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What DnD character Are You? 2010 Edition


Sabretooth
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I discovered an old gem going through... things, namely this little wonderful personality test we did 3 years ago.

 

Who's changed, and how? Take the test and find out.

 

i miss bee and devon :cry6:

 

Me in 2007: Chaotic Neutral Human Druid/Sorcerer (1st/1st Level)

 

Ability Scores:

Strength- 11

Dexterity- 9

Constitution- 13

Intelligence- 12

Wisdom- 11

Charisma- 10

 

Me in 2010: True Neutral Half-Elf Bard/Rogue (1st/1st Level)

 

Ability Scores:

Strength- 10

Dexterity- 10

Constitution- 13

Intelligence- 12

Wisdom- 11

Charisma- 11

 

+1 in Charisma, -1 in Strength, -1 in Dexterity :(

Edited by Sabretooth
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We all seem to be Chaotic Neutral's around here...

 

 

 

You Are A: Chaotic Neutral Human Bard (3rd Level)

 

 

Ability Scores:

Strength- 10

Dexterity- 12

Constitution- 13

Intelligence- 13

Wisdom- 15

Charisma- 12

 

Alignment:

Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.

 

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

 

Class:

Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

 

 

 

Detailed Results:

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXX (22)

Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)

Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)

Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXX (25)

True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)

Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXXX (26)

Lawful Evil ----- XXXXXXXXXXX (11)

Neutral Evil ---- XXXXXXXXX (9)

Chaotic Evil ---- XXXXXXXXXXXX (12)

 

Law & Chaos:

Law ----- XXXXXXXXXX (10)

Neutral - XXXXXXXX (8)

Chaos --- XXXXXXXXXXX (11)

 

Good & Evil:

Good ---- XXXXXXXXXXXX (12)

Neutral - XXXXXXXXXXXXXXX (15)

Evil ---- X (1)

 

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXXXXXX (8)

Elf ------ XXXXXXXXXX (10)

Gnome ---- XXXXXXXXXX (10)

Halfling - XXXXXX (6)

Half-Elf - XXXXXXXXXXX (11)

Half-Orc - XXXXXX (6)

 

Class:

Barbarian - (-2)

Bard ------ XXXXXXXX (8)

Cleric ---- (-4)

Druid ----- (-6)

Fighter --- (-2)

Monk ------ (-19)

Paladin --- (-23)

Ranger ---- (0)

Rogue ----- XX (2)

Sorcerer -- XX (2)

Wizard ---- XX (2)

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Chaotic Good Human Sorcerer (4th Level)

 

Ability Scores:

Strength- 18

Dexterity- 20

Constitution- 17

Intelligence- 17

Wisdom- 13

Charisma- 17

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19)

Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)

Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)

Lawful Neutral -- XXXXXXXXXXXXXXX (15)

True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)

Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)

Lawful Evil ----- XXXXXXXXXXXXXXXXX (17)

Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXX (22)

Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)

 

Law & Chaos:

Law ----- XXXXXXX (7)

Neutral - XXXXXXXXXXXX (12)

Chaos --- XXXXXXXXXXXXXX (14)

 

Good & Evil:

Good ---- XXXXXXXXXXXX (12)

Neutral - XXXXXXXX (8)

Evil ---- XXXXXXXXXX (10)

 

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXXXXXXXX (10)

Elf ------ XXXXXX (6)

Gnome ---- XXXXXX (6)

Halfling - XXXX (4)

Half-Elf - XXXXXXXXX (9)

Half-Orc - XX (2)

 

Class:

Barbarian - (-2)

Bard ------ (-2)

Cleric ---- (-4)

Druid ----- (-6)

Fighter --- XX (2)

Monk ------ (-21)

Paladin --- (-19)

Ranger ---- (-2)

Rogue ----- XX (2)

Sorcerer -- XXXXXXXXXX (10)

Wizard ---- (0)

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Neutral Good Human Fighter/Sorcerer (2nd/1st Level)

 

Ability Scores:

