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The Unabridged History of Sam & Max 2: A Mixnmojo Memoir


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Holy hopping Huey P. Long in a Houston whorehouse! What were we thinking publishing this insane thing? Were there no grown-ups in the room to put a stop to it?

 

Well, it happened and must be dealt with, so here's a discussion thread for that feature we put together to give some awesome Will Eaken artwork a context. Sam & Max 2: we just won't let it rest in peace.

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The poster for this article makes me laugh and cry at the same time!
I like the Telltale games, but somehow they’re never able to compete with the grandeur of the cancelled Hit the Road sequel.

I'm curious about the whole read.

Edited by Lagomorph01
Removed unnecessary questions.
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The header art has just been updated. From Eaken:

 

I discovered that somehow, some of the layers had been switched off and I didn’t catch it (shine on the windshield and a whole rendered layer of the emperor). I think it looks better with them, so I thought I should send it, and hope it doesn’t cause you too much hassle to swap it out.

 

It caused me no hassle, because I simply made Remi do it. Enjoy!

 

Also, @Laserschwert, I am happy to confirm that a "naked" version of the art is forthcoming. I look forward to both being inducted into the venerable poster thread.

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I finally read the whole article, and wow. Just wow. Jason you’ve really outdone yourself.

It not only takes me back to a time of great frustration, but it puts it in context clearly and thoroughly.


I remember being so upset when LucasArts stopped being LucasArts.
I was born in ‘86 and I’m not a native English speaker, so it wasn’t until probably ‘97 that I realised that all the games I loved came from the same company. I never thought it would’ve been on the verge of collapsing even then. I remember buying Grim Fandango as my first ‘legal’ release (I had played other games, mostly Day of the Tentacle, Sam and Max Hit the Road, Full Throttle, CMI, but they came from family or illegal ‘Twilight’ cd’s we had in the Netherlands), and vowing to buy every single adventure game from then on, not knowing EMI would be the last.

It’s kinda sad to see my fandom came as the company slowly faded away.

 

Anyway, thanks for this fantastic read. I can’t say I know many games that never got released ever got this much love and care put in their eulogy.

 

My hope is for the Sam and Max SE’s being succesful, so that Skunkape can remaster Hit the Road, and after that, when having snuggled their way into the Disney ‘family’, finally finish this, the LucasArts classic that never was.

Hey, a guy can dream, can’t he?

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Your words are kind. We're about the same age, so I know what you mean about feeling like you found the LucasArts web scene just in time to be too late.

 

I wouldn't hold out any hope for Sam & Max: The Lost Cases happening in this reality, but I do think that all the cool Sam & Max material that this particular team was generating, only for it all to be thrown in the trash, deserved to have more sunlight thrown on it than prior retrospectives have been able to.

 

The idea that the Freelance Police team just sort of moved over to Telltale and got their Sam & Max redemption in short order has been somewhat overstated, or has maybe been too liberally inferred. It is true that the game's producer and lead programmer founded Telltale, and there were definitely members of the Save the World team who also worked on Freelance Police, but there was almost no overlap in the design, writing, art and animation teams. It was, creatively, nearly a total turnover.

 

Which doesn't make Telltale's Sam & Max success any less of a comeback story or something to be grateful for. It's still kind of amazing to think that shortly after LEC decided that a Sam & Max adventure game wasn't viable, some of its leads turned around and proved otherwise. There is redemption and unlikely closure in that borderline surreal chain of events, which is kind of unprecedented. Plus, I really do believe the long term health of Sam & Max as a video game property was better served by this outcome.

 

But I thought it would be a worthy pursuit to go back and highlight the awesome work of this particular team, since that work was utterly tossed away by people who did not value it. I didn't emphasize this to bum people out or to renew old outrages, but in the hopes of giving those folks their proper due -- or anyway as proper as one can manage with the limited media we have. This is why it was important to me to name names at the end. Hopefully, we can get that team list even more complete and accurate in the future.

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