Udvarnoky Posted January 12 Share Posted January 12 7 hours ago, Aaron Giles said: Thanks for the report! Can you tell me what kind of system you're running it on? EFMI requires a relatively beefy machine to run, but I'd be surprised if anything from the last 5 years has significant trouble. One test is to start the game, get up to the initial ship scene where you first control Guybrush, and then hold down Shift+Alt and press 'B' three times. In the title bar of the window you'll see a MIPS score, which will reveal how fast the emulator is able to run that scene on your machine. Let me know what it says (roughly). On my system it sits at about 135. On my system I'm not seeing any of these, so I wonder if there's something else weird going on. Do you have sound delays in other games in DREAMM? I'm using SDL for the sound now, so delays could be a general issue not specific to EFMI. Yes, there are some water effect issues visually, that's expected until I figure out that bug. I'm hovering around 80 MIPS, so yeah, massive difference there. The laptop I'm running this on is no show-off: Processor Intel(R) Core(TM) i5-10210U CPU @ 1.60GHz 2.11 GHz Installed RAM 16.0 GB (15.8 GB usable) System type 64-bit operating system, x64-based processor Edition Windows 10 Pro No sound issues with the SCUMM games through DREAMM, though I haven't attempted Grim yet for what I imagine is a more useful comparison. The GOG version of EMI runs fine natively on the same machine. Link to comment Share on other sites More sharing options...
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