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The Old Republic for Dummies


mimartin

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I’ve never played a MMO until TOR, I’m pretty sure there are others who have also never played one, but will be playing TOR. So I believe we need a thread for noob questions. Where the wise old MMO Masters can help us MMO Padawans out, without making us feel completely stupid for not knowing what may seem like silly question to you.

 

So I’ll ask the first silly question, since this is my thread.

 

1. I’ve seen items with vendors that require Social Level. So what are Social Point/Social Level? And how do you get Social Points/Levels?

 

I've looked around and I see you need 10 points for level 1 and 750 points for level 2, but I still don't understand how you get them.

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1. I’ve seen items with vendors that require Social Level. So what are Social Point/Social Level? And how do you get Social Points/Levels?

 

I've looked around and I see you need 10 points for level 1 and 750 points for level 2, but I still don't understand how you get them.

Social points are gained from multiplayer conversations. Each time a line of dialogue is spoken in a mp conversation you'll notice a number pop up near the bottom left of your screen. Those are the social points you received for that line of dialogue. You get more if you win the roll and your character speaks.

 

There may be other ways to gain them that I don't know about, so anyone else feel free to answer.

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Commendations are a form of currency. The best gear can typically only be bought with commendations. There should be a commendation vendor on each planet. Originally you could trade in commendations from one planet into an equivalent of another planet's encouraging saving up commendations until later in the game, but now they have nixed that, meaning you should spend them as you earn them.

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There are Equipment Commendation Vendor on each planet. You can use the commendations to buy gear. I know I bought a decent vest from the Ord Mantel Commendation Vendor.

 

From what I read in the TOR forums (so I don’t know the accuracy of the information) you have to use the commendations on that planet, there are no refunds (you can sell the item back, but you get credits not commendations) and many of the items have lightside/darkside requirements.

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The good news is the you don't have to be on the planet, the Imperial/Republic Fleet has commendation vendors for each planet, they have the same stock as the vendor you would find on that planet as well. Also generally speaking yes the armor is better than anything else you'll find, but once the game is out for a while the GTN (Galactic Trade Network) will let you find suitable player crafted equipment that can be just as good if not better.

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So I spam Lynk with conversation and I get Social Points. Got it, it will be just like skype.:dev14:

 

So far, the only way to do it is to be in multiplayer conversations with NPC's such as Flashpoints or heroics.

 

Seems like the best (i.e. slotted) PvE weapons and chest armour will come from Flashpoints. Best to use commendations to buy extraneous gear like boots/gloves/accessories.

 

The good thing is all of that gear is slotted, so if you like the look of a piece of gear you can just change out the mods for higher level mods and the gear will be on par with gear from those levels.

 

Also, if you find yourself losing a lot in PVE, check your gear. chances are it may be for lower levels.

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I have another question for those who got a bit further in the game then I did..

 

I'm going to play a Sith Inquisitor, but I'm in doubt about what specialisation to pick...I'm quite fond of the Assassin, with it's saps en crowd control stuff. However, I imagine healers are more important and get into groups easier? If Assassins (like Rogues in WoW) are ignored somewhat I know what specialisation to get into...

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The Assassin and Sorcerer offer completely different play style choices (as do the Shadow/Sage Consular mirror classes). The Assassin is primarily designed for melee DPS, but can tank if spec'd properly (although how well in high level Flashpoint/Operation scenarios I am unsure). The Sorcerer offers you either ranged DPS or healing.

 

If group play is your thing then yes, I would say as a (good) healer you won't be wanting for invites. I would think there will be no shortage of Lightning spec'd Sorcerers, so if you went that route you'd probably have a much harder time getting invites to random groups. I'm not sure about Assassins of either flavour, but certainly I don't think groups will be wanting for DPS. Tanks on the other hand, like healers, will always be in demand (good ones anyway).

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Me Either, Beta Testing was fun until the game crashed and I couldn't get on again.

 

1. How do I get in a Guild? Stupid question, i know, but how?

Well firstly, to get into a guild, that guild must be on the same server that you're playing on. A guild usually sends you an invite to join after you get into contact with them... (or you'll get random invites to a guild if it's an obnoxious guild who just likes to spam invites to everyone.)

 

LucasForums has two guilds operating at the moment which are both going to be active on TOR at launch (and during early access). The Walking Carpets on the Republic side and the Imperialist Meatbags for the Empire side.

 

The pre-launch guild program is over on the TOR site so you can't join either at the moment. Of course, once early access/launch starts, you will be able to join either of those by shooting Astor (for the IMB) or myself (for TWC) a private message with your characters name so we can send you an invite.

 

We should be finding out very soon which server our LF guilds will be on if you're interesting in joining one or both of them.

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Well firstly, to get into a guild, that guild must be on the same server that you're playing on. A guild usually sends you an invite to join after you get into contact with them... (or you'll get random invites to a guild if it's an obnoxious guild who just likes to spam invites to everyone.)

 

LucasForums has two guilds operating at the moment which are both going to be active on TOR at launch (and during early access). The Walking Carpets on the Republic side and the Imperialist Meatbags for the Empire side.