Strength- 15

Dexterity- 17

Constitution- 17

Intelligence- 16

Wisdom- 15

Charisma- 12

 

Alignment:

Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

 

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

 

Primary Class:

Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

 

Secondary Class:

Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

 

Detailed Results:

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXXXXXXX (21)

Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)

Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)

Lawful Neutral -- XXXXXXXXXXXXXXXXX (17)

True Neutral ---- XXXXXXXXXXXXXXXXX (17)

Chaotic Neutral - XXXXXXXXXXXXXXX (15)

Lawful Evil ----- XXXXXXXXXX (10)

Neutral Evil ---- XXXXXXXXXX (10)

Chaotic Evil ---- XXXXXXXX (8)

 

Law & Chaos:

Law ----- XXXXXXXX (8)

Neutral - XXXXXXXX (8)

Chaos --- XXXXXX (6)

 

Good & Evil:

Good ---- XXXXXXXXXXXXX (13)

Neutral - XXXXXXXXX (9)

Evil ---- XX (2)

 

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXXXXXXXXXX (12)

Elf ------ XXXXXXXX (8)

Gnome ---- XXXX (4)

Halfling - XXXXXX (6)

Half-Elf - XXXXXXXXX (9)

Half-Orc - XXXXXXXXXX (10)

 

Class:

Barbarian - (0)

Bard ------ XX (2)

Cleric ---- (-8)

Druid ----- (-2)

Fighter --- XXXX (4)

Monk ------ (-25)

Paladin --- (-15)

Ranger ---- XXXX (4)

Rogue ----- (-2)

Sorcerer -- XXXX (4)

Wizard ---- (-4)

 

 

I dunno what any of this **** means, but whatever.

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You Are A: Lawful Good Human Monk (3rd Level)

 

Ability Scores:

Strength- 14

Dexterity- 14

Constitution- 13

Intelligence- 16

Wisdom- 18

Charisma- 14

 

Alignment:

Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

 

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

 

Class:

Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

 

Detailed Results:

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (33)

Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)

Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)

Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (30)

True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)

Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)

Lawful Evil ----- XXXXXXXXXXXXXXXX (16)

Neutral Evil ---- XXXXXXXXXX (10)

Chaotic Evil ---- XXX (3)

 

Law & Chaos:

Law ----- XXXXXXXXXXXXXXXX (16)

Neutral - XXXXXXXXXX (10)

Chaos --- XXX (3)

 

Good & Evil:

Good ---- XXXXXXXXXXXXXXXXX (17)

Neutral - XXXXXXXXXXXXXX (14)

Evil ---- (0)

 

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXXXX (6)

Elf ------ XXXX (4)

Gnome ---- XXXXXXXX (8)

Halfling - XXXXXXXXXX (10)

Half-Elf - XXXXXXXXXXX (11)

Half-Orc - XXXXXX (6)

 

Class:

Barbarian - (-23)

Bard ------ (-23)

Cleric ---- XX (2)

Druid ----- (-21)

Fighter --- (-2)

Monk ------ XXXXXX (6)

Paladin --- XX (2)

Ranger ---- (-2)

Rogue ----- (-8)

Sorcerer -- XX (2)

Wizard ---- XXXX (4)

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You Are A:

 

 

True Neutral Human Ranger/Wizard (1st/1st Level)

 

 

Ability Scores:

Strength- 13

Dexterity- 11

Constitution- 11

Intelligence- 13

Wisdom- 14

Charisma- 11

 

Alignment:

True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

 

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

 

Primary Class:

Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

 

Secondary Class:

Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

 

Detailed Results:

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXX (16)

Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)

Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)

Lawful Neutral -- XXXXXXXXXXXXXXXX (16)

True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)

Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)

Lawful Evil ----- XXXXXXX (7)

Neutral Evil ---- XXXXXXXXXXXXX (13)

Chaotic Evil ---- XXXXXXXXX (9)

 

Law & Chaos:

Law ----- XXXX (4)

Neutral - XXXXXXXXXX (10)

Chaos --- XXXXXX (6)

 

Good & Evil:

