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OJPA Rocket Launcher - Current Status


razorace
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In the current OJPA code, the rocket launcher only fires if the player is crouching. If the player isn't crouching, the weapon firing animation is played; on-screen text says "Hold"; and nothing happens.

 

This isn't user friendly. How should we fix this?

 

This also brings up a larger issue of how we should handle all the non-jedi weapons in the game. Thoughts?

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So, maybe the launcher should be buffed to be the heaviest hitting weapon in the game.

 

High damage; low ammo; high splash radius; causes knockdown; forces jedi with medium levels of mishap to drop their lightsabers (think Obi vs Jango).

 

Jedi with some level of push/defense could auto-counter with a force push.

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In the current OJPA code, the rocket launcher only fires if the player is crouching. If the player isn't crouching, the weapon firing animation is played; on-screen text says "Hold"; and nothing happens.

 

This isn't user friendly. How should we fix this?

 

This also brings up a larger issue of how we should handle all the non-jedi weapons in the game. Thoughts?

 

So, maybe the launcher should be buffed to be the heaviest hitting weapon in the game.

 

High damage; low ammo; high splash radius; causes knockdown; forces jedi with medium levels of mishap to drop their lightsabers (think Obi vs Jango).

 

Jedi with some level of push/defense could auto-counter with a force push.

 

 

The only firing when crouched might be a little extreme though not unheard of, but if we make it the most powerful weapon in the game that can be fired at any time, it will get abused. Maybe make it so the accuracy is lowered if you are not crouching and make it throw a person backwards if they are running or jumping while firing! lol :D I think that will give players enough input as to how its been modified.

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