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Game Update 2.0: Scum and Villainy


Miltiades

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Update 2.0, which has been called "Scum and Villainy", is on its way and is on the PST for testing right now. From the list of changes (subject to change, of course), we can conclude there will be a lot of it. Say "bye bye!" to a few skills and "hello!" to a whole bunch of new ones, there will be class changes and modifications to certain systems and certain aspects of the game.

 

We'll also be getting some new toys: a new operation (holy hell, it looks awesome), new hard mode FPs (some of the early FPs are being "hardmoded", such as Cademimu, Athiss and Mandalorian Raiders) and of course, the level cap is being increased.

 

Here is a compact page for 2.0 info and some (nice looking) screenshots.

 

Also, inb4 mim complaining about Cheap Shot. :xp:

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Also, inb4 mim complaining about Cheap Shot. :xp:
Well one of my only dps moves gets cut out...of course I am going to complain. Take this away but give me something for energy management....I have no problem with energy I have problems killing stuff when dps has gold fever and leave my little healer to fend for herself. I can't heal more dead. :xp:
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i dont like the added ability 'see stealth' or whatever, if PVP was better and more fun than 3-4 little areas it would be pretty sweet, i dont think any enemies in PVE land are stealth-moded. useless.

There are more than a few mobs in Operations that are stealthed. Commando with stealth scanners are pretty useful in EC.

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http://www.swtor.com/community/showpost.php?p=5885067&postcount=1

 

From here, the changelog that was posted up for the Public Test Server.

 

 

Also...

 

Vanguard: A new ability, Shoulder Cannon, has been added. Shoulder Cannon loads missiles over time which can be fired at an enemy target within 10 meters, depleting 1 charge with each missile launched. When all missiles have been depleted, the ability goes on cooldown for 1.5 minutes.

Awww, yeah.

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I know this is a dumb reason, but I am not excited for this because of the terrible new armor designs. They just don't look like high level gear, and are definitely the worst and most boring looking out of all the current end game gear (basically rakata and black hole). The smuggler ones don't even look new, they just look like a combination of current gear. I'm not sure I would even change my look because I like the Revan armor, but new gear is what motivates me the most in endgame play and it's silly when there's no loot to look forward to.

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Yah, I've got a lot of commendations from different planets, altogether more than the 400 cap currently shown on PTS for planetary comms. I've got over 100 each of Coruscant and Belsavis commendations due to running Esseles for social points and dailies on Belsavis.

 

I also keep bumping up against the 1,000 cap for daily commendations. I wonder if BioWare will put in an exchange system like they did for PvP Centurion and Champion commendations.

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I know this is a dumb reason, but I am not excited for this because of the terrible new armor designs. They just don't look like high level gear, and are definitely the worst and most boring looking out of all the current end game gear (basically rakata and black hole). The smuggler ones don't even look new, they just look like a combination of current gear. I'm not sure I would even change my look because I like the Revan armor, but new gear is what motivates me the most in endgame play and it's silly when there's no loot to look forward to.
The new armor designs won't affect how I'll feel about the update terribly much, but I'm with you that they're horrible (mostly). Then again, I've felt that about most endgame gear in this game. They either look boring and stupid or just too eccentric for my taste.
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Shadow gear always looks terrible, so looks of gear has never be an incentive for me to continue playing. Hell even my Knight is still wearing the same orange gear she got around level 15 and the lightsaber she built herself.

 

That said I may have to get the shadow female maternity wear looking armor in 2.0.:xp:

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The loss of cheap shot and other similar abilities is no real loss at all if you know how to play your class to do the dps to make up for it to begin with. Never had to use them with Priss.

 

So far, I'm pretty happy with the Shield Specialist Vanguard changes and tanking changes as a whole even though it'll take a bit of getting used to.

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Tumult is one of the highest damage outputting skill my shadow has.

And maybe I can replace it with other combo's, make up for it with gear. But why should I? Not to mention pretty much all other attacks use Force. Wave and Tumult where about the only 2 who didn't.

 

So in the end, yes, I would miss tumult. High damage without power consumption in an easy combo (stun, boulder in face, lift, and may more). No, there is no way at all to compensate for that with the current skillset. Not any.

And why does it have to go? I have no clue what-so-ever. They can't pull the "overpowered in pvp" card since you can't use it there. Maybe that's why. Pvpers whine, BioWare listens???

 

I see 0 good reasons to remove stun-abilities.

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The loss of cheap shot and other similar abilities is no real loss at all if you know how to play your class to do the dps to make up for it to begin with. Never had to use them with Priss..

 

Yeah, Priss isn't a healer. I semi-resent the "know how to play your class" remark. I know enough about my class to know I need to save my energy for healing and not dps. I wouldn't have to really worry about it if more DPS knew their role and killed the weaks first. However, like I have said, while I was upset with the loss of cheap shot, I think what I am getting will more than offset the loss of cheap shot.

 

On dps these ablities are not a part of my rotation.

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Yeah, you may semi-resent it, but you do know as well as I do that people who do actually know how to play their class effectively, like you and many people you've played with, know they don't need the abilities that are being removed. Also, perhaps if certain DPS knew how to play their roles better you wouldn't have so many headaches ;)

 

All of the classes are getting something extra which is why the loss of these abilities really does not matter.

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