irish_texan 10 Posted June 30, 2011 Share Posted June 30, 2011 (edited) whenever i use modview to open a .glm file, an error message pops up that say "C:/.../model.glm exceeds MAX_QPATH". what does this mean and how to i fix it? the only time ive gotten a "MAX_QPATH" error message before was when i tried to load singleplayer with too many pk3s in my base folder. how do i fix this? i wanna be able to use the sdk/modview... help? Edited June 30, 2011 by irish_texan Link to post Share on other sites
Psyk0Sith 10 Posted July 2, 2011 Share Posted July 2, 2011 Try this: create a folder on your drive "c:\base" and install in there, next time you extract something from the .pk3 place it in c:\base\models\players\"character" folder (basically the same as the game's big .pk3 structure) So if you were going to extract kyle it would be c:\base\models\players\kyle The next step is to extract the animation file to:"c:\base\models\players\_humanoid" the animation file is called _humanoid.gla. Link to post Share on other sites
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