Good ---- XXXXXXXXXXXX (12)

Neutral - XXXXXXXXXXXX (12)

Evil ---- XXX (3)

 

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXXXXXX (8)

Elf ------ XXXXXXXXXXXX (12)

Gnome ---- XXXXXX (6)

Halfling - XXXXXXXXXX (10)

Half-Elf - XXXXXXXXX (9)

Half-Orc - XXXXXX (6)

 

Class:

Barbarian - (-2)

Bard ------ XX (2)

Cleric ---- (0)

Druid ----- (-6)

Fighter --- (-4)

Monk ------ (-21)

Paladin --- (-17)

Ranger ---- XXXXXX (6)

Rogue ----- (-2)

Sorcerer -- (-4)

Wizard ---- XXXXXX (6)

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True Neutral Human Sorcerer (2nd Level)

 

 

Ability Scores:

Strength- 15

Dexterity- 13

Constitution- 14

Intelligence- 17

Wisdom- 15

Charisma- 14

 

 

 

Detailed Results:

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXX (15)

Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)

Chaotic Good ---- XXXXXXXXXXXXXXXX (16)

Lawful Neutral -- XXXXXXXXXXXXXXX (15)

True Neutral ---- XXXXXXXXXXXXXXXXXX (18)

Chaotic Neutral - XXXXXXXXXXXXXXXX (16)

Lawful Evil ----- XXXXXXXXXXXX (12)

Neutral Evil ---- XXXXXXXXXXXXXXX (15)

Chaotic Evil ---- XXXXXXXXXXXXX (13)

 

Law & Chaos:

Law ----- XXXXXX (6)

Neutral - XXXXXXXXX (9)

Chaos --- XXXXXXX (7)

 

Good & Evil:

Good ---- XXXXXXXXX (9)

Neutral - XXXXXXXXX (9)

Evil ---- XXXXXX (6)

 

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXXXXXXXX (10)

Elf ------ XXXXXXXXXX (10)

Gnome ---- XXXXXXXXXX (10)

Halfling - XXXXXX (6)

Half-Elf - XXXXXXXXX (9)

Half-Orc - XXXX (4)

 

Class:

Barbarian - (-2)

Bard ------ XXXX (4)

Cleric ---- (-8)

Druid ----- XX (2)

Fighter --- (-2)

Monk ------ (-17)

Paladin --- (-25)

Ranger ---- (0)

Rogue ----- (0)

Sorcerer -- XXXXXX (6)

Wizard ---- (0)

 

I was kinda sure i would be a bard/fighter, but no. Sorcerer? Magic is like the math of fantasy worlds, and math doesnt interest me at all... But then again, sorcs are kind of improvising machines of death, and im okay with being that :xp:

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Lawful Neutral Elf Wizard (3rd Level)

 

Ability Scores:

Strength- 11

Dexterity- 16

Constitution- 12

Intelligence- 14

Wisdom- 13

Charisma- 14

 

Detailed Results:

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXX (15)

Neutral Good ---- XXXXXXXXXXXXX (13)

Chaotic Good ---- XXXXXXXXXXXXXX (14)

Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)

True Neutral ---- XXXXXXXXXXXXXXXX (16)

Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)

Lawful Evil ----- XXXXXXXXXXXXX (13)

Neutral Evil ---- XXXXXXXXXXX (11)

Chaotic Evil ---- XXXXXXXXXXXX (12)

 

Law & Chaos:

Law ----- XXXXXXXX (8)

Neutral - XXXXXX (6)

Chaos --- XXXXXXX (7)

 

Good & Evil:

Good ---- XXXXXXX (7)

Neutral - XXXXXXXXXX (10)

Evil ---- XXXXX (5)

 

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXXXX (6)

Elf ------ XXXXXXXXXXXXXX (14)

Gnome ---- XXXXXX (6)

Halfling - XXXXXXXX (8)

Half-Elf - XXXXXXXXXXXXXX (14)

Half-Orc - XXXX (4)

 

Class:

Barbarian - (-21)

Bard ------ (-17)

Cleric ---- (-4)

Druid ----- (-4)

Fighter --- (-2)

Monk ------ XX (2)

Paladin --- (-25)

Ranger ---- (0)

Rogue ----- (0)

Sorcerer -- XX (2)

Wizard ---- XXXXXX (6)

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I'm sure I've taken this before, but I don't know what my results were...

