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*BUG* Siege turrets in cooperative


Frigidair
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screenshot: http://steamcommunity.com/sharedfiles/filedetails/?id=311233473

When running a cooperative map in enhanced, some turrets are going to become turbolasers. I know this issue is related to enhanced because when doing the same thing in basic: http://steamcommunity.com/sharedfiles/filedetails/?id=311242344 This means that there's something in enhanced's code that does this that's not present in basic's. I've isolated the issue to the jampgame.dll in ojpenhanceddll.pk3 because when swapping the enhanced one with the basic one the issue doesn't happen. Anybody got an idea how to fix this ?

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  • 3 weeks later...
nevermind that counter's the screenshot, i'm thinking it's because of something in the siege code but i could be wrong...

 

It indeed doesnt have anything to do with the siege code but it was meant as fix for the turbolaser on t2_wedge (the turbolaser was a turret like in the screenshot, not a turbolaser.) but i'm just speculating here.

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