Quanon Posted June 21, 2008 Posted June 21, 2008 I dug up my Wacom, Digital pen thingy and had fun afternoon, creating this beauty. She's based on Kit Fisto, Nautelon spieces or something along those lines. I got another bunch of drawings ready for coloring, but what you guys think
Sithspecter Posted June 21, 2008 Posted June 21, 2008 That's really nice. I did a photoshop of Will Smith for Art class (I take my laptop to school) and it turned out OK, maybe I'll post a pic. I don't like drawing as much as 3D modelling, but I'm definitely better at drawing.
TheProphet Posted June 22, 2008 Posted June 22, 2008 Very nice Quanon, Maybe I should kidnap you as a concept artist . By the way its my BIRTHDAY TODAY!!! Wehoooooo!
Quanon Posted June 25, 2008 Posted June 25, 2008 Hey guys ! I'll stir the nest up a bit. Been modelling on this Spinosaurus ( yeah, gots nothing to do with Kotor or TSL, but hey ) Still requires tons of work, like legs, its clawed... eh hands, the beak neats details at the inside and so on.
Sithspecter Posted June 26, 2008 Posted June 26, 2008 Sweet. You need to animate it and create an avatar!
Quanon Posted June 26, 2008 Posted June 26, 2008 I've done more work on it. The arms and his clawed "hands" where a real pain, mainly cause I putted his Tumb on the outside... argh... redo... not fun :s Its legs where next, just needs 3 toes instead of one I'll load up some Pics soon, I promise
Quanon Posted June 26, 2008 Posted June 26, 2008 turbosmooth works quite well on it, here some quick shots
Sithspecter Posted June 26, 2008 Posted June 26, 2008 Looking good. I'll post some pics of my latest gun creation. If anyone can guess what kind it is right now before I post the pic, I'll give them a dollar. Hint: Machine pistol (For Nazi Political Reasons)
Quanon Posted June 26, 2008 Posted June 26, 2008 Yargh more pictures I almost finished the modelling, the beast just needs his teeth, but all its other parts are there, big sail, big clawed feet and some big arms, to rip and tear apart Thats a quick test on the texture thingy, just to see how it changes. It always amazes me, how darn well texture influence a model.
Quanon Posted June 27, 2008 Posted June 27, 2008 Thx, working on the UVW-map, what a pain Though I'm now using pelting to a good result, its a kind of odd option in the Unwrap modifier. But it seems to work good for these organics.
Sithspecter Posted June 28, 2008 Posted June 28, 2008 I feel your pain! I spent a whole weekend UVW mapping the minigun. Gaa, took forever.
Sithspecter Posted June 30, 2008 Posted June 30, 2008 I never left it. I just let the thread fall into darkness.
settoken Posted July 1, 2008 Posted July 1, 2008 yo guys what up ? nice model quanon hey SS, everything goes right with your flowing cape ?
Sithspecter Posted July 1, 2008 Posted July 1, 2008 Everything's alright for me! I'm getting ready to celebrate for independance day! Go America!
settoken Posted July 2, 2008 Posted July 2, 2008 highresolutiontextures.com/ it could be usefull so let's share it
Sithspecter Posted July 2, 2008 Posted July 2, 2008 I was playing around with emitters this morning when I came up with this: I was like, "Fireworks!" It's not really what I was intending to make, it just happened. I was experimenting around to try to make a decent rain emitter, but I didn't set this one to spread enough. Also, I think I found a KAurora bug...
Quanon Posted July 3, 2008 Posted July 3, 2008 @Settokon: Thanks for that great link I often go and plunder this site for textures: http://www.cgtextures.com/ @SS: oooooooohhh, Fireworks , nice effect.
TheProphet Posted July 6, 2008 Posted July 6, 2008 Sithspecter: Can you teach me the ways of your awesomeness? Seems like you have that freaking thing down!!! @Sidenote - I posted pictures finally!!!! I figured out how to get them off my phone!
Sithspecter Posted July 7, 2008 Posted July 7, 2008 I guess I'll just have to write a tuto. Mainly I just did that by importing the spark emitter and adjusting all the values. There's a problem with the oreintation at the moment. I can't change the way the emitters are facing without the whole thing screwing up.
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