 

Chaotic Good Human Sorcerer (4th Level)

 

Ability Scores:

Strength- 12

Dexterity- 16

Constitution- 14

Intelligence- 16

Wisdom- 12

Charisma- 13

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19)

Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)

Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)

Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)

True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)

Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)

Lawful Evil ----- XXXXXX (6)

Neutral Evil ---- XXXXXXXXXX (10)

Chaotic Evil ---- XXXXXXXXXXX (11)

 

Law & Chaos:

Law ----- XXXXX (5)

Neutral - XXXXXXXXX (9)

Chaos --- XXXXXXXXXX (10)

 

Good & Evil:

Good ---- XXXXXXXXXXXXXX (14)

Neutral - XXXXXXXXXXXXX (13)

Evil ---- X (1)

 

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXX (4)

Elf ------ XXXXXXXXXX (10)

Gnome ---- XXXXXXXXXXXX (12)

Halfling - XXXXXXXXXX (10)

Half-Elf - XXXXXXXXXXX (11)

Half-Orc - XX (2)

 

Class:

Barbarian - (-2)

Bard ------ XX (2)

Cleric ---- (-2)

Druid ----- (-27)

Fighter --- XX (2)

Monk ------ (-19)

Paladin --- (-21)

Ranger ---- (-2)

Rogue ----- (0)

Sorcerer -- XXXX (4)

Wizard ---- XX (2)

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2010:

Neutral Good Elf Wizard (2nd Level)

Ability Scores:

Strength- 13

Dexterity- 15

Constitution- 15

Intelligence- 15

Wisdom- 15

Charisma- 12

 

2007:

Neutral Good Gnome Ranger/Sorcerer (1st/1st Level)

Ability Scores:

Strength- 13

Dexterity- 14

Constitution- 13

Intelligence- 12

Wisdom- 15

Charisma- 11

 

I'd say that's a fairly sizable upgrade. Or maybe I just have more self esteem.

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Wizards are more like the geeks, sorcerors are their pseudoscientific equivalents. But I'm surprised you didn't come out as Chaotic Evil. :xp:

 

If i reject other people´s definitions of "good" and "evil" and think of the world as "bad" and "worse" I am definetely true neutral. My apparent mental instability, quick temper and the way i hold grudges over decades put aside of course... Chaotic neutral would be more fitting if that was taken into consideration, but i dont think that test is tailored for misanthropic individuals.

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I love the -19 score for Monk and Paladin. :lol:

 

 

You Are A:

 

Neutral Good Human Cleric (6th Level)

 

 

Ability Scores:

Strength- 12

Dexterity- 12

Constitution- 12

Intelligence- 19

Wisdom- 17

Charisma- 16

 

Alignment:

Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

 

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

 

Class:

Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

 

 

Detailed Results:

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXX (23)

Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)

Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)

Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)

True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)

Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)

Lawful Evil ----- XXXXXXX (7)

Neutral Evil ---- XXXXXXXXX (9)

Chaotic Evil ---- XXXXXX (6)

 

Law & Chaos:

Law ----- XXXXXXX (7)

Neutral - XXXXXXXXX (9)

Chaos --- XXXXXX (6)

 

Good & Evil:

Good ---- XXXXXXXXXXXXXXXX (16)

Neutral - XXXXXXXXXXX (11)

Evil ---- (0)

 

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXXXX (6)

Elf ------ XXXXXXXXXXXX (12)

Gnome ---- XXXXXX (6)

Halfling - XXXXXX (6)

Half-Elf - XXXXXXXXXX (10)

Half-Orc - XXXX (4)

 

Class:

Barbarian - (-6)

Bard ------ (0)

Cleric ---- XXXXXXXX (8)

Druid ----- (-2)

Fighter --- (0)

Monk ------ (-19)

Paladin --- (-19)

Ranger ---- (-4)

Rogue ----- (-6)

Sorcerer -- (0)

Wizard ---- XXXXXX (6)

 

 

@Sabre--I miss them too!!!

