danielalbu Posted January 2 Share Posted January 2 (edited) (May 28th) A Conversation with Aric Wilmunder: (May 14th) Another conversation with Aaron Giles (DREAMM Version 2.0): (May 11th) A Conversation with Denny Delk: (May 7th) A Conversation with Noah Falstein: (April 23rd) A Conversation with Bill Tiller: (April 2nd) A Conversation with Gary Winnick: (March 16th) A Conversation with Academy Award nominee Graham Annable: A conversation with LucasArts legend David Fox: A conversation with SCUMM legend Brad Taylor: A conversation with LucasArts alumni & emulation wiz Aaron Giles: Edited Sunday at 03:38 PM by danielalbu 8 1 Link to comment Share on other sites More sharing options...
Huz Posted January 3 Share Posted January 3 I'm only about halfway through but this is great stuff. Good to hear an explanation for the lack of vertical scrolling! 1 Link to comment Share on other sites More sharing options...
Udvarnoky Posted January 6 Share Posted January 6 Wow, sounds like he has ambitions to turn DREAMM into an all-encompassing LucasArts emulator, or at least a certain subset of non-adventure games. Link to comment Share on other sites More sharing options...
danielalbu Posted January 7 Author Share Posted January 7 21 hours ago, Udvarnoky said: Wow, sounds like he has ambitions to turn DREAMM into an all-encompassing LucasArts emulator, or at least a certain subset of non-adventure games. The latest beta version already supports Escape from Monkey Island, Grim Fandango and Dark Forces! https://aarongiles.com/dreamm/beta/ 1 Link to comment Share on other sites More sharing options...
Udvarnoky Posted January 7 Share Posted January 7 You sure? The page doesn't mention the support of those games, and that build of DREAMM isn't recognizing my GOG install of EMI. Perhaps if I pulled out my actual discs I'd get a different result. Link to comment Share on other sites More sharing options...
TimeGentleman Posted January 7 Share Posted January 7 They're not listed here either: https://aarongiles.com/dreamm/#about-supported Link to comment Share on other sites More sharing options...
Benny Posted January 7 Share Posted January 7 They worked for me when I dragged on cd images of those games. 1 Link to comment Share on other sites More sharing options...
TimeGentleman Posted January 7 Share Posted January 7 (edited) In that case, sounds like It does indeed need the original CD files (or images) rather than the gog version's files. The list I linked to must not cover the beta. Edited January 7 by TimeGentleman Link to comment Share on other sites More sharing options...
Benny Posted January 7 Share Posted January 7 The beta also supports Afterlife, Tie Fighter Cd, Rebel Assault 2, amazing stuff. Link to comment Share on other sites More sharing options...
Udvarnoky Posted January 7 Share Posted January 7 Yup, ISOs are working for me. Weird! Unlike Grim, which is only sold in remastered form, the digital storefront version of EMI includes the native executable. Maybe Lucasfilm mucked with the fileset in some other way that's tripping DREAMM up. Link to comment Share on other sites More sharing options...
Aaron Giles Posted January 9 Share Posted January 9 (edited) Sorry for the confusion! I haven't been widely advertising the beta because it still has a bunch of rough edges, but feel free to check it out. I've only worked with disc images so far, and haven't yet taught DREAMM about the GOG/Steam releases of newly-supported games. In the case of EFMI, I suspect the digital version has the updated EXE, which was not on the disc images. Should be an easy enough thing to support in the future. Aaron P.S. If you *DO* try out the beta, feel free to let me know of major issues (or minor ones), especially if you're on a Mac, as this is my first attempt to package up a MacOS X application. Edited January 9 by Aaron Giles 2 1 Link to comment Share on other sites More sharing options...
ThunderPeel2001 Posted January 9 Share Posted January 9 19 hours ago, Aaron Giles said: P.S. If you *DO* try out the beta, feel free to let me know of major issues (or minor ones), especially if you're on a Mac, as this is my first attempt to package up a MacOS X application. MacOS support?!? If the emojis weren't broken my head would be exploding. Thank you for adding that! Link to comment Share on other sites More sharing options...
danielalbu Posted January 15 Author Share Posted January 15 (edited) 🎙️ Check out my conversation with Lucasfilm Games alumnus and SCUMM legend Brad Taylor! 📃 Also, check out the live chat element on the YouTube page, Brad answered questions there as well! Edited January 19 by danielalbu 2 Link to comment Share on other sites More sharing options...
danielalbu Posted January 29 Author Share Posted January 29 🎙️ Join us in 2 hours for my conversation with ScummVM project leader Eugene Sandulenko! We'll be discussing reverse engineering, Blade Runner, ScummVM 2.7.0, Macromedia Director, DREAMM and more! Eugene will join us in the livechat during the premiere! ⏰ Premiering in 2 hours! ⏰ s 2 1 Link to comment Share on other sites More sharing options...
danielalbu Posted February 26 Author Share Posted February 26 🎙️ Join us TODAY for my conversation with LucasFilm Games legend David Fox! In this conversation, we discuss Zak McKracken, Limited Run Games, Thimbleweed Park & Return to Monkey Island! ⏰ Today @ Noon (Pacific Time) ⏰ ⏰ Starting in 4 hours... ⏰ 1 Link to comment Share on other sites More sharing options...
TimeGentleman Posted February 26 Share Posted February 26 Very exciting! But shouldn't these go in the mega-thread to avoid clogging up the forum? Link to comment Share on other sites More sharing options...
danielalbu Posted February 26 Author Share Posted February 26 56 minutes ago, TimeGentleman said: Very exciting! But shouldn't these go in the mega-thread to avoid clogging up the forum? It might eventually go to the mega thread. But if I add it now, no one will see this post 😟 Link to comment Share on other sites More sharing options...
TimeGentleman Posted February 26 Share Posted February 26 (edited) Surely the mega-thread will get bumped when you post it in there, and doing it this way just means the mods have to clear up after you every time? But I'll leave it up to you and them! (PS : mods - feel free to delete my posts if merging/cleaning up!) Edited February 26 by TimeGentleman Link to comment Share on other sites More sharing options...
Gins Posted February 26 Share Posted February 26 I'd be in favor of allowing new interviews to be new threads for visibility and then merge them into the mega thread after some time. Thanks for these cool interviews, @danielalbu! 1 Link to comment Share on other sites More sharing options...
Remi Posted February 27 Share Posted February 27 The mega thread will be pushed to the top when there are new posts, so please use that one in the future. (Looking forward to checking out this interview. 👍🏻) 1 Link to comment Share on other sites More sharing options...
Jake Posted February 27 Share Posted February 27 It’s also worth editing the first post to include all of them as they’re uploaded. great series! This is awesome 2 Link to comment Share on other sites More sharing options...
Thrik Posted February 27 Share Posted February 27 Love it. 1 Link to comment Share on other sites More sharing options...
Sopabuena Posted February 28 Share Posted February 28 Love this series! 1 Link to comment Share on other sites More sharing options...
danielalbu Posted March 19 Author Share Posted March 19 (edited) 🎙️ Join me TODAY for my conversation with Academy Award nominated director, animator and illustrator Graham Annable! 🕹️ In this conversation, we discuss The Curse of Monkey Island, Full Throttle, Puzzle Agent, Boxtrolls, LucasArts, Telltale Games, LAIKA Studios & more! ⏰ Premiering in 2 hours! ⏰ Edited March 19 by danielalbu 5 2 Link to comment Share on other sites More sharing options...
ThunderPeel2001 Posted March 28 Share Posted March 28 I know it's a different series, but this is a great conversation to add to the collection... Link to comment Share on other sites More sharing options...
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