ashpolt on the Official Forums was kind enough to paraphrase the 6-page preview they just got. This should be first of a long string of reveals. To summarize what he's got:

 

- DXHR carries over the parts of the DX template, but "reinents them all to be a lot smoother, slicker and more violent than the original."

 

Health and Energy

- Health Regeneration is confirmed to be in. Localised damage is confirmed to be out.

 

- Energy will not regenerate at first, but will be increased with small "pips". It regenerates slowly only if its completely knocked out.

 

- Curiously, you start each mission with a fixed stock. Possibly implying that the game will be broken up into separate missions?

 

- "We don't want it to be a run and shoot game. If you try to run at the enemies, 2, 3, 4 bullets and you're dead."

 

Third-Person - Cover and Takedowns

- Third-person is confirmed. There is a full cover-system where Adam can see what's coming at him. Adam can also perform stylish takedowns for which the camera goes to third-person again. So yeah.

 

-There are apparently dozens of takedown moves, which are contextual, and have a different effect depending on whether you tap the button (non-lethal) or hold it (lethal, involving wrist blades.) "Both are expertly animated, but my main concern with the game is that it might disconnect you from your character: you don't know which move he'll perform, you watch it from third person, and you're not in control."

 

Augmentations

 

- Augmentations are bought with cash from "Limb Clinics," and once bought, they are then upgraded with XP to reflect Adam getting used to them. They start with basic functionality, but higher levels add extra features, rather than just making them more powerful.

 

- In addition to your arms, there are 19 other augs to choose from. Each aug has 4 or 5 extra functions unlocked with XP.

 

- Confirmed augs include: Enhanced Vision, Mind Reading and Mind Control (WTF), Cloak, Claymore (Multi-kill aug), Strength (Like DX, but dampens recoil and punch through selected walls), Hacking module, "Icarus Landing System" (hurrdurrdurr) that lets you land without sound or damage or send a shockwave, whichever you find convenient.

 

Minigames

 

- Hacking minigame confirmed. "You play it on a map of the system's internal workings, trying to capture nodes to ultimately reach the registry. Each node captured carries a chance of detection, and if that happens you have to race to the registry before the system's trace reaches you." Good luck visualising this.

 

Setting and Conversations

 

- It is "thick with people" and you can apparently talk to everybody in the game, and not just single pointless lines.

 

- "You're a security guard who had his arms blown off"

 

- Conversations are described as "verbal fights", because depending on your actions, you can either "win" (convince people to share info,) draw (they stay tight lipped, but you can keep trying) or lose outright, and they will refuse to talk to you again. The branching conversation trees are so intricate that apparently it takes 6-8 hours for each one (to plan, I assume, rather than each has that many hours of recorded dialogue!)

 

- Conversations can be quite long, and emotionally heated - more so than we're used to in games.

 

- No wheel confirmed, but response choices will be single-word directives instead of full sentences. The examples PCG gives are "insist", "advise" and "pinpoint"

 

- Your pilot is called Faridah Malik. (Do not google this name.)

 

- There is a hacker called Tong in the game, but it's not Tracer.

 

- Some Deus Ex characters will make cameos in the game, with their original voice actors reprising roles. No word on who these are, but my money's on Joseph Manderley, Gunther Hermann and Walton Simons.

 

Stealth

 

- You can pick up bodies - dead or alive, though I sense only "alive" if they're unconscious - and hide them.

 

- Guards can revive other unconscious guards.

 

Super Random Special Feature

 

- Finally, special mention must go to the Boxguard droid - literally, a robot that unfolds from a perfect cube. Despite my misgivings about parts the rest of the game, whoever designed this deserves a pat on the back, this thing is just awesome and I can't wait to see it in motion.

 

Screenshots

 

- Ashpolt updated the thread with some iPhone-quality screenshots. Here's the links:

 

http://img.photobucket.com/albums/v427/ashpolt/IMG_0173.jpg

http://img.photobucket.com/albums/v427/ashpolt/IMG_0174.jpg

http://img.photobucket.com/albums/v427/ashpolt/IMG_0172.jpg

http://img.photobucket.com/albums/v427/ashpolt/IMG_0175.jpg (Boxguard)

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Hacking minigame confirmed.
Urgh. Minigames - why do devs persist with that crap?

 

Some Deus Ex characters will make cameos in the game, with their original voice actors reprising roles. No word on who these are, but my money's on Joseph Manderley, Gunther Hermann and Walton Simons.
You'd think both Anna Navarre and Gunther Hermann would be likely candidates given they were both mech-augs, but isn't 3 supposed to be set way before 1 (i.e. when they were kids or even before they were born)?