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I'm not familiar with DnD at all... what does my one mean? XD

 

I second this.

 

I'm a bit surprised that I came out as a pure magic user actually. I was expecting maybe a Fighter/something else or Ranger/something else combo. Also what's the difference between sorcerers and wizards? Apparently I'm majorly sorcerer but very un-wizardly.

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I second this.

 

I'm a bit surprised that I came out as a pure magic user actually. I was expecting maybe a Fighter/something else or Ranger/something else combo. Also what's the difference between sorcerers and wizards? Apparently I'm majorly sorcerer but very un-wizardly.

Sorcerers are more individualist and rely on their personal willpower to drive their spells. Wizards are arcane spellcasters and rely on set formulas for their spells, which depend on ritual and careful planning in order to work. The difference is: one derives their power from strength of will (sorcerors) while wizards derive it from learning and memorizing specialized formulas, generally with verbal and somatic components. This is why wizards only can cast spells they have prepared (memorized, since it is difficult to memorize and dangerous to misremember spells), while sorcerers can cast any spell they know.

 

As an aside, this is also why arcane spellcasters can't use heavy armor: it interferes with their ability to facilitate the somatic components of their spells... which makes metamagic feats like "Still Spell" useful.

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Neutral Good Human Ranger.

 

Ability Scores:

Strength- 18

Dexterity- 15

Constitution- 17

Intelligence- 14

Wisdom- 16

Charisma- 14

 

Alignment:

Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

 

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

 

Class:

Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

 

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Detailed Results:

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXX (23)

Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)

Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)

Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19)

True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)

Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)

Lawful Evil ----- XXXXXXXXX (9)

Neutral Evil ---- XXXXXXXXXXXXX (13)

Chaotic Evil ---- XXXXXXX (7)

 

Law & Chaos:

Law ----- XXXXXXXX (8)

Neutral - XXXXXXXXXXXX (12)

Chaos --- XXXXXX (6)

 

Good & Evil:

Good ---- XXXXXXXXXXXXXXX (15)

Neutral - XXXXXXXXXXX (11)

Evil ---- X (1)

 

Race:

Human ---- XXXXXXXXXXXXXXX (15)

Dwarf ---- XXXXXX (6)

Elf ------ XXXX (4)

Gnome ---- XXXXXXXX (8)

Halfling - XXXXXXXX (8)

Half-Elf - XXXXXXXXX (9)

Half-Orc - XX (2)

 

Class:

Barbarian - (-4)

Bard ------ (-2)

Cleric ---- XXXX (4)

Druid ----- (-2)

Fighter --- (0)

Monk ------ (-17)

Paladin --- (-23)

Ranger ---- XXXXXXXXXX (10)

Rogue ----- (-8)

Sorcerer -- XX (2)

Wizard ---- (-2)

 

I thought I'd get stuck somewhere in the evil section, considering my real-life penchant for manipulation and knives.

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True Neutral Human Fighter (5th Level)

 

Ability Scores:

Strength- 14

Dexterity- 16

Constitution- 14

Intelligence- 17

Wisdom- 16

Charisma- 15

 

Detailed Results:

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXX (23)

Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)

Chaotic Good ---- XXXXXXXXXXXXXXX (15)

Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24)

True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)

Chaotic Neutral - XXXXXXXXXXXXXXXX (16)

Lawful Evil ----- XXXXXXXXXX (10)

Neutral Evil ---- XXXXXXXXXXXX (12)

Chaotic Evil ---- XX (2)

 

Law & Chaos:

Law ----- XXXXXXXXXX (10)

Neutral - XXXXXXXXXXXX (12)

Chaos --- XX (2)

 

Good & Evil:

