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KOTOR crashing in VM Image when landing on Dantooine


mdwags10

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I'm running KOTOR in a Windows XP VM image, with 4GB of RAM.

 

It worked fine through the end of the Taris section.

 

However, when the Ebon Hawk lands on Dantooine, it crashes during the transfer from the video of the ship landing to the loading screen.

 

I've tried adjusting my resolution and reinstalling the game, but it continues to crash.

 

Here is my ini file info:

 

[sound Options]

Sound Init=0

Music Volume=85

Voiceover Volume=85

Sound Effects Volume=85

Movie Volume=100

Force Software=0

EAX=0

Disable Sound=0

Number 3D Voices=16

Number 2D Voices=24

Environment Effects Level=0.60

2D3D Bias=1.50

Environment Effects=1

Environment Effects Nonstreaming=1

Environment Effects Streaming=1

 

[Game Options]

GUIsInScreenShot=1

EnableScreenShot=0

Reverse Mouse Buttons=0

Hide InGame GUI=0

Use Small Fonts=0

Keyboard Camera Deceleration=2000.000000

Keyboard Camera Acceleration=500.000000

Keyboard Camera DPS=200.000000

Hide Unequippable=0

Tutorial Popups=1

Subtitles=1

Mini Map=1

Floating Numbers=1

Status Summary=1

Enable Mouse Teleporting To Buttons=1

Mouse Sensitivity=33

Auto Level Up NPCs=0

Mouse Look=0

AutoSave=1

Reverse Minigame YAxis=0

Combat Movement=1

Enable Tooltips=1

Difficulty Level=1

TooltipDelay Sec=1.000000

Memory Access=1

Memory Level=1

 

[Movies Shown]

Movie 0=0

Movie 1=44

Movie 2=0

Movie 3=0

Movie 4=6

Movie 5=0

Movie 6=0

Movie 7=0

Movie 8=0

Movie 9=0

Movie10=0

 

 

[Alias]

HD0=.\

OVERRIDE=.\Override

TEMP=.\Temp

MODULES=.\Modules

LOGS=.\Logs

LOCALVAULT=.\LocalVault

DMVAULT=.\DMVault

SERVERVAULT=.\ServerVault

STREAMMUSIC=.\StreamMusic

TEMPCLIENT=.\Tempclient

SAVES=.\saves

CURRENTGAME=.\currentgame

TEXTUREPACKS=.\texturepacks

STREAMWAVES=.\StreamWaves

 

 

[Graphics Options]

V-Sync=0

Anisotropy=1

Frame Buffer=1

Anti Aliasing=0

Texture Quality=2

Emitters=1

Grass=1

Soft Shadows=0

Shadows=1

Brightness=57

EnableHardwareMouse=1

FullScreen=1

Disable Vertex Buffer Objects=1

 

[Autopause Options]

Mine Sighted=1

End Of Combat Round=0

Enemy Sighted=1

Party Killed=1

Action Menu=0

New Target Selected=1

[config]

firstrun=1

 

[Keymapping]

Action286B=8

Action286A=7

Action285B=10

Action285A=9

Action284B=54

Action284A=51

Action283B=54

Action283A=51

Action282B=69

Action282A=73

Action281B=53

Action281A=76

Action280B=69

Action280A=73

Action265=52

Action264=57

Action263=43

Action262=85

Action261=84

Action260=83

Action259=82

Action258=81

Action257=80

Action256=79

Action255=78

Action254=77

Action253=31

Action245=75

Action244=55

Action243=67

Action242=74

Action241=87

Action240=56

Action239=68

Action238=82

Action236=83

Action234=81

Action232=80

Action230=79

Action228=78

Action226=77

Action225=70

Action224=90

Action223=31

Action222=25

Action221=24

Action220=29

Action219=28

Action218=42

Action217=87

Action216=65

Action215=63

Action214=62

Action213=60

Action212=61

Action211=66

Action210=59

Action209=71

Action208=89

Action207=72

Action206=30

Action205=55

Action204=67

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You could try and disable movies to see if that fixes it.

To do so add "Disable Movies=1" under [Game Options] in your swkotor.ini file. You won't have any prerendered cutscenes if you do that but it might solve your crash issue.

Atleast it did for me where the game randomly crashed after cutscenes.

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  • 2 weeks later...

One thing you could try is set the processor affinity to one core (you can change it via task manager, you can also make a shortcut so it always launches with 1 core). Kotor can't handle multiple processors. Well, it can but it makes the game unstable and random crashes start occurring. I've heard TSL uses one core by default (you don't need to change it) so that's probably why it isn't crashing.

 

I did this with my kotor and it did reduce the crashes.

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