Rum Rogers 29 Posted August 18, 2020 Share Posted August 18, 2020 According to the Terrible Toybox job openings, Ron and Gary are working on a new, unannounced graphic adventure. https://terribletoybox.com/job_art_director I'm excited. Thoughts? 1 Link to post Share on other sites
Remi 41 Posted August 18, 2020 Share Posted August 18, 2020 I'm so excited that I'll news it! 1 Link to post Share on other sites
Rum Rogers 29 Posted August 18, 2020 Author Share Posted August 18, 2020 Another Rum Rogers mention from Mojo? Cool sh**. Link to post Share on other sites
Rum Rogers 29 Posted August 18, 2020 Author Share Posted August 18, 2020 This is the post from their Facebook feed. Link to post Share on other sites
Jenni 54 Posted August 19, 2020 Share Posted August 19, 2020 I Was A Teenage Lobot revival? Link to post Share on other sites
Rum Rogers 29 Posted Friday at 08:09 PM Author Share Posted Friday at 08:09 PM Here we go again! Three (3!) open positions at Terrible Toybox. I'm dying to know what Ronzo's working on. The hype, man. Link to post Share on other sites
Lagomorph01 38 Posted Saturday at 06:34 PM Share Posted Saturday at 06:34 PM Oehhh! I’d love a new game from Ron! Thimbleweed Park really proved to me how good of a storyteller he is! Link to post Share on other sites
Rum Rogers 29 Posted Saturday at 11:36 PM Author Share Posted Saturday at 11:36 PM Not that he really needed to prove anything, but I get what you mean! 1 Link to post Share on other sites
Blondebeard 26 Posted yesterday at 11:21 AM Share Posted yesterday at 11:21 AM It seems they no longer mention pixel art like the first job opening but “2d illustrated”. Quote “Terrible Toybox (the creator, developer, and publisher of Thimbleweed Park) is looking for an experienced, versatile full-time full-time background or environment artist to work on an unannounced 2D illustrated point-and-click adventure game.“ I am curious to know if that means they are shifting art style. I would love to see cell shaded style coming out from Ron. Link to post Share on other sites
Jake 118 Posted 23 hours ago Share Posted 23 hours ago If their animator request is to be taken literally, they’re using Spine, which is not a pixel art tool but is used for a hybrid of 2D animation and tween-style deformation of illustrations. It’s used by Size Five games (the latest Ben & Dan game for example) and can produce output similar to the animation in Broken Age. I’ll be clear here that I’ve never used Spine and don’t know all the contexts in which it’s used, but it’s definitely a general purpose 2D animation tool. 3 Link to post Share on other sites
Lagomorph01 38 Posted 20 hours ago Share Posted 20 hours ago 19 hours ago, Rum Rogers said: Not that he really needed to prove anything, but I get what you mean! You’re right. I meant reaffirmed. 1 Link to post Share on other sites
Blondebeard 26 Posted 3 hours ago Share Posted 3 hours ago (edited) 20 hours ago, Jake said: If their animator request is to be taken literally, they’re using Spine, which is not a pixel art tool but is used for a hybrid of 2D animation and tween-style deformation of illustrations. It’s used by Size Five games (the latest Ben & Dan game for example) and can produce output similar to the animation in Broken Age. I’ll be clear here that I’ve never used Spine and don’t know all the contexts in which it’s used, but it’s definitely a general purpose 2D animation tool. Sounds like they changed their mind then. Looking at Spine examples I believe you are absolutely right as the tool would not work well for pixel art. I am quite happy Ron is now evolving his style instead of relying only on the old Pixel Art. Don’t take me wrong, I did enjoy Thimbleweed Park and I like Pixel Art but it is nice to see Ron trying something different. Edited 2 hours ago by Blondebeard Link to post Share on other sites
Rum Rogers 29 Posted 3 hours ago Author Share Posted 3 hours ago As a matter of fact, all the Humongous games weren't pixel art. I think Ron made an exception with Thimbleweed Park as a nostalgic tribute, but his normal attitude is to embrace innovation imo. Link to post Share on other sites
Blondebeard 26 Posted 2 hours ago Share Posted 2 hours ago (edited) 2 hours ago, Rum Rogers said: As a matter of fact, all the Humongous games weren't pixel art. I think Ron made an exception with Thimbleweed Park as a nostalgic tribute, but his normal attitude is to embrace innovation imo. That is true, but I was I referring to proper point and click adventure games. Humongous Entertainment games were made for kids Ron also mentioned several times that if he were to make a new Monkey Island it would be a pixel art game. In addition the unannounced new game was originally intended to be a pixel art game (or so it seems based on the first job opening), hence my comment. Edited 1 hour ago by Blondebeard 1 Link to post Share on other sites
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