 

The pre-launch guild program is over on the TOR site so you can't join either at the moment. Of course, once early access/launch starts, you will be able to join either of those by shooting Astor (for the IMB) or myself (for TWC) a private message with your characters name so we can send you an invite.

 

We should be finding out very soon which server our LF guilds will be on if you're interesting in joining one or both of them.

 

Hmm, when TOR launches I want to Join The Walking Carpet's, cause im gonna be a Jedi Knight.

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Hmm, when TOR launches I want to Join The Walking Carpet's, cause im gonna be a Jedi Knight.

Alright, just to make things simple for everyone all you need to do is...

 

1. Create a character on the same server the guild is on (we'll find that out soon enough and let everyone know which server folks should be joining).

2. Send me a private message on LucasForums telling me your characters name so I can send you an invite.

3. Do the happy dance.

 

Hurrah.

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The Assassin and Sorcerer offer completely different play style choices (as do the Shadow/Sage Consular mirror classes). The Assassin is primarily designed for melee DPS, but can tank if spec'd properly (although how well in high level Flashpoint/Operation scenarios I am unsure). The Sorcerer offers you either ranged DPS or healing.

 

If group play is your thing then yes, I would say as a (good) healer you won't be wanting for invites. I would think there will be no shortage of Lightning spec'd Sorcerers, so if you went that route you'd probably have a much harder time getting invites to random groups. I'm not sure about Assassins of either flavour, but certainly I don't think groups will be wanting for DPS. Tanks on the other hand, like healers, will always be in demand (good ones anyway).

 

That and you can help your guild out more as a healer... guilds are always looking for healers XD

 

Dang...you both make a good point. I was a good DPS-er and tank in WoW, so Assassin seems to be a good choice, since I can always go 'tank' mode or 'dps' mode whichever is demanded. Like you said, there's plenty of ranged DPS in the game so Sorcerer is 'healer' only if you want to get into groups...I'm also afraid healing gameplay is boring...what to do? :(

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You could always roll a DPS AND a healer... I've decided that I'm going to roll a Trooper Vanguard (Tank) for the Republic side and as an alt for that side I'm going to roll a Jedi Sage (Healer)... then on the Empire side, while I'll have a Sith Marauder (DPS) as my main, I'm going to roll an Agent Operative (Healer) as an alt.

 

Of course, I'm planning to play through all classes in TOR eventually, but for guild purposes, if the need arises, I'm gonna try and do what's best for it.

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You could always roll a DPS AND a healer... I've decided that I'm going to roll a Trooper Vanguard (Tank) for the Republic side and as an alt for that side I'm going to roll a Jedi Sage (Healer)... then on the Empire side, while I'll have a Sith Marauder (DPS) as my main, I'm going to roll an Agent Operative (Healer) as an alt.

 

Of course, I'm planning to play through all classes in TOR eventually, but for guild purposes, if the need arises, I'm gonna try and do what's best for it.

 

Exactly, it would be a damn shame to be in a guild that doesn't have a healer or tank and has masses of dps. Tanking Sith Assassin or (looked up a build) melee/ranged Sith Assassin (sapping targets, crowd control, ranged and melee attacks) seem to be very useful in guilds.

Bounty Hunter appeals to me too. That could be a healer-alt :)

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Generally there are two classes that are very hard to find in MMO's. Tank and Healers. You'll often see spam for healers in general. but for raid groups, you see them asking for tanks and healers. There's plenty of DPS. Probably because the DPS builds are generally better for PVP(well, easier at least).

 

Oh this brings me to another thing that MMO newbies may not know.

 

It is considered bad form to choose "Need" on loot rolls unless it is something you are going to use yourself, not your companion.

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Oh this brings me to another thing that MMO newbies may not know.

 

It is considered bad form to choose "Need" on loot rolls unless it is something you are going to use yourself, not your companion.

Ah. Don't know how that particular system works, I always just clicked "Need". :p

 

On the discussion of healers and tanks: I've always found this to be what I think's wrong with MMO's in general. How some classes are completely ignored in group play because they're no healer or tank...

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Oh this brings me to another thing that MMO newbies may not know.

 

It is considered bad form to choose "Need" on loot rolls unless it is something you are going to use yourself, not your companion.

The few times I teamed up in the Beta, I always just gave the item to whoever I was teamed up with if I needed the item or not. Nothing to do with a MMO, it was how my mother raised me. I never take the last piece of pie either. :drool1: Pie.

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The system seems a bit odd at first, but just remember the saying "need before greed". If everyone chooses Greed then whoever rolls highest gets it. Choosing Need just tries to swipe it straight away. Note for items that you don't need, you should click the X on the top right of the pop-up window to pass altogether.

 

Btw, for those unfamiliar with MMOs I would strongly advise against trying a hybrid AC (i.e. investing points in two or even all three talent trees), lest you end up gimping yourself. While some hybrid builds may be effective if spec'd right and played well, you'll find a "pure" build will serve you far better until you learn the ropes.

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