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Operation Missile Battery


Heavyarms

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I decided to make one of these. I will gm it. It is like delphi's game and a standard RPG game, but with no number crunching. So, who wants to play? I will take 6 players. You are the rebel alliance, guys. This takes place in space. Positions you can have:

 

Turbolaser gunner

A-wing Pilot designation Falcon, 3 craft

X-wing Pilot designation Marauder, 3 craft

B-wing Pilot designation Viper, 10 craft

Y-wing Pilot designation Mother Hen, 10 craft

If someone is a y-wing, Y-wing gunner

 

I'd like it if at least 2 people were a y-wing or a b-wing or any combination.

 

Here is your objective:

A imperial convoy containing 10 freighters,10 modular conveyors 1 Dreadnaught, a standard imperial star destroyer, 181st TIE intereceptor squadron(20 fighters), and the 259th TIE advanced squadron (15 fighters) has stopped over Selonia for a hyperspace coordinate switch.

 

You are to disable the star destroyer, the dreadnaught, the freighters, and the Modular conveyors. The Fighters are to be engaged by Falcon and Marauder squadrons, while Viper and Mother Hen disable and capture the capital ships. 8 sets of commandos on 4 transports will take the ships over. There is also a calamari cruiser and a Neulon b frigate are escorting you. They will have a few fighters to assist if a must, but they are being repaired. You can also call for reinforcements, but they will not arrive for a long time. The Imps, however, will be able to call reinforcements quickly from the planet Correllia, so you need to disable the ships fast.

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