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How to find the clothes you want to edit with KotOR Tool?


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Texture names are very self-explaining (at least for me). Lets take PMBC01 for example.

P - Player

M - Male

B - Body

C - model C (from appearance.2da)

01 - texture number (called texture variation in armor *.uti)

 

If you need to know what model slot (from appearance.2da) is used for your item, check baseitems.2da (bodyvar column is what you are looking for)

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