Good ---- XXXXXXXXXXXXX (13)

Neutral - XXXXXXXXXXXXXX (14)

Evil ---- (0)

 

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXXXXXXXXXX (12)

Elf ------ XXXX (4)

Gnome ---- XXXXXXXX (8)

Halfling - XXXXXX (6)

Half-Elf - XXXXXX (6)

Half-Orc - XXXXXX (6)

 

Class:

Barbarian - (-4)

Bard ------ XX (2)

Cleric ---- (-4)

Druid ----- (-6)

Fighter --- XXXXXX (6)

Monk ------ (-17)

Paladin --- (-19)

Ranger ---- (-6)

Rogue ----- (-2)

Sorcerer -- XXXX (4)

Wizard ---- XXXX (4)

 

 

Looks like I was quite close to being lawful good.

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Chaotic Evil Human Wizard (3rd Level)

 

 

 

Ability Scores:

Strength- 11

Dexterity- 9

Constitution- 14

Intelligence- 20

Wisdom- 19

Charisma- 14

 

 

Alignment:

Lawful Good ----- XXXXXXX (7)

Neutral Good ---- XXXXXXXXXXXXXXXXX (17)

Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)

Lawful Neutral -- XXXXXXXXXXXXX (13)

True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)

Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXX (25)

Lawful Evil ----- XXXXXXXXXXXXXXXXXXXXX (21)

Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (31)

Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (33)

 

Law & Chaos:

Law ----- XXX (3)

Neutral - XXXXXXXXXXXXX (13)

Chaos --- XXXXXXXXXXXXXXX (15)

 

Good & Evil:

Good ---- XXXX (4)

Neutral - XXXXXXXXXX (10)

Evil ---- XXXXXXXXXXXXXXXXXX (18)

 

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXXXXXX (8)

Elf ------ XXXXXXXXXX (10)

Gnome ---- XXXXXXXX (8)

Halfling - XXXXXXXXXX (10)

Half-Elf - XXXXXXXX (8)

Half-Orc - XXXX (4)

 

Class:

Barbarian - (0)

Bard ------ (-4)

Cleric ---- XX (2)

Druid ----- (-25)

Fighter --- (-6)

Monk ------ (-15)

Paladin --- (-23)

Ranger ---- XX (2)

Rogue ----- (-4)

Sorcerer -- (0)

Wizard ---- XXXXXXXXXX (10)

 

 

the set actually reminds me of my old dnd character

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I didn't post it last time, but here it is now:

 

 

Chaotic Good Human Sorcerer (3rd Level)

 

 

 

Ability Scores:

Strength- 15

Dexterity- 15

Constitution- 18

Intelligence- 18

Wisdom- 18

Charisma- 15

 

Alignment:

Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.

 

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

 

Class:

Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

 

Detailed Results:

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXX (22)

Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)

Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)

Lawful Neutral -- XXXXXXXXXXXXXXXX (16)

True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)

Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)

Lawful Evil ----- XXXXX (5)

Neutral Evil ---- XXXXXXXXX (9)

Chaotic Evil ---- XXXXXXXXXX (10)

 

Law & Chaos:

Law ----- XXXXX (5)

Neutral - XXXXXXXXX (9)

Chaos --- XXXXXXXXXX (10)

 

Good & Evil:

Good ---- XXXXXXXXXXXXXXXXX (17)

Neutral - XXXXXXXXXXX (11)

Evil ---- (0)

 

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXXXX (6)

Elf ------ XXXXXXXXXX (10)

Gnome ---- XXXXXXXXXX (10)

Halfling - XXXXXXXXXXXX (12)

Half-Elf - XXXXXXXXX (9)

Half-Orc - (0)

 

Class:

Barbarian - (-2)

Bard ------ XX (2)

Cleric ---- (-8)

Druid ----- (-21)

Fighter --- (0)

Monk ------ (-25)

Paladin --- (-19)

Ranger ---- (0)

Rogue ----- (-4)

Sorcerer -- XXXXXXXX (8)

Wizard ---- XXXXXX (6)

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