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Zombies Ate My Neighbors 2


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  • 1 month later...
  • 1 month later...

I dunno how one gauges these things, but I've always gotten the sense that it was a fairly beloved cult classic of the 16-bit era. At any rate the Limited Run Games business model seems to be based on retroactively creating the supply (manufacturing a specific number of units) after accurately measuring the demand (taking all orders in a closed period before going into a one-time production cycle), so I suspect it's all budgeted in such a way as to always be profitable - albeit at what I imagine to be razor-thin margins - regardless of how much demand there ends up being. They've done way more obscure stuff than Zombies, anyway. Heck, Monkey Island might well be less mainstream than Zombies, who really knows.

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