 

Finally, special mention must go to the Boxguard droid - literally, a robot that unfolds from a perfect cube.
A WALL-E tribute?
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- DXHR carries over the parts of the DX template, but "reinents them all to be a lot smoother, slicker and more violent than the original."

 

I just hope they don't eliminate the choice of playing style with that, railroading it into another Cover Shooter RPG hybrid. One of the charms of Deus Ex was that you could play as everything from a violent maniac who kills anything that moves, to being a sneaky type who are able to finish the entire game without actually killing anyone (except Anna Navarre) without using cheats or exploits. :)

 

From what I can tell of that summary it still seems they're aiming closer to the experience of DX:Invisible War than that of the original Deus Ex, though. :raise:

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You'd think both Anna Navarre and Gunther Hermann would be likely candidates given they were both mech-augs, but isn't 3 supposed to be set way before 1 (i.e. when they were kids or even before they were born)?

It's set in 2027, which is 25 years before the original Deus Ex. In an interview, the art director hinted that mechanical augmentation wasn't just combat-specific, it extended lifespans too (something that's happening in real life), so characters in Deus Ex might have been older than you think...

 

I just hope they don't eliminate the choice of playing style with that, railroading it into another Cover Shooter RPG hybrid. One of the charms of Deus Ex was that you could play as everything from a violent maniac who kills anything that moves, to being a sneaky type who are able to finish the entire game without actually killing anyone (except Anna Navarre) without using cheats or exploits. :)

 

From what I can tell of that summary it still seems they're aiming closer to the experience of DX:Invisible War than that of the original Deus Ex, though. :raise:

 

Their design philosophy certainly emphasises combat and stealth are both the primary pillars of gameplay, with hacking and social being the secondary pillars. They've explicitly said that they want to move away from Invisible War and towards and Deus Ex, but a lot of disgruntled fans on the official boards agree that they're just trading one set of consolisation mores for another. Out with the universal ammo and in with the cover system.

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New interview with Stephen D'Astous, but it has only one piece of new information, so I'll just quote it here.

 

At one point in the game you need to retrieve some neural chip from a dead man. The thing is, he's locked down at the nearby police station's morgue. Albeit you can enter the "public" part of the police station, accessing the morgue is forbidden. Obviously, you can decide to fight your way in, good luck! Or you might try to convince the front desk officer to let you in. If you do, no violence will be needed, you can explore the place freely. However, that might have lasting consequences on the character that let you in. So, you might meet him again later on in another context where the both of you will need to set the record straight.

 

If you're more of the "invisible" type of agent, you might want to explore around the building and look for some locked doors that need to be hacked to get in or you might find a roof access through the air duck system. If that's not enough, you might find some nearby sewer system that might just lead you straight to the Police station's morgue. Even though not all missions have that many options, all missions have few options and depending on how you customize your character, some options might not be possible.

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*Yet* another screenshot leaked from the trailer. This should be the last, or one of the last, since the trailer is supposed to be released today. Try to pretend you've never seen Blade Runner.

 

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A new shot, this one comes from a forum user who scanned a magazine (not the same one as Ashpolt). Most likely in-game.

 

47295511.png

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User "spyhopping" from the forums got two more images to post. One is Adam's pilot, Faridah Malik, and the other is Eliza, a (presumably digital) newscaster. I'll let you guess which is which.

 

80613160.png35271187.png

 

Updated with a better res version of the Boxguard, the Magickal Bot that can unfold from a Perfect Cube!:

boxd.png

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Judging by flygirl's jumpsuit and a quick Google search, "Sarif Industries" has some role to play in the game. Any idea what?

 

We already know that. Sarif Industries is a leading bioengineering firm, the most experimental in America, and Adam Jensen is the security specialist for what I assume is its head branch in Detroit. The place gets attacked by mysterious assailants, and Adam loses his arms.

 

However, he ends up alive and with augmented arms, thanks to a mysterious benefactor, and Adam's quest of mystery and intrigue begins. If you scrutinize the previous trailer, Adam's augmentations (most notably his eye augmentations) are manufactured by Sarif Industries. There's also an ad for Sarif on the Detroit city backdrop in the trailer.

 

The new trailer is going to go live in a few hours. Stay pumped.

 

Edit: More pictures! Basically high-res versions of the ones from the earlier mag.

 

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coverrw.png

gunpoint.png

shanghai.png

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