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I have a problem


jagutiger

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I have a problem when i try to start the game..an error pops up

 

JK2: v1.03 win-x86 May 3 2002

Initialising zone memory .....

----- FS_Startup -----

Current search path:

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets5.pk3 (4 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets2.pk3 (289 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base

 

----------------------

14978 files in pk3 files

execing default.cfg

couldn't exec jk2config.cfg

couldn't exec autoexec.cfg

...detecting CPU, found Intel Pentium IV

 

------- Input Initialization -------

Skipping check for DirectInput

Joystick is not active.

------------------------------------

----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

--- Common Initialization Complete ---

Working directory: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded

...setting mode 3: 640 480 FS

...using desktop display depth of 32

...calling CDS: ok

...registered window class

...created window@0,0 (640x480)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 8 )

...35 PFDs found

...GLW_ChoosePFD failed

...GLW_ChoosePFD( 32, 24, 0 )

...35 PFDs found

...GLW_ChoosePFD failed

...failed to find an appropriate PIXELFORMAT

...restoring display settings

...WARNING: could not set the given mode (3)

...setting mode 3: 640 480 FS

...using colorsbits of 16

...calling CDS: ok

...created window@0,0 (640x480)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 16, 16, 0 )

...35 PFDs found

...GLW_ChoosePFD failed

...GLW_ChoosePFD( 16, 16, 0 )

...35 PFDs found

...GLW_ChoosePFD failed

...failed to find an appropriate PIXELFORMAT

...restoring display settings

...WARNING: could not set the given mode (3)

...shutting down QGL

...unloading OpenGL DLL

----- CL_Shutdown -----

RE_Shutdown( 1 )

-----------------------

GLW_StartOpenGL() - could not load OpenGL subsystem

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how exactly can you do that my friend is having a similar problem but it loads like this

----- FS_Startup -----

Current search path:

c:\program files\lucasarts\star wars jedi knight jedi academy\gamedata\base\assets3.pk3 (16 files)

c:\program files\lucasarts\star wars jedi knight jedi academy\gamedata\base\assets2.pk3 (62 files)

c:\program files\lucasarts\star wars jedi knight jedi academy\gamedata\base\assets1.pk3 (8320 files)

c:\program files\lucasarts\star wars jedi knight jedi academy\gamedata\base\assets0.pk3 (15346 files)

c:\program files\lucasarts\star wars jedi knight jedi academy\gamedata/base

 

----------------------

23744 files in pk3 files

execing mpdefault.cfg

execing jampconfig.cfg

couldn't exec autoexec.cfg

...detecting CPU, found Intel Pentium IV

 

------- Input Initialization -------

Skipping check for DirectInput

Joystick is not active.

------------------------------------

...initializing QGL

succeeded

...setting mode 4: 800 600 W

...created window@0,0 (806x626)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 8 )

...41 PFDs found

...hardware acceleration found

...PIXELFORMAT 6 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...GL_EXT_texture_compression_s3tc available

...no tc preference specified

.....using GL_EXT_texture_compression_s3tc

...using GL_EXT_texture_env_add

...GL_EXT_texture_filter_anisotropic available

...using GL_EXT_texture_filter_anisotropic

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...GL_EXT_point_parameters not found

...GL_NV_register_combiners not found

...ignoring WGL_ARB_render_texture

 

GL_VENDOR: Intel

GL_RENDERER: Intel Bear Lake B

GL_VERSION: 1.4.0 - Build 7.14.10.1409

GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint

GL_MAX_TEXTURE_SIZE: 2048

GL_MAX_ACTIVE_TEXTURES_ARB: 8

 

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

MODE: 4, 800 x 600 windowed hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium IV @ 2503 MHz

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_LINEAR

picmip: 0

texture bits: 32

lightmap texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

compressed lightmaps: disabled

texture compression method: GL_EXT_texture_compression_s3tc

anisotropic filtering: enabled (4.000000 of 4.000000)

Dynamic Glow: disabled

 

------- sound initialization -------

Initializing DirectSound

- using ancient version of DirectX -- this will slow FPS

locked hardware. ok

----- Sound Info -----

sound system is muted

1 stereo

32768 samples

16 samplebits

1 submission_chunk

22050 speed

0x7a70050 dma buffer

No background file.

----------------------

------------------------------------

 

--- ambient sound initialization ---

Sound memory manager started

Loading dll file ui.

Failed to load dll, looking for

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that looks like a sound card issue. try updating the drivers and possibly directx. why are they measuring a sandwich? if you're not sure which versions of drivers and directx you've got then open up the direct diagnostic tool. (start -> click on run -> then type in dxdiag)

it's telling me to 'take a small step to get healthy' but now i just want to eat lots of chicken and cheese and, is that bacon?

relish?

i'm going with bacon, sandwiches.

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try updating your graphics card drivers. or load up JA in safe mode and in the options, instead of using OpenGL, choose Direct 3D for rendering.

 

I'm quite sure there is no Direct3D mode for JA.

 

Updating your drivers might do the trick, but it looks like it's having trouble setting the graphics mode, 640x480. Perhaps you could try running it in windowed mode. make a text file in your GameData/base directory called autoexec.cfg and inside that, place this line

set r_fullscreen 0

see if that